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I fully agree - if they had focused on making this into a story driven DLC, making a vault with dark experiments and stuff you could build it would of been fun, with more deeper quests instead of what felt like a slightly interesting radiant quest. Flip that around though; if it was a fully fledged settlement item add-on, with a couple new locations and tons and tons of new cool items that could be built (maybe a raider vault set, outside vault junk kit, new shops, etc) that would be also good (although still don't agree with a DLC with just settlement items tbh). It feels like Bethesda attempted to merge the two, but stop half way when making them.
But either way; every point you've made is the truth more or less, but oh well
mods fix everything ;)
Good company, and good games though.
Also I think that they space that they offer on the Vault-Tec DLC to build your vault is way too much space and I will never ever build a vault that big, but also I appreciate the experience points given by the Mirelurk Queen in that area.