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Or at least a bath with its 4 feets ...
What I just described is how to add an institute shower via console command in a vanilla game... no mods. No DLC even, that object is part of the base game.
indeed, the very first steps for a new modder is learning console commands and testing what you can spawn into the game.
But,, i do know what you mean.
Anything thats in the base game should be freely acsessible to everyone.
A modder may do very well by coming up with an 'insert' item that fits on a floor half-square that integrates a sliding door, toilet, sink, and shower drain as a euro-style (or RV type) bathroom. Want a bathroom? Just construct a module and slide it in half a room. Slide two together on a single square.
quite right.
im guessing its down to beths argument of lore and optimisation.
otherwise 'place anywhere/place in red would of been a default system of the build mode.
aswell as an "insert item" placeholder then adding a line from the thousands of default vanilla objects in the game.
That's actually how the construction process works anyways, once an item is placed it 'converts' to a base item ID. The only difference between constructing a vault toilet and placeatme/setpos/setaxis is that for the former there's an encoded method for keeping track of the availability/utilization of resources and the automatic referential placement to other object meshes. Oh, and keeping track of the polygon/triangle counts.
I'm planning a trip to vault 81 and greygarden later to find ref/base IDs for the hydroponics and planter tables and see if they're something that can be used as a garden plot... somehow I doubt it, but it's worth a look anyways. I would love to grow food in a vault without either leaving a hole in the floor, or using a garden plot that doesn't really fit the look and takes up most of a floor square, and I think i tried elevating one once and totally failing. I think I may not have figured out the right 'base' for it though, and there are new metal tables in DLC.