Fallout 4

Fallout 4

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mfree Jul 29, 2016 @ 4:13am
Vault-tec bathrooms: showers
Well, they don't exist... been through FO4edit with a fine toothed comb and there's simply nothing even similar in the DLC. But...

If you can console mode, there's a DOOR type object in the base game with a code FA3EB. Once you player.placeatme FA3EB, you can select the object so the new reference ID shows and use setpos and setaxis commands to move it around. I have verified that this item does indeed function as it does in it's intended location, when created in this manner.

What is it? The Institute glass shower.
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Showing 1-7 of 7 comments
Akatosh Jul 29, 2016 @ 4:15am 
Yeah I was sad too to don't have shower.
Or at least a bath with its 4 feets ...
Well, there's two mods I know of that lets you build stuff like this. They're actually pretty good, though if you aren't someone who likes mods then you're stuck with no shower, toilet, sink, and the other stuff the CWSS mod I'm talking about adds.
mfree Jul 29, 2016 @ 4:19am 
Originally posted by Beautiful Ham Sandwich:
Well, there's two mods I know of that lets you build stuff like this. They're actually pretty good, though if you aren't someone who likes mods then you're stuck with no shower, toilet, sink, and the other stuff the CWSS mod I'm talking about adds.

What I just described is how to add an institute shower via console command in a vanilla game... no mods. No DLC even, that object is part of the base game.
chris.boney Jul 29, 2016 @ 4:39am 
wether said objects and activators are in the base game or not, your game isnt strictly vanilla if youre using console commands to spawn items and modify your enviroment/surroundings.
indeed, the very first steps for a new modder is learning console commands and testing what you can spawn into the game.

But,, i do know what you mean.
Anything thats in the base game should be freely acsessible to everyone.
Last edited by chris.boney; Jul 29, 2016 @ 4:41am
mfree Jul 29, 2016 @ 4:53am 
Oh, and the Vault-tec DLC does add a 'clean' toilet and sink. It's just the showers and tubs that were not included. Oh, and a mirror/medicine cabinet.

A modder may do very well by coming up with an 'insert' item that fits on a floor half-square that integrates a sliding door, toilet, sink, and shower drain as a euro-style (or RV type) bathroom. Want a bathroom? Just construct a module and slide it in half a room. Slide two together on a single square.
chris.boney Jul 29, 2016 @ 5:02am 
Originally posted by mfree:
Oh, and the Vault-tec DLC does add a 'clean' toilet and sink. It's just the showers and tubs that were not included. Oh, and a mirror/medicine cabinet.

A modder may do very well by coming up with an 'insert' item that fits on a floor half-square that integrates a sliding door, toilet, sink, and shower drain as a euro-style (or RV type) bathroom. Want a bathroom? Just construct a module and slide it in half a room. Slide two together on a single square.

quite right.
im guessing its down to beths argument of lore and optimisation.
otherwise 'place anywhere/place in red would of been a default system of the build mode.
aswell as an "insert item" placeholder then adding a line from the thousands of default vanilla objects in the game.
Last edited by chris.boney; Jul 29, 2016 @ 5:03am
mfree Jul 29, 2016 @ 8:02am 
Originally posted by chris.boney:
Originally posted by mfree:
Oh, and the Vault-tec DLC does add a 'clean' toilet and sink. It's just the showers and tubs that were not included. Oh, and a mirror/medicine cabinet.

A modder may do very well by coming up with an 'insert' item that fits on a floor half-square that integrates a sliding door, toilet, sink, and shower drain as a euro-style (or RV type) bathroom. Want a bathroom? Just construct a module and slide it in half a room. Slide two together on a single square.

quite right.
im guessing its down to beths argument of lore and optimisation.
otherwise 'place anywhere/place in red would of been a default system of the build mode.
aswell as an "insert item" placeholder then adding a line from the thousands of default vanilla objects in the game.

That's actually how the construction process works anyways, once an item is placed it 'converts' to a base item ID. The only difference between constructing a vault toilet and placeatme/setpos/setaxis is that for the former there's an encoded method for keeping track of the availability/utilization of resources and the automatic referential placement to other object meshes. Oh, and keeping track of the polygon/triangle counts.

I'm planning a trip to vault 81 and greygarden later to find ref/base IDs for the hydroponics and planter tables and see if they're something that can be used as a garden plot... somehow I doubt it, but it's worth a look anyways. I would love to grow food in a vault without either leaving a hole in the floor, or using a garden plot that doesn't really fit the look and takes up most of a floor square, and I think i tried elevating one once and totally failing. I think I may not have figured out the right 'base' for it though, and there are new metal tables in DLC.
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Date Posted: Jul 29, 2016 @ 4:13am
Posts: 7