Fallout 4

Fallout 4

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Travis Jul 28, 2016 @ 12:29pm
survival industrial water purifier limit
So... trying to put down a second Industrial water purifier in Sanctuary and it wont show up at all for placement. Before we get into the silliness of did you do this and that lets just stop and say this is not my first run, and have spent hundreds of hours just building in normal mode. Anyways now that the legalities are done with my question. Did they limit the amount to one Industrial water purifier per settlement in survival mode?
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Showing 1-14 of 14 comments
Lil Puppy Jul 28, 2016 @ 12:34pm 
I keep asking myself the same thing and then I realize I don't have all the materials to make whatever it is and slap myself.
I have one settlement making over 1000 purified water and another making about 800. I haven't done anything with sanctuary cause that's where Preston is and those other lazy mofos.
So just verify that you actually can build one with the materials you have cause it wont show up as a placeable object if you don't have the materials available.
Travis Jul 28, 2016 @ 12:59pm 
Yes Sir. As stated above this is not my first rodeo. My old file...I can build as many as I wanted and did before. New survival file seems to be one of each. Can someone please confirm this. No more questions like not having enough supply or anything silly like that. I already tried to get us around that usless talk. If anyone could test and confirm this it would be greatly appriciated.

(In survival as of Vault tec release, I found I could only put one of each size purifier in my settlements now. Can anyone please confirm. I KNOW THIS WORKS FINE ON NORMAL, WE ARE TALKING SURVIAVAL MODE.) Thank you.
danconnors Jul 28, 2016 @ 1:08pm 
You are not limited in any way as to the number of industrial strength water purifiers you can build in any settlement in survival mode. I currently have four at Taffington Boathouse, and I am playing in survival mode.

Just for the hell of it I'll drag the necessary parts to Sanctuary and build two industrial purifiers. Just for final proof, because I also generally have nothing to do with Garvey and his losers.
Travis Jul 28, 2016 @ 1:13pm 
Yeah I am pretty sure something changed in an update. If you can test it on a new file that would be greatly appricated. What I expect is that you will confirm this. Old files and games that where made previous to vault tech workshop seem to be immune. My previous file also has ♥♥♥♥ loads of them on a lot of settlements... Now... just cant seem to place more then one.

Travis Jul 28, 2016 @ 1:17pm 
Dont bother testing. The game just bugged the hell out was all. Sorry for the post.
Travis Jul 28, 2016 @ 1:20pm 
The problem was there is an "oil" in my inventory under miscalanious. This oil for some reason is not in the junk part. Its being registered as a construction materal but not actually being used. The error is this silly oil in the misc catagory and after removing it from inventory and throwing it away things work fine now... STRANGE
danconnors Jul 28, 2016 @ 1:42pm 
I've had that happen. The game will tell me I have all the parts I need to build something, but really I don't. However I just plunked down two industrial strength water purifiers next to the three regular ones at Sanctuary Hills. The settlement briefly had an output of 133 water per day. Very briefly, because I saved before wasting all those materials on the ingrates.

I have been playing this particular playthrough for about two days.
Travis Jul 28, 2016 @ 4:41pm 
Thank you very much for testing. Sorry for the inconvience
arnzod Jul 28, 2016 @ 4:48pm 
I know you are playing in survival mode, but I have a stupid question for you, why do you talk to Garvey? You can simply grab the magazine, the bobblehead, the armor and the gun, and as long as you say nothing the quest does not progress. I just leave them in that museum for the whole game, and I watched the Minutemen ending on youtube to satisfy my curiosity.
danconnors Jul 29, 2016 @ 1:35am 
It's no problem. Gets me some experience. I built the first three purifiers to give me water and cash for the early levels. I left them in place when I left, made four sleeping bags to add to the bed I made for myself, planted enough crops to keep them from starving, then cut them loose.
Včelí medvídek Jul 29, 2016 @ 1:40am 
Originally posted by arnzod:
I know you are playing in survival mode, but I have a stupid question for you, why do you talk to Garvey? You can simply grab the magazine, the bobblehead, the armor and the gun, and as long as you say nothing the quest does not progress. I just leave them in that museum for the whole game, and I watched the Minutemen ending on youtube to satisfy my curiosity.
Tbh I dont see any reason why do this.. so curiosity on my side - why soemone want skip starting quest lines and settlement gathering especialy in survival? (I know kill of Deathclaw is not so easy task in survival, but thats just reason for postpone it a bit, not skip)
esotericist Jul 29, 2016 @ 2:30am 
Originally posted by Včelí medvídek:
Originally posted by arnzod:
I know you are playing in survival mode, but I have a stupid question for you, why do you talk to Garvey? You can simply grab the magazine, the bobblehead, the armor and the gun, and as long as you say nothing the quest does not progress. I just leave them in that museum for the whole game, and I watched the Minutemen ending on youtube to satisfy my curiosity.
Tbh I dont see any reason why do this.. so curiosity on my side - why soemone want skip starting quest lines and settlement gathering especialy in survival? (I know kill of Deathclaw is not so easy task in survival, but thats just reason for postpone it a bit, not skip)

You can use the Sanctuary Hills settlement immediately after coming out of the vault. If you can manage to collect the crystals, you can even set up a recruitment beacon.

Similarly, any settlement you come across that has people, there's somewhere there who'll give you a quest to recruit them. Settlements with no people, you just clear out the hostiles then use the workshop bench.

There's absolutely no reason to let Preston out of his hole unless/until you want cannons. I'm 79 in-game days into my current Survival run, with 15 settlements, and he's still in the museum.
Včelí medvídek Jul 29, 2016 @ 2:36am 
Originally posted by esotericist:
Originally posted by Včelí medvídek:
Tbh I dont see any reason why do this.. so curiosity on my side - why soemone want skip starting quest lines and settlement gathering especialy in survival? (I know kill of Deathclaw is not so easy task in survival, but thats just reason for postpone it a bit, not skip)

You can use the Sanctuary Hills settlement immediately after coming out of the vault. If you can manage to collect the crystals, you can even set up a recruitment beacon.

Similarly, any settlement you come across that has people, there's somewhere there who'll give you a quest to recruit them. Settlements with no people, you just clear out the hostiles then use the workshop bench.

There's absolutely no reason to let Preston out of his hole unless/until you want cannons. I'm 79 in-game days into my current Survival run, with 15 settlements, and he's still in the museum.
I know abotu this, but why evade do it as part of quest line with XP reward and companion (and eventualy minutement unique quests) Beside you get first settlers to Sanctuary without radio.

I simply dont see single reason why skip it.
esotericist Jul 29, 2016 @ 2:48am 
Originally posted by Včelí medvídek:
Originally posted by esotericist:

You can use the Sanctuary Hills settlement immediately after coming out of the vault. If you can manage to collect the crystals, you can even set up a recruitment beacon.

Similarly, any settlement you come across that has people, there's somewhere there who'll give you a quest to recruit them. Settlements with no people, you just clear out the hostiles then use the workshop bench.

There's absolutely no reason to let Preston out of his hole unless/until you want cannons. I'm 79 in-game days into my current Survival run, with 15 settlements, and he's still in the museum.
I know abotu this, but why evade do it as part of quest line with XP reward and companion (and eventualy minutement unique quests) Beside you get first settlers to Sanctuary without radio.

I simply dont see single reason why skip it.

THAT'S GREAT. But another settlement needs your help.
^ there's your single reason. Plenty of others, but that alone would be enough.
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Date Posted: Jul 28, 2016 @ 12:29pm
Posts: 14