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Vault Tec Workshop experiments - mechanical benefits?
Hi all, can anyone tell me if there are any tangible benefits/drawbacks to the different approaches to the experimental objects? For example: Does taking the customer profiling option for the slot machine actually do anything mechanical, or does it just make the user complain about the noises it's making?
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PCZ Jul 27, 2016 @ 7:59pm 
The three options for the slot machine affect settler reactions to the machine.
Obviously different dialogues.

The happiness rating of the machine is greatly affected by the parameter you set.
option 1 0 happiness points servitude
option 2 5 happiness points profiling
option 3 15 happiness points excessive paying out

So they are very usefull to increase settlement happiness.
They can be used in any settlement you control not just vault 88.

Bored Peon Jul 27, 2016 @ 8:04pm 
Originally posted by PCZ:
The three options for the slot machine affect settler reactions to the machine.
Obviously different dialogues.

The happiness rating of the machine is greatly affected by the parameter you set.
option 1 0 happiness points servitude
option 2 5 happiness points profiling
option 3 15 happiness points excessive paying out

So they are very usefull to increase settlement happiness.
They can be used in any settlement you control not just vault 88.

I would imagine each machine does this? Eye machine, Soda Fountain, and Slotmachine.

Would defintely solve store spam. Especially considering there is a limit on caps a settlement can earn.

I also think those are base happiness points which get divided by the number of settlers you have in the settlement as well.
PCZ Jul 27, 2016 @ 8:18pm 
Yep happiness points per slot machine, you can spam as many as you like.
Yes divided by number of settlers, like any other happiness producing entitiy,

The slot machines are best because you do not have to assign settlers to them.

Assuming option 3 is set, thats 15 points per machine.
3 of them is worth more than a tier 3 BAR and doesn't require a settler assignment.
2 of them is the equivalent of a tier 3 clinic and again doesn't require a settler assignment.


chaospockets109 Jul 27, 2016 @ 11:09pm 
Thanks for the replies. Do we know if the objects provide any other bonuses or have any other penalties besides generating happiness? Like, I know the power cycle generates power, but do slots actually pay out caps? Also, are the 'properties' of the experiments (like the appetite suppressors, brain-scans during eye exams etc) just for flavor or do they actually do anything?
PCZ Jul 28, 2016 @ 2:41am 
The power cycle does not generate enough power to be considered for that purpose.
They will kill all settlers assigned to them, Only Clem can survive the electric shocks, buffout and feedback.
Never use them.

The slot machines dont actually have caps in them.
They make noises and you hear caps being dropped into the bottom tray.
The settlers pull the handle and the spindles revolve, they get excited or annoyed and are quite vocal when playing.

If the Player uses one you get a luck boost, you cant win loose caps.


Why dont you just play with the DLC and find out this stuff for yourself ?




Last edited by PCZ; Jul 28, 2016 @ 2:45am
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Date Posted: Jul 27, 2016 @ 7:10pm
Posts: 5