Fallout 4

Fallout 4

View Stats:
Caz Jul 27, 2016 @ 5:48pm
Vault-Tec - Utility vs Domestic - What's the diff?
Other than color and some minor interior differences, is there a difference in these pieces? Do they restrict residents somehow? Carry power differently? I can't find any info on the differences. If it's just aesthetics, that's cool, but it would be nice to know.
< >
Showing 1-7 of 7 comments
Brandybuck Jul 27, 2016 @ 6:01pm 
It's just aesthetics. Same difference between the barn and the warehouse.
Caz Jul 27, 2016 @ 7:33pm 
Thought it might be, but wanted to be sure. Thanks!
Estilgar Jul 27, 2016 @ 7:37pm 
When in doubt, tour Vault 81. They hardly used the utility, just around the reactor area. Also good for other ideas and vault construction techniques... TBH I looked at the Atrium parts and had NO idea what I was looking at until I went back.
Chip Patton Aug 2, 2016 @ 4:10pm 
(Sorry for necro)

I FOUND THE DIFFRENCE! NPC's will not path through utility hallways unless they absolutely have to!

I setup 2 tests.

Test 1:

Consists of a bedroom, bed, and a split from the room from Domestic to Utility.

Test 2:

Consists of 2 beds (a&b), 2 bed rooms(a&b respectively), one hall is domestic (a), the other utility(b).

In test 1, the NPC's would never path out of the utility hallway, even if I turned the domestic hallway into a long snake.

IN test 2, both NPC's would use both hallways to access each room (which were not connected), however, the instant I placed a door in A & B to the outside (no hallway connection), only B (utility) would use the door created.

There seems to be a strange priority system in place.

Anways, hope that helps, I too had this question and from everything I read people said "just color diffrence" and I was like, "There is no color diffrence on the inside! So there has to be something..."

I found it :)
Caz Aug 2, 2016 @ 9:05pm 
Cool, thanks for the info, Chip!
Bored Peon Aug 2, 2016 @ 9:35pm 
I dunno Chip sounds like more coincidence than anything else. I seriously doubt Bugthesda could do that much to affect AI pathing. Especially when AI pathing is bugged to hell and back in Vault 88. Plus if those tiles had some special property like that someone would have found it in the GECK by now.

Although I did notice something similar, my settlers never left the first main cave until I built vault hallways, then my scavenger started wandering down the new hall. So we might be on to somethign regarding pathing and vault rooms, but still too early and not enough testing to make it more than a myth.

The last thing this game needs is another tv bug myth, lol.
zirize Feb 2, 2017 @ 6:24am 
Originally posted by Bored Peon:
I dunno Chip sounds like more coincidence than anything else. I seriously doubt Bugthesda could do that much to affect AI pathing. Especially when AI pathing is bugged to hell and back in Vault 88. Plus if those tiles had some special property like that someone would have found it in the GECK by now.

Although I did notice something similar, my settlers never left the first main cave until I built vault hallways, then my scavenger started wandering down the new hall. So we might be on to somethign regarding pathing and vault rooms, but still too early and not enough testing to make it more than a myth.

The last thing this game needs is another tv bug myth, lol.

I believe nav mashes of Utility units are somehow wrong.

Specially direct shape stair way and some prefebs.

< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Jul 27, 2016 @ 5:48pm
Posts: 7