Fallout 4
Vault Tec Workshop missing structures?
When I go into the crafting menu, there isn't a structures tab. Anyone else have this issue? I've seen it in screenshots. I've finished the quest.
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1628/28 megjegyzés mutatása
Thanks Spodermon.

That fixed it for me!
You're welcome friend !
I made a little advices compilation on how to build a safer , less buggy and mod friendly vault here :

http://steamcommunity.com/app/377160/discussions/0/?fp=4
The updated Homemaker fixed my issue--but I now I am missing the vanilla lights. Anyone have this problem?
https://mods.bethesda.net/#en/workshop/fallout4/mod-detail/1032080

if you still have the issue try this. also i would go in to fo4 data folder make sure no esp or left from that you uninstall found i still had some. loot will tell you just scroll thru yor anything not check is uninstalled.
K Rich eredeti hozzászólása:
I'm not a modder and not overly familiar with the resources used, but I would think that no mod can irreparably damage your game and there should be a way to correct this.
You would think this, but you would be wrong. Unfortunately. I'm not saying this your case, but it certainly does happen that mods can screw up your save file permanently.
Misternoah1 eredeti hozzászólása:
http://www.nexusmods.com/fallout4/mods/7393/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D7393&pUp=1

under files find the one that is listed as "Lost Structures category fix"

this mod fixed my problem 100%
Thanks Misternoah1 for linking this, just did it and it fixed my game right up and I can now build my vault. Lol
GM Pax eredeti hozzászólása:
.... some mods that alter the Workshop menu via scripts, have been known to cause conflicts when new Workshop DLC is released. Including, losing entire categories from the build menu.

Always the first in line to blame mods.
Now, why don't you go to the official forums and tell the PS4 players why they're also missing their Vault-Tec menu?
http://www.nexusmods.com/fallout4/mods/10075/?

Try this mod [Go to Optional Files -> Vanilla Menu Fixer]

I found this tutorial which helped: https://www.youtube.com/watch?v=HOh68rpAN_Y

This fix **SHOULD** work for all settlement mods and can be found on console
EarnWerb eredeti hozzászólása:
When I go into the crafting menu, there isn't a structures tab. Anyone else have this issue? I've seen it in screenshots. I've finished the quest.
Pretty sure only the decorations and stuff show until you open the workbench at vault 88, I just deleted my old save which had the structures and started again with the same mods and mine arent there, in the help menu it says after you open the workbench they are available.
Tex_Recoil eredeti hozzászólása:
Tex_Recoil eredeti hozzászólása:
Tryed that mod and no luck for me, going to disable Homemaker and see what happens.
Well disable Homemaker and still nothing.

Found a Fix for me, and still able to use Homemaker and get the missing Vault-tec dlc Structure build items.
First off let me say one thing, If your using NMM make sure that under the Plugin tab that the DLCworkshop03.esm file is checked, Mine wasnt. Second that the maker of Homemaker mod prolly wont be doing a update for awhile, he moving. Needless to say someone else has step up and made a patch for Homemaker mod to work with the Vault-tec DLc. Here the Link.

http://www.nexusmods.com/fallout4/mods/16821/?

The Vault-tec build items showed up under structures, close to the end of my menu. I would hope what I did will fix it for everyone , but not sure of what mods yall are using with the Dlc.

Good Luck everyone.


thx, it works for me
Sorry to bump this (aside from the first guy who bumped it a little over a month ago) but to anyone who says: "Workshop menu changes can't be undone", you're wrong. They can, and it only requires a little bit of thought to understand why.

Suppose I install a mod that uses a script to flat out remove my power category (Don't ask why you would install this, it's an example), the script removes it and it's gone for now. With your logic it's gone forever, however, most mods I've used had something called an "uninstall chem". You craft it at (if I'm naming this correctly) a chemistry station under the utility category. You craft the uninstall chem for free and take it, it then reverses the previous script change.

Before you tell me that's not how it works, it is. I've used it. It simply activates a "reverse" script that re-adds the power category you previously removed. It's then safe to uninstall the mod itself and not have a broken workshop.

If however, the mod doesn't have an uninstall method, then yes, you're royally screwed.
Legutóbb szerkesztette: SpaceManBob; 2017. jún. 8., 7:09
Now if only you had a wayback machine to go back in time to help those people.....

At this point all the DLCs and patches are done with. Thes epeople had problems wiht mods once the new DLCs and patches came out.
I'm not using any of these mods, I don't know which mod is screwing it over but it happen with one of my recent mods,and it's not home record except for cwss redux,not your average neon and a few other small item addons
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Közzétéve: 2016. júl. 26., 18:59
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