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markymint Aug 30, 2016 @ 10:57am
Nuka World: Dara won't address the faithful bug?
Nuka World Hubologists quest. We're all stood at the UFO, someone died and one of the other ♥♥♥♥♥♥♥♥♥s in a douchesuit was sad they got killed, but she won't start her address. Anyone else? How to continue this please or force the next stage?

update: I used "recycleactor" on Dara a couple of times and on the other hubologist who had died, went and did some other things elsewhere in Nuka and came back, and she finally gave her speech. No idea what that was about.
Last edited by markymint; Aug 30, 2016 @ 2:23pm
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Showing 1-15 of 31 comments
FryFish Aug 31, 2016 @ 2:15am 
I can only find the 4 other Hubologists, do you know the names of all the 5?
Last edited by FryFish; Aug 31, 2016 @ 2:15am
markymint Aug 31, 2016 @ 2:18am 
I don't, sorry. But from what I could gather, one of them, a female, Tully, or something, she can be killed, but the others can't. No idea why that's the case.

Off top of my head there's the leader lady Dara, there's Cleansed, there's this Tully girl or whatnot, there's a guy called Robert I think... that's all I remember.

Did you suffer the same problem of the "address" not activating at the ufo?
Last edited by markymint; Aug 31, 2016 @ 2:20am
FryFish Aug 31, 2016 @ 2:28am 
I dont know, its lighting up and i can enter it.
ironhead1969 Aug 31, 2016 @ 2:29am 
Originally posted by Screen 7:
I don't, sorry. But from what I could gather, one of them, a female, Tully, or something, she can be killed, but the others can't. No idea why that's the case.

Off top of my head there's the leader lady Dara, there's Cleansed, there's this Tully girl or whatnot, there's a guy called Robert I think... that's all I remember.

Did you suffer the same problem of the "address" not activating at the ufo?
Tula
I noticed that all the others were essential but her, and that some of them have a "Tula, no!" reaction when she dies. Probably just for dramatic effect, as she's really weak compared to the others.

Oddly, though, they sometimes shout it even if she's still alive XD
markymint Aug 31, 2016 @ 2:35am 
Ohh. Tula. ty. Hehe yeah on the first run a rat jumped out the ground, bit her once and she died. Poor lass, I would say "what a pathetic character" but then perhaps, she just needs special attention when escorting. Just a vulnerable girl is all... I'm not sure if her death resulted in the issue I faced. But yes once it's lit up and you're inside then it's definitely past the point I was talking about.

And then inside, the game engine spins you, the character round and you're facing the opposite direction after that cutscene, LOL. That was a bit tacky...it only needed another 180 degrees to seem more real ;)
Last edited by markymint; Aug 31, 2016 @ 2:36am
FryFish Aug 31, 2016 @ 2:37am 
Yes i do have the "Address" bug. (It took me while to figure out what you meant)
FryFish Aug 31, 2016 @ 2:44am 
All of them are here except Phil who is in the barn
markymint Aug 31, 2016 @ 2:47am 
Mm, I see. I call it that cos she says "Let me address the faithful first". Which she never did until I used "recycleactor" on her and on Tula, but even then they returned to the UFO and didn't do anything. It was only when I decided to go elsewhere and come back later, that the "address" actually triggered. Not too sure what the ACTUAL solution is I'm afraid. It may be I only needed to recycle Dara or maybe only Tula, I don't know.

But if you do get it working, please let me know what you did, if anything! I haven't been able to find anyone else experiencing this yet so not seen any other solutions (or ideas to solve it).

Edit: Ah cool. I notice they hang around the junkyard but I thought they did that AFTER you've done the UFO cutscene bit. So he's in the barn and everyone else is stood outside the UFO?? Maybe you want to try "recycleactor" on Phil, then use "sgtm 5" (set game time) so it doesn't take too long for him to walk all the way back from hub's town to the UFO (going back to sgtm 1 when he arrives in the area so you don't miss the speech, lol).
Last edited by markymint; Aug 31, 2016 @ 2:50am
FryFish Aug 31, 2016 @ 3:08am 
Ive reseted evryone 4 time now and: waited, unloaded the area, went outside nuka world, went outside nuka world and slept. But still, they dont want to "address to the faithful".
Last edited by FryFish; Aug 31, 2016 @ 3:08am
FryFish Aug 31, 2016 @ 3:13am 
Phil is supposed to be in the wheel, but he wont go there for me.
Last edited by FryFish; Aug 31, 2016 @ 3:13am
markymint Aug 31, 2016 @ 3:14am 
Hmm.. There is one missing element I forgot to mention. I initially jumped up sides of the junkyard to reach the UFO, I didn't use the "main" route in. Then I had this issue.

Later (the point where it would then work) I returned and went through the ACTUAL route you're supposed to take into the junkyard (thru some tunnels etc) and up to the UFO, and that triggered it all.

So perhaps you could try that, go back up to the building/storage shed near the junkyard, and then try and reach the UFO along the proper route. When I did this I noticed a few more enemies came out the ground that never had originally. I got a feeling something about using the proper route triggered the right 'events' to get her to start her address to the faithful.
FryFish Aug 31, 2016 @ 3:25am 
Originally posted by Screen 7:
Hmm.. There is one missing element I forgot to mention. I initially jumped up sides of the junkyard to reach the UFO, I didn't use the "main" route in. Then I had this issue.

Later (the point where it would then work) I returned and went through the ACTUAL route you're supposed to take into the junkyard (thru some tunnels etc) and up to the UFO, and that triggered it all.

So perhaps you could try that, go back up to the building/storage shed near the junkyard, and then try and reach the UFO along the proper route. When I did this I noticed a few more enemies came out the ground that never had originally. I got a feeling something about using the proper route triggered the right 'events' to get her to start her address to the faithful.
I did that and saddly it didnt work. All i can think of is to wait for the wiki update so i can restart the quest.
Shadowjack Aug 31, 2016 @ 5:07am 
I've got the same problem. I've cleared the junkyard, including using console>tcl to locate and destroy a protectron which had fallen through the terrain and got stuck. Dara is standing in front of the spaceship with Cleansed, Tula Spinney, Rolanda Hooper and Maurice Turner standing around her, but Phil Roller is hanging around inside the warehouse, and when I talk to him he just says something about having to clear the junkyard before we can proceed. I've tried following the "correct path", fast-travelling away, sleeping then and coming back, but they're all still just standing there, and Dara won't talk to me until she's addressed her little flock of Scientol...er Hubologists. Until someone can find the setstage code for this step of the quest chain I'm stuck.

This is the second quest-breaking bug I've found so far in Nuka World. I also had a similar bug in the junkyard to one that I and several others have found in the Cola Cars area of the Gauntlet, where some of the giant Nuka Cola bottle statues were ten times their correct size and blocking some areas. I had to use console>disable to get rid of them both times. Obviously business as usual for Bethesda's QC department...

EDIT: OK, I think I've sort of cracked it. Try console>SetStage DLC04MS02 800. It jumps you forward to just after Dara has given her speech. Phil still hasn't shown up, but you can put the fusion cores into the fusebox and proceed with the quest.
Last edited by Shadowjack; Aug 31, 2016 @ 5:32am
FryFish Aug 31, 2016 @ 7:16am 
Originally posted by cliffsmith23:
I've got the same problem. I've cleared the junkyard, including using console>tcl to locate and destroy a protectron which had fallen through the terrain and got stuck. Dara is standing in front of the spaceship with Cleansed, Tula Spinney, Rolanda Hooper and Maurice Turner standing around her, but Phil Roller is hanging around inside the warehouse, and when I talk to him he just says something about having to clear the junkyard before we can proceed. I've tried following the "correct path", fast-travelling away, sleeping then and coming back, but they're all still just standing there, and Dara won't talk to me until she's addressed her little flock of Scientol...er Hubologists. Until someone can find the setstage code for this step of the quest chain I'm stuck.

This is the second quest-breaking bug I've found so far in Nuka World. I also had a similar bug in the junkyard to one that I and several others have found in the Cola Cars area of the Gauntlet, where some of the giant Nuka Cola bottle statues were ten times their correct size and blocking some areas. I had to use console>disable to get rid of them both times. Obviously business as usual for Bethesda's QC department...

EDIT: OK, I think I've sort of cracked it. Try console>SetStage DLC04MS02 800. It jumps you forward to just after Dara has given her speech. Phil still hasn't shown up, but you can put the fusion cores into the fusebox and proceed with the quest.
I will try this at once!
Edit: It worked! But now i met a new problem, i already installed the fusion cores, and it wont recognise it. (I dont know the console commands :S)
Edit 2: I got it...
Edit 3: This wasnt worth it...
Last edited by FryFish; Aug 31, 2016 @ 7:23am
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Date Posted: Aug 30, 2016 @ 10:57am
Posts: 31