Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
http://www.nexusmods.com/fallout4/mods/17836/?
Depends on which 7.62 it is. There's more than just that. It should be 7.62 X casesize.
It could be 308 win or .30-06 or that Russian Ak round, and there are a few more I think.
All the same diameter slug, different case length however.
That's not how it works though. To have it produce nuke world stuff it would need the nuka world dlc installed. The specific contraption if made to make 7.62 would crash the game if nuka world wasn't present, since it's trying to reference a non existent esm.
Simple then. Console in the ammo. Build a container. Place the materials you believe would have been needed to make the ammo, in a pinch I would say 5.56 components x 2. Select container in console, type markfordelete.
The 7.62 round in Fallout 4 is based on the 7.62x39mm round used in AK-47 and AKM rifles, not the 7.62x51mm round that was based off the .308 Winchester.
The bullet is the same diameter but not the same length and the case is different too.
Back on topic though it really is lame that the manufacturing stuff is so incomplete without mods. Still a good start, though.
You're welcome.
But that mod has nothing to do with 7.62mm ammunition? How is it relevant?
Must have grabbed the wrong one.
http://www.nexusmods.com/fallout4/mods/10482/? has the 7.62mm listed.
Oh, okay, honest mistake haha. That mod looks pretty cool. I'm personally a bit more inclined toward Manufacturing Extended and Manufacturing Extended Expanded, cause they let me just set a machine to pump out 7.62mm and leave it running so I can go about other business and come back when I want to pick up my ammo.
It would probably be much more useful to be able to craft ammo whenever you're at a chemistry station, though, so the mod you linked is probably better for most people.
MF Extended: http://www.nexusmods.com/fallout4/mods/15429/?
MF Extended Expanded: http://www.nexusmods.com/fallout4/mods/18345/?