Fallout 4

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mod that stops settlers from walking into walls?
I don't understand how settlers work in the game. Do they rely on "sight" to find their paths, or are they scripted to walk in a certain way? I'm wondering if the latter is the case since I built a house on a previously empty ground (Starlight Drivein), and I see settlers constantly trying to walk into walls when the doorway is right next to them, or rubbing their face on concrete at the bottom of the staircase when they only need to turn to get up the stairs...

It looks hilarious but it's also extremely frustrating lol.
Last edited by Dweller Beyond the Threshold; Aug 28, 2016 @ 9:27pm
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Showing 1-15 of 36 comments
WarMachine Aug 28, 2016 @ 9:36pm 
Pathing. They use a set of directions to find the most accurate route to the destination, they only move across baked terrain, and round items set up in the path.

Conflict usually occurs when the pathing failed and marked a route through an object, sometimes because it's not reading it right, others because said object shouldn't be there but was placed there by glitch or mod. Sometimes the damn game brakes, it just happens.
Originally posted by WarMachine:
Pathing. They use a set of directions to find the most accurate route to the destination, they only move across baked terrain, and round items set up in the path.

Conflict usually occurs when the pathing failed and marked a route through an object, sometimes because it's not reading it right, others because said object shouldn't be there but was placed there by glitch or mod. Sometimes the damn game brakes, it just happens.
Hum interesting. I built my house on previously empty ground (Starlight drivein) so there is definitely nothing that should cause the NPCs to get stuck lol.
I also noticed that for most companions, if you issue them an order to go somewhere, they will often choose the most direct path: a straight line, even if there is obstructions between them and the object point...
Lobstersaurus Aug 29, 2016 @ 7:00am 
Simple terms, the pathing in this game is broken. You need to dynamically change your settlement depending on where the settlers are getting stuck.
Not sure if a mod like this will come out soon, if at all. I don't think any modder would really be interested in fixing this, if they even can. It would definitely be nice if I was wrong though
Alucard † Aug 29, 2016 @ 7:06am 
Originally posted by Lobster Trap:
Simple terms, the pathing in this game is broken. You need to dynamically change your settlement depending on where the settlers are getting stuck.

weird whenever i build a hard to reach structure as long as there are stairs leading to the dorway
settlers somehow are able to walk upstairs (note i said WALK UPSTAIRS not teleport like it happens when you leave the settlement or sleep for a bit)
Lobstersaurus Aug 29, 2016 @ 7:09am 
Originally posted by Lobster Trap:
Simple terms, the pathing in this game is broken. You need to dynamically change your settlement depending on where the settlers are getting stuck.

weird whenever i build a hard to reach structure as long as there are stairs leading to the dorway
settlers somehow are able to walk upstairs (note i said WALK UPSTAIRS not teleport like it happens when you leave the settlement or sleep for a bit)

When I said the games pathing is broken I was using a hyperbole for effect. I didn't literally mean that you have a 0% to get a chance of any pathing working right.

Because of the games pathing for certain AI like Carla, she will always comes into sanctuary along the road. If I block off the road with a wall, and put a gate elsewhere Carla will be unable to come into my camp.
Last edited by Lobstersaurus; Aug 29, 2016 @ 7:12am
Originally posted by Lobster Trap:

weird whenever i build a hard to reach structure as long as there are stairs leading to the dorway
settlers somehow are able to walk upstairs (note i said WALK UPSTAIRS not teleport like it happens when you leave the settlement or sleep for a bit)

When I said the games pathing is broken I was using a hyperbole for effect. I didn't literally mean that you have a 0% to get a chance of any pathing working right.

Because of the games pathing for certain AI like Carla, she will always comes into sanctuary along the road. If I block off the road with a wall, and put a gate elsewhere Carla will be unable to come into my camp.
yeah in cases like that I would understand. But Starlight was previously a flat parking lot with nothing on it lol
Lobstersaurus Aug 29, 2016 @ 7:17am 
Originally posted by Pricefield:
Originally posted by Lobster Trap:

When I said the games pathing is broken I was using a hyperbole for effect. I didn't literally mean that you have a 0% to get a chance of any pathing working right.

Because of the games pathing for certain AI like Carla, she will always comes into sanctuary along the road. If I block off the road with a wall, and put a gate elsewhere Carla will be unable to come into my camp.
yeah in cases like that I would understand. But Starlight was previously a flat parking lot with nothing on it lol

That's why I said the games pathing was broken.
WarMachine Aug 29, 2016 @ 7:24am 
Originally posted by Pricefield:
Originally posted by WarMachine:
Pathing. They use a set of directions to find the most accurate route to the destination, they only move across baked terrain, and round items set up in the path.

Conflict usually occurs when the pathing failed and marked a route through an object, sometimes because it's not reading it right, others because said object shouldn't be there but was placed there by glitch or mod. Sometimes the damn game brakes, it just happens.
Hum interesting. I built my house on previously empty ground (Starlight drivein) so there is definitely nothing that should cause the NPCs to get stuck lol.
I also noticed that for most companions, if you issue them an order to go somewhere, they will often choose the most direct path: a straight line, even if there is obstructions between them and the object point...
That isn't broken pathing, that's simplified pathing, they are still trying to move. While in a settlement you may be pushing the limits on orders and functions of the settlement. The game doesn't have the resources to keep an eye on the companion and just sends them where you want in attempt to respond to you command.

These guys manage to path 99% of the time correctly. It's the time we issue a direct command, or when the brahmin are stuck in the door that we notice. Vault tec peices do seem to have some natural pathing issues though.

I have a massive build at Starlight, 20+ settlers, animals, every crafting bench, 3 stores, ammo factory, and a massive farming op, I have no issues with my settler patching, they just like to hang out where there is light, but that's their typical ai.
Last edited by WarMachine; Aug 29, 2016 @ 7:25am
Lobstersaurus Aug 29, 2016 @ 7:27am 
Originally posted by WarMachine:
That isn't broken pathing, that's simplified pathing, they are still trying to move.

If the 'simplified pathing' isn't working as intended it might as well be called broken.

Originally posted by WarMachine:
These guys manage to path 99% of the time correctly.

Citation needed...
WarMachine Aug 29, 2016 @ 7:35am 
Originally posted by Lobster Trap:
Originally posted by WarMachine:
That isn't broken pathing, that's simplified pathing, they are still trying to move.

If the 'simplified pathing' isn't working as intended it might as well be called broken.

Originally posted by WarMachine:
These guys manage to path 99% of the time correctly.

Citation needed...
It is working as intended. It's Beth's fix for people's potato. If anyones pathing is really that broken that everyone is face first into a wall, your system is choking. Don't go posting the specs of your super computer, as you haven't optimized anything since Dell sent it to you. Everyone is first to blame Bethesda, without ever looking as something else.

Even with the worst computter you should have decent pathing outside a settlment. Your settlers only account for a very small fraction of the pathing calculated by the engine.
Last edited by WarMachine; Aug 29, 2016 @ 7:36am
Lobstersaurus Aug 29, 2016 @ 7:37am 
Originally posted by WarMachine:
It is working as intended. It's Beth's fix for people's potato. If anyones pathing is really that broken, your system is choking. Don't go posting the specs of your super computer, as you haven't optimized anything since Dell sent it to you. Everyone is first to blame Bethesda, without ever looking as something else.

Even with the worst computter you should have decent pathing outside a settlment. Your settlers only account for a very small fraction of the pathing calculated by the engine.

Lol...

Nice straw man argument, you Bethesda shill. I love Fallout 4, but to pretend this game doesn't have bugs is just straight up denial.
tulle040657 Aug 29, 2016 @ 7:41am 
You know what is easy for you computer to do? partial differential equations! You know what is really really hard for you computer to do? "See" stuff.

Not only things you place, I have seen settlers run into walls that are native in game.
Last edited by tulle040657; Aug 29, 2016 @ 7:43am
TVMAN Aug 29, 2016 @ 7:42am 
Originally posted by Lobster Trap:
If the 'simplified pathing' isn't working as intended it might as well be called broken.

Anyone who looks at the settler pathing in the Vault-Tec DLC and goes 'Yep, working as intended" needs to get their eyes examined.

Originally posted by WarMachine:
It is working as intended. It's Beth's fix for people's potato. If anyones pathing is really that broken that everyone is face first into a wall, your system is choking.

That's the biggest load of BS I've heard to date, and it's an election year here in the states.
WarMachine Aug 29, 2016 @ 8:07am 
Originally posted by TVMAN:

Anyone who looks at the settler pathing in the Vault-Tec DLC and goes 'Yep, working as intended" needs to get their eyes examined.


That's the biggest load of BS I've heard to date, and it's an election year here in the states.
I actually mentioned Vault tech has issues. The pathing with vault rooms are broken all to hell, as they do just plant their faces in walls. Kinda helps to read it all. But that's not what's being discussed, it's when a settler takes a direct path to a location and runs into an object.

Originally posted by Lobster Trap:
Lol...

Nice straw man argument, you Bethesda shill.  I love Fallout 4, but to pretend this game doesn't have bugs is just straight up denial.
I'm not saying it doesn't have bugs, it has many many bugs. But pathing (excluding vault rooms) isn't broken when they take they take a direct path. But when you don't have an argument just cry strawman call me a shill. I'm also the shill of a butt hurt cream company, would you like me to hook you up?
Last edited by WarMachine; Aug 29, 2016 @ 8:07am
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Date Posted: Aug 28, 2016 @ 9:27pm
Posts: 36