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Operation: Anchorage is similar nothing really. It is fun but incredibly linear, fast to beat and takes place almost exclusively outside of the Capitol Wasteland.
The Pitt and Dead Money are pretty well matched. A sick, red covered cesspool. Only a few people actually matter and the worldspace is sort of linear but at the same time you are going back and forth between areas somewhat regularly until you access the second level of the DLC. Big scary boogey man in both. The people are a faction you can ally with or against in both. The people are just a bunch or 3 depending on the DLC. There is a really large mod (Alien Ressurection) that involves The Pitt and actually goes into its' lore.
Broken Steel is also similar to nothing really. Great DLC and makes Fallout 3 more perfected than it was.
Point Lookout, Old World Blues, and Far Harbor are all in the same vein. Absolutely massive DLC with mountains of content and a huge indepth worldspace. The must play DLC of all 3 modern Fallout's. Nuka World seems to be a shot at being another DLC in this category.
Mothership Zeta is only slightly related to Honest Hearts. The similarity is very distant though. Mostly in that you deal with a bunch of weirdos with only about 5 sane people in the entire DLC. Honest Hearts was the worst FNV DLC. Worth playing but only once or twice. There is at least 1 mod (Honest Hearts Reborn) that completely overhauls Honest Hearts.
Lonesome Road is the best Fallout NV DLC in my opinion. Just be sure to play it when you are really able to focus on everything and when you are right before attacking the Dam. It gives you lots of nice gear too. Lore behind the character is greatly expanded and the vagueness of the main character in the DLC makes it very thought provoking. Highly linear though.
Automatron is alright. Not sure on the pricing but it is worth about 4-5 dollars I think. It is 1 quest line that is padded with a huge amount of combat to make it last longer. The lore behind it is very lackluster and basically it boils down to building an army of deathbots to obliterate anything that comes against you or your settlements. You get a robot workbench and basically a couple new weapons and armor.
Gun Runners Arsenal is a good buy but it is so heavily merged with the base game it can be easy to overlook everything it adds. I'm sure you can find mod equivalents but it is a nice addition. Basically it is just more weapons, ammo types and explosives. The explosive additions are the nicest.
Couriers Stash can be overlooked. It is just the preorder bonuses. You can get all the items in game without the DLC but it just gives them to you at the start of the game instead of having to find them or their equivalents.
Wasteland Workshop lets you capture animals/people, make people fight each other and adds some new building sets. Most building sets are added in mods already out there. You can start a Brahmin farm for Jet which is about the most useful thing. Easily skippable.
Contraptions Workshop is nothing but a waste. You'll spend more time and resources building a manufacturing center that is pretty half baked to begin with just to get stuff you could have bought or made way cheaper. It also causes massive amounts of lag build up. Mods can fix this of course. Some new building sets. Most of which mods again already did. The most skippable Workshop DLC. Logic gates were added but I've not found any practical use for them.
Vault Workshop is basically a big cave with unlockable sections. Building an enclosed vault is nearly impossible due to clipping issues and the big cave not being designed to cater to a vault. Not sure who made this and thought to release it in this state. The experimenting aspect doesn't exist. You can do 3 things to 1 person and it is an eye exam, soda machine and a workout bicycle. The lamest Fallout 4 DLC by far. Your vault does get attacked but people just randomly spawn inside the vault rather than funneling through the entrance.
Fallout 3 DLC: 9/10
Fallout NV DLC: 8.5/10
Fallout 4 DLC 5/10
I'd go lower on Fallout 4' DLC but I didn't because I remember that there are things like Payday 2 DLC and Sims DLC.
That's not to say they aren't fun. But for a company that people point to as the epitome of RPG-ness, they are decidedly weak on the RPG front.
Gun Runner's Arsenal isn't the Pre-Order bonus DLC. That DLC is like Voldemort, we don't speak its name. For all the flak Bethesda Game Studios gets, they never have done something so egregious as to push retail-specific pre-order bonuses and then sell it all later as DLC.
Obsidian is cancer.
Yeah, wtf. Fallout 3's DLC was ♥♥♥♥♥♥♥ horrible except for Point Lookout, and I guess Broken Steel. But only because Hellfire Armor.
Far Harbor is the best post-release DLC Bethesda has ever released, and I'm going as far back as Tribunal and Shivering Isles, both of which are among the best expansions for any game ever.
Disagree, Atmosphere is great. Perfect Nor-Eastern vibe.
Only thing disappointing about the DLC is Old Longfellow. But who doesn't take Nick Valentine over him?
Fair enough on the Always-Bright Bethesda lighting. I don't think they've done lighting right since Oblivion, which for all its faults, really knew how to make spaces dark.
And all this with no gamma correction in game... why?!
Fun fact baring a new moon if your in an area without fake light screwing with your night vision you can see pretty at well night of you give your eyes a bit to adjuste the mods that make night so dark you can't see a foot in front of you without a light aren't really that realistic
Yeah, but everything in Bethesda's games "Glows" even in spots that are supposed to be pitch-black. It was an issue in Skyrim, though not nearly as bad as in Fallout.
True if your in a cave or deep in a tunnel you should need a light to see well anything really so that is a flaw.
Yeah, I'm mostly talking about internal cells. Although even external, objects and (ESPECIALLY) Chracters have a wierd edge-glow to them. I think there's a console command to disable it though.