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The standard Plasma rifle does 24 balistic and 24 energy.
http://fallout.wikia.com/wiki/Plasma_gun
Edit: Also Legendaries that fire "an extra bullet" do not typically do double the stated damage. Rather the damage of that extra bullet is baked into the gun's numbers.
Enemies get to use damage resist vs the ballistic part and energy resist vs the energy part, so overall damage is a little lower than expected vs enemies with high armor.
(mainly higher end deathclaws and power armor BoS)
ok but if it has resistance, does it deal the damage resulting from the difference with both resistances? let's say my weapon deals 100 en \100 ballistic damage, the enemy has 50\50 resistance, my plasma rifle deals 100 damage total? hypothetically
The only leg they can stand on is that they're more adaptive in that regard. So for the record I don't think they're a complete waste of time. I use the sentinel's plasma caster often actually. Does 130 of each before adrenaline boosts.. and it's instigating so that's useful.. doing close to the damage of a modded Gauss rifle while being more adaptable to resistance and only weighing 7 pounds.. I can get like 8 shots off with it in vats at heightened accuracy too.
I guess it's a double edge'd sword.
As far as general damage goes yes, but the armor reduction only reduces ballistic damage resistance and won't affect energy resistance.
Is this specific to the Plasma guns because 2 damage sources (and by extension any freezing/plasma infused ballistic weapons)? Or does that hold true for Laser Rifles as well.
http://fallout.wikia.com/wiki/Rifleman
Interesting, but I guess not surprising. Laser Rifles compensate for this effect because their semi-auto fire rate is extremely high, and their recoil (Although anyone who knows anything would say it shouldn't have any at all) is very low, almost non-existent with a RCS and Gyro Lens.
I actually think they thought about it more than you want to admit. Prolly some harbored anger and bias if I am pulling my pscyhology chops out. A lazy developer would have just made laser rifles objectively superior. A smart developer would have created what is called "Incomperable Balance" where each class has trade-offs for different situations. Laser Rifles are Lightweight, with high fire rates and ammo of such abundance that only the lowest quality .38 is found in greater quantities.
But they don't benefit from armor penetration (Unless you have a penetrating legendary) cannot be suppressed and the automatic variants have no hip-fire accuracy to speak of.
As an even better example, the Plasma Rifle was supposed to just be pure energy damage (As indicated by the loading screen info) but in order to make them actually powerful, the rifle's damage was split into ballistic and energy to take advantage of rifleman and elevate plasma to its top-quality class. (And make no mistake, Plasma guns are the strongest class) But of course, even this power comes with the price of having a non hitscan projectile.