Fallout 4

Fallout 4

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Matt Jul 26, 2016 @ 7:38am
Vault 88 Food and Water
So I've fully explored the underground area and setup the big water tank. I'm now wondering if there's something similar for food?

Cheers
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Showing 46-60 of 61 comments
Panda-Bishop Jul 28, 2016 @ 9:35pm 
Originally posted by CellNav:
Forget about food and water, hook up a supply line, you're done. You've got 20 settlements above ground to produce enough food for the entire commonwealth, use it to supply the vault.
I tried that once with Red Rocket, basically made it a security checkpoint for Sactuary, but quickly abandoned the idea because every time I would pass a settler they'd whine about being hungry or thirsty despite massive surpluses coming in from Sanctuary.

Seems like it's a bit of and oversight, the selection of random lines is based solely on the production value and doesn't take what's in the workbench into account, yet the chance of raids does.
Bored Peon Jul 28, 2016 @ 9:57pm 
Originally posted by Bishop:
I tried that once with Red Rocket, basically made it a security checkpoint for Sactuary, but quickly abandoned the idea because every time I would pass a settler they'd whine about being hungry or thirsty despite massive surpluses coming in from Sanctuary.

This is why I never transfer settlers.

I tried using settlements as a recruiting stations. The ai went haywire with the dialogues.

Settlers from settlement A would whine like they had a quest. Settlers from settlemenet B would thnak me for defending their original settlement, Settlers form Settlement C would be the ones I would have to talk for a radiant quest onyl they were no longer in settlement C anymore.

One game I literally had a guy I had transfered from Ten Pines to Starlight Drive In walk all the way back to Ten Pines to ask me for help. Then when I went to turn the quest in at Ten Pines afterwards he was back in Starlight Drive In.

Settlers ALWAYS remember their ORIGINAL settlement when it comes to anything dialogue or quest related.
Last edited by Bored Peon; Jul 28, 2016 @ 9:58pm
Panda-Bishop Jul 28, 2016 @ 10:06pm 
Originally posted by Bored Peon:
Originally posted by Bishop:
I tried that once with Red Rocket, basically made it a security checkpoint for Sactuary, but quickly abandoned the idea because every time I would pass a settler they'd whine about being hungry or thirsty despite massive surpluses coming in from Sanctuary.

This is why I never transfer settlers.

I tried using settlements as a recruiting stations. The ai went haywire with the dialogues.

Settlers from settlement A would whine like they had a quest. Settlers from settlemenet B would thnak me for defending their original settlement, Settlers form Settlement C would be the ones I would have to talk for a radiant quest onyl they were no longer in settlement C anymore.

One game I literally had a guy I had transfered from Ten Pines to Starlight Drive In walk all the way back to Ten Pines to ask me for help. Then when I went to turn the quest in at Ten Pines afterwards he was back in Starlight Drive In.

Settlers ALWAYS remember their ORIGINAL settlement when it comes to anything dialogue or quest related.
I've only really transferred settlers twice - once was in an early playthrough when I found every synth in my settlements and sent them all to Spectacle Island and the second time was when I pre-emptively got a bunch of settlements up to 21 population so I could quickly fill up Egret Tours Marine by transferring the extra one over (I'm a bit OCD about having numbers cleanly divisible by 10); the former I don't know if I ever got that bug with since I never visited them after assigning them to their gulag jobs, while the latter was a bit of a disaster because it snarled up the workshop scripts so badly that I couldn't assign settlers in any of my settlements for a good few hours (because if I did the entire settlement would reset their jobs en masse).

Ironically I think my ETM debacle actually prevented me from getting hit by the same bug you did, because the scripts reset so many times the settlers couldn't remember how to find their own asses, much less where they originally came from.
Bored Peon Jul 28, 2016 @ 10:12pm 
Originally posted by Bishop:
while the latter was a bit of a disaster because it snarled up the workshop scripts so badly that I couldn't assign settlers in any of my settlements for a good few hours (because if I did the entire settlement would reset their jobs en masse).

That is queue lag. I think I read somewhere the assigment queue is global or something, so the more settlers you get the longer it takes to respond. However inside settlements like Vault 88, Mechanist Lair, etc are unaffected.

Now the wiping of jobs comes from if during that queue lag you try to assign any named settler to a job more than once or twice. I have done it quite a few tiems with named settlers like Rylie, Vault Tec Rep, etc. that I save when they reach my settlement just so I do not get that headache again. One of the other older Fallout 4 veterans had this happen on numerous occaisons with Sheffeild to the point he said he would never hire him again, lol.
Last edited by Bored Peon; Jul 28, 2016 @ 10:13pm
Panda-Bishop Jul 28, 2016 @ 10:19pm 
Originally posted by Bored Peon:
Originally posted by Bishop:
while the latter was a bit of a disaster because it snarled up the workshop scripts so badly that I couldn't assign settlers in any of my settlements for a good few hours (because if I did the entire settlement would reset their jobs en masse).

That is queue lag. I think I read somewhere the assigment queue is global or something, so the more settlers you get the longer it takes to respond. However inside settlements like Vault 88, Mechanist Lair, etc are unaffected.

Now the wiping of jobs comes from if during that queue lag you try to assign any named settler to a job more than once or twice. I have done it quite a few tiems with named settlers like Rylie, Vault Tec Rep, etc. that I save when they reach my settlement just so I do not get that headache again. One of the other older Fallout 4 veterans had this happen on numerous occaisons with Sheffeild to the point he said he would never hire him again, lol.
Yeah, the scripts are global and use the same assignment queue. I believe what happened is that because I tossed 20 new settlers into ETM in one go, the game tried to assign them all to beds and plants at the same time, thereby jamming up the queue. From what I've read ETM is a bit like Abernathy and Taffington in that it already has some sort of bug that affects the scripts, so that certainly didn't help.

I imagine named NPCs probably have extra scripts attached to them, which is why it happens more frequently with them than the rank and file settlers.
CellNav Jul 28, 2016 @ 11:58pm 


Originally posted by Bishop:
I tried that once with Red Rocket, basically made it a security checkpoint for Sactuary, but quickly abandoned the idea because every time I would pass a settler they'd whine about being hungry or thirsty despite massive surpluses coming in from Sanctuary.

Seems like it's a bit of and oversight, the selection of random lines is based solely on the production value and doesn't take what's in the workbench into account, yet the chance of raids does.

Yeah, that "wish we had fresh ..." whine seems harmless and doesn't seem to cause any grief (other than listening to it). I ran tests along time ago and if the settlement isn't producing food/water then they consume the local workshop stockpile (any food/water item) before consuming the supply line stocks, that's when they whine about "fresh" food/water. If you go into workshop mode and the food/water shows green (at the top) then there's enough food/water in the supply line for them to consume.

Originally posted by Bored Peon:
That is queue lag. I think I read somewhere the assigment queue is global or something, so the more settlers you get the longer it takes to respond. However inside settlements like Vault 88, Mechanist Lair, etc are unaffected.

Now the wiping of jobs comes from if during that queue lag you try to assign any named settler to a job more than once or twice. I have done it quite a few tiems with named settlers like Rylie, Vault Tec Rep, etc. that I save when they reach my settlement just so I do not get that headache again. One of the other older Fallout 4 veterans had this happen on numerous occaisons with Sheffeild to the point he said he would never hire him again, lol.

I can usually expedite the "resource assigned" message by having the settler close to the job site when assigning, the further away the longer it can sometimes take, but yeah, the more settlers the longer. I got a new computer and threw in an SSD for only steam games (seperate drive) with a fresh install of F4 ... that expedited everything, the longest assignment for a settler has been about 5 seconds. It must be accessing the HD or read/writing something to delay the assignment of the settler on top of everything else.... :(

Looking at the GECK for settler's ... They auto-assign to food (we all know that) and that alone porks everything if it's checking for possible food jobs every day (delaying job scripts?). I might make my own mod and turn that function off for the settlers and see what happens. The automation of settlers (food and bed assignments) could be adding that delay but it's a choice of the lesser of two evils I suppose ... :/

Vault-88 is a big area, we might have to localize the "triangle of life" ... sleep/eat/work ... to keep it simple (maybe). Short distances might be our only friend in the vault.
Bored Peon Jul 29, 2016 @ 12:05am 
Originally posted by CellNav:
Looking at the GECK for settler's ... They auto-assign to food (we all know that) and that alone porks everything if it's checking for possible food jobs every day (delaying job scripts?). I might make my own mod and turn that function off for the settlers and see what happens. The automation of settlers (food and bed assignments) could be adding that delay but it's a choice of the lesser of two evils I suppose ... :/

I would love to see such a mod that stops the crop assignment. I am sick and tired of new settlers pushing my old settlers off the crops and making them go idle.

Crop assignment is also the culprit behind the settlement zero data bug. If the amount of food produces whiel you are not in cell range of the settlement that is when it will crash to 0s. It also crashes to 0s when you partially load a settlement becaus the settlers reassign to the crops that are currently loaded.
CellNav Jul 29, 2016 @ 12:20am 
Originally posted by Bored Peon:
Originally posted by CellNav:
I was thinking about creating an indoor Blood Bowl Stadium with bits of vault stuff mixed with everything else. I may never go above ground again..

Great idea but unfortunately cages are not allowed to be built in Vault 88... :(

I was going to have one of the sections be a brahmin farm, lol.

Dang, you're right, I just checked again ... :(. I can imagine your expression when you have to go back to relying on Kelly to bring you brahmin ... sigh, not again ;).

You'll have to get the GECK Peon. I read your other post (off topic) about the Art vs Art scenario, that is a quest and I looked it up in the GECK but haven't responded, I should throw that info at you in your post, I just keep forgetting.

Maybe someday we can build a race track (like Easy Downs) and bet on which brahmin is gonna win ... haha, they move quick!
wlanmike Jul 29, 2016 @ 12:29am 
In the main room (first big area) where you found the Overseer, there are side rail tunnels. I planted inside there, and works well. for the hydroponics room you can put the garden plots on the floor and plant in them. for Water you can put some water on the sides areas of the atrium where you don't have enough space to put a floor or comparment, but there is more than enough to walk. in the East Build area there is a bit water pump (100 units), i have connected the power, but not found how to activate and connect to the whole Vault. the Developers say electric connections are built into the walls, perhaps the same for water. for Electric you get 150 from the early 88 vault quest. you can easily build the 500 super reactor using all the Nuclear Matrials in the East Section.
Bored Peon Jul 29, 2016 @ 12:40am 
Originally posted by CellNav:
You'll have to get the GECK Peon. I read your other post (off topic) about the Art vs Art scenario, that is a quest and I looked it up in the GECK but haven't responded, I should throw that info at you in your post, I just keep forgetting.

That would be such a popular mod to fix that stupid encounter. I never had it break liek this before and I am sick of seeing them because eveyr time I see them that is another random encounter gone to waste.

Originally posted by CellNav:
Dang, you're right, I just checked again ... :(. I can imagine your expression when you have to go back to relying on Kelly to bring you brahmin ... sigh, not again ;).

Ya, that would be a way I think. I almost want to say vault 88 beacon is seperate so it has a 0% chance of bringing a brahmin with a settler.

Originally posted by wlanmike:
i have connected the power, but not found how to activate and connect to the whole Vault. the Developers say electric connections are built into the walls, perhaps the same for water. for Electric you get 150 from the early 88 vault quest. you can easily build the 500 super reactor using all the Nuclear Matrials in the East Section.

I built the fusion generators (I had mats for like 50 of them, lol) in the other sections because the vault generator would not fit at the Roxbury or University Point exits. I have found myself using the "exit bases" more than the actual vault. Especially the Roxbury exit because it isreally close to Diamond City and Elenanor at Fairview Hills who is like the best ammo supplier, she usually has about 120 .50 cal ammo in stock each time I visit.

http://steamcommunity.com/sharedfiles/filedetails/?id=732909570

After about thirty minutes I figured that out. That conduit trick also works really good for going through walls elsewhere. You just place the wire part down, then a conduit snap to that and the conduit pipe clips through the wall then jsut place another wire connector on other side. It may even work pretty good at The Castle.
Last edited by Bored Peon; Jul 29, 2016 @ 12:44am
mfree Jul 29, 2016 @ 4:09am 
*snicker* I just realized that the only settler that arrived "randomly" has no head... oh, the travails of a 700 hour 'experimental' save file. It just *had* to pick a single settler ref ID that I'd tried resurrecting a couple hundred hours ago in Fort Hagen...
Bored Peon Jul 29, 2016 @ 7:57am 
Originally posted by mfree:
*snicker* I just realized that the only settler that arrived "randomly" has no head... oh, the travails of a 700 hour 'experimental' save file. It just *had* to pick a single settler ref ID that I'd tried resurrecting a couple hundred hours ago in Fort Hagen...

Lol. I ressurected a settler once. He still walked wiht a limp.

If I remember right recycle actor command will fix that?
mfree Jul 29, 2016 @ 8:03am 
Originally posted by Bored Peon:
Originally posted by mfree:
*snicker* I just realized that the only settler that arrived "randomly" has no head... oh, the travails of a 700 hour 'experimental' save file. It just *had* to pick a single settler ref ID that I'd tried resurrecting a couple hundred hours ago in Fort Hagen...

Lol. I ressurected a settler once. He still walked wiht a limp.

If I remember right recycle actor command will fix that?

I did that when she first arrived with the quest settlers (oh, what a surprise that was) but I may have messed up the sequence... gut her back 'whole' but she keeps...er.... losing her head.
Endoran Mar 24, 2018 @ 5:19am 
Homemaker has some plants that do on greenhouse tables (that also come with the mod). They're aesthetically appropriate for a vault in my opinion.
Oparator Stalker Mar 24, 2018 @ 5:22am 
I did nothing with this vault, I sent that goul off and sealed it. I use the vault stuff for my other settlements else where..
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Date Posted: Jul 26, 2016 @ 7:38am
Posts: 61