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Seems like it's a bit of and oversight, the selection of random lines is based solely on the production value and doesn't take what's in the workbench into account, yet the chance of raids does.
This is why I never transfer settlers.
I tried using settlements as a recruiting stations. The ai went haywire with the dialogues.
Settlers from settlement A would whine like they had a quest. Settlers from settlemenet B would thnak me for defending their original settlement, Settlers form Settlement C would be the ones I would have to talk for a radiant quest onyl they were no longer in settlement C anymore.
One game I literally had a guy I had transfered from Ten Pines to Starlight Drive In walk all the way back to Ten Pines to ask me for help. Then when I went to turn the quest in at Ten Pines afterwards he was back in Starlight Drive In.
Settlers ALWAYS remember their ORIGINAL settlement when it comes to anything dialogue or quest related.
Ironically I think my ETM debacle actually prevented me from getting hit by the same bug you did, because the scripts reset so many times the settlers couldn't remember how to find their own asses, much less where they originally came from.
That is queue lag. I think I read somewhere the assigment queue is global or something, so the more settlers you get the longer it takes to respond. However inside settlements like Vault 88, Mechanist Lair, etc are unaffected.
Now the wiping of jobs comes from if during that queue lag you try to assign any named settler to a job more than once or twice. I have done it quite a few tiems with named settlers like Rylie, Vault Tec Rep, etc. that I save when they reach my settlement just so I do not get that headache again. One of the other older Fallout 4 veterans had this happen on numerous occaisons with Sheffeild to the point he said he would never hire him again, lol.
I imagine named NPCs probably have extra scripts attached to them, which is why it happens more frequently with them than the rank and file settlers.
Yeah, that "wish we had fresh ..." whine seems harmless and doesn't seem to cause any grief (other than listening to it). I ran tests along time ago and if the settlement isn't producing food/water then they consume the local workshop stockpile (any food/water item) before consuming the supply line stocks, that's when they whine about "fresh" food/water. If you go into workshop mode and the food/water shows green (at the top) then there's enough food/water in the supply line for them to consume.
I can usually expedite the "resource assigned" message by having the settler close to the job site when assigning, the further away the longer it can sometimes take, but yeah, the more settlers the longer. I got a new computer and threw in an SSD for only steam games (seperate drive) with a fresh install of F4 ... that expedited everything, the longest assignment for a settler has been about 5 seconds. It must be accessing the HD or read/writing something to delay the assignment of the settler on top of everything else.... :(
Looking at the GECK for settler's ... They auto-assign to food (we all know that) and that alone porks everything if it's checking for possible food jobs every day (delaying job scripts?). I might make my own mod and turn that function off for the settlers and see what happens. The automation of settlers (food and bed assignments) could be adding that delay but it's a choice of the lesser of two evils I suppose ... :/
Vault-88 is a big area, we might have to localize the "triangle of life" ... sleep/eat/work ... to keep it simple (maybe). Short distances might be our only friend in the vault.
I would love to see such a mod that stops the crop assignment. I am sick and tired of new settlers pushing my old settlers off the crops and making them go idle.
Crop assignment is also the culprit behind the settlement zero data bug. If the amount of food produces whiel you are not in cell range of the settlement that is when it will crash to 0s. It also crashes to 0s when you partially load a settlement becaus the settlers reassign to the crops that are currently loaded.
Dang, you're right, I just checked again ... :(. I can imagine your expression when you have to go back to relying on Kelly to bring you brahmin ... sigh, not again ;).
You'll have to get the GECK Peon. I read your other post (off topic) about the Art vs Art scenario, that is a quest and I looked it up in the GECK but haven't responded, I should throw that info at you in your post, I just keep forgetting.
Maybe someday we can build a race track (like Easy Downs) and bet on which brahmin is gonna win ... haha, they move quick!
That would be such a popular mod to fix that stupid encounter. I never had it break liek this before and I am sick of seeing them because eveyr time I see them that is another random encounter gone to waste.
Ya, that would be a way I think. I almost want to say vault 88 beacon is seperate so it has a 0% chance of bringing a brahmin with a settler.
I built the fusion generators (I had mats for like 50 of them, lol) in the other sections because the vault generator would not fit at the Roxbury or University Point exits. I have found myself using the "exit bases" more than the actual vault. Especially the Roxbury exit because it isreally close to Diamond City and Elenanor at Fairview Hills who is like the best ammo supplier, she usually has about 120 .50 cal ammo in stock each time I visit.
http://steamcommunity.com/sharedfiles/filedetails/?id=732909570
After about thirty minutes I figured that out. That conduit trick also works really good for going through walls elsewhere. You just place the wire part down, then a conduit snap to that and the conduit pipe clips through the wall then jsut place another wire connector on other side. It may even work pretty good at The Castle.
Lol. I ressurected a settler once. He still walked wiht a limp.
If I remember right recycle actor command will fix that?
I did that when she first arrived with the quest settlers (oh, what a surprise that was) but I may have messed up the sequence... gut her back 'whole' but she keeps...er.... losing her head.