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prison for arena slaves ect
lab
mall/trader outpost
filthy jet flop house
http://steamcommunity.com/sharedfiles/filedetails/?id=753779454
My best idea came near the end, after the Overseer's office.
Mine is a 4 floor setup in the main room. As you walk in from Quincy, huge 4 tile wide atrium showing both north tunnels and the sign. The first level on the right has a ground floor diner, doctors office, and barber using both the merchant pieces and the relevant vault 88 pieces. Above 3 levels are bedrooms wrapping around a central bathroom on each floor.
Going down the north tunnel to where the big water processer is I put a huge power plant and surrounded it with walls (used the corridor end pieces) so baddies cant blow up the juice. Planted crops there too. I put other generators in different places but that is my main.
On the right I have all of the other shops decked out (armor stands in the armor shops, gun displays in the gun shop) going all the way back to where the floor starts sloping.
I also have a rec center with slot machines and a pool table. Put a juke box in and a bunch of terminals that I loaded the pip-boy games onto for the video game players.
Other floors contain a gym, lab, school room, bowling alley, art gallery, bar, dance hall (use the disco ball), basketball court, and library (overdue books and skill magazines).
The light up signs add a nice touch
I fit an elevator in there as well, along with one next to the stairs going down to the northeast side.
Going down the west slope I put the factory pieces (armor press, etc).
On the northeast (?) side I have a baseball diamond.
All of the entrances are heavily fortified. I was able to get a vault door in place at the Milton entrance. Not so much with the pharmacy one. I could fit in corridor pieces with the sliding doors, powered doors, etc.
All of that just in the main area and the north branch. I sealed off the part where the sentrybot was - didn't seem that useful or buildable.
I also started a ramp for the steel balls going down the northwest drop-off, but couldn't really think of a reason why anyone would want one. I'd have loved to get a roller coaster set from Nuka World.
Then...I ran out of ideas. I like the crafting aspect of F4, but I think Bethesda kind of dropped the ball with the semi-prohibition on modding. If I can god mode the game, what does it matter? It'll keep people interested longer.
This. Stand on convayor and loot the crops.
http://steamcommunity.com/sharedfiles/filedetails/?id=766823036
* A large atrium with a balcony as a hangout spot as well as several shops.
* Cafeteria with kitchen, bar (shop), vending machines and dining area
* Clinic
* Several living quarters
* Communal bathroom with toilet stalls, showers, sinks and accompanying luxuries
* Overseer's office overlooking the atrium
* Overseer's private quarters
* Overseer's private bathroom
* Gym
* Lounge with TV area, pool table, gambling area and sitting/reading area
* Workshop with crafting stations and power armor garage
* Swimming pool (BYOP mod)
* Greenhouse
Unless you hate the institute.
There is a mod that re-enables achievements. It's called Achievements, and it's on Nexus. It requires the Fallout 4 Script Extender, but that's hardly an issue to install. Been using it for some time now, and it works fine. I've earned several achievements despite using mods.
Damn man!! I feel so uncreative now after seeing your vault. I need to spend more time on my now. :/