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ANd ofc there are quick respawn places that arent locations all over, but I doubt thats what you care about.
And yeah im pretty sure most would agree this is WAY TOO long.
There is plenty to do while you wait for respawn in Survival and you also should be sleeping 8 hours whenever you get the chance so this speeds it up a bit as well. I have a few spots that have repawned but there are a few that almost never respawn. Survival mode makes it a lot harder to just walk anywhere you want in the game but I played from level 1... now level 67. Enemies spawn in their strongest forms and even with a beefed up plasma sniper rifle they are hard to kill.
Hearing people say the game is empty on survival makes me think they changed the difficulty when they were high level but even then it just spawns camps full of Legendary Super Mutant Masters. You get the random low level enemies like they are part of an old quest or something.
You can also build settlements which are harder to do on survival cuz of the carry wait. This helps a lot during scouting at low level and as convinent save spot once you level up.
RE: enemy respawning:
I completely agree. Without fast travel, I can really speed up getting between places sprinting. This made it harder at earlier levels. Managing health, and being killed in one shot was a challenge. But that's why we play survival.
RE: item respawning:
I'm not sure items out in the wasteland respawn at all. Early on to acquire junk I ran between Diamond City and the Hangman's Alley settlement. After I maxed my coin collector perk, I built the big trader shop at the drive in. This is how I get most of my junk. Same with ammo from a weapons shop I built.
I raised the point of respawns being too long back during the beta. It was drowned out by complaints of beds to save and fast travel.
The low respawn is a double edged sword. It is great to not have to kill the same mobs repeatedly. Mobs like the Forged and Gunners near Finch Farm. While on the other hand it makes the game boring as @#$% in a cleared area and being forced to run back manually instead of fast traveling. For instance if you cleared an area then you know nothing will be there on the way back, so you are not worried about your ammo and weight any longer. Sure a random encounter might happen, but those spots are avoidable.
The respawn counter resets back to zero if you re-enter an area. Since there is no fast travel you basically keep reseting the counter so nothing but random encounters respawn. Using fast travel skips you over those cells so they reset faster.
Like Vinnie said the best thing to do is play the game area by area. While you spend dozens of hours clearing one area that gives the previous areas time to respawn.
No idea what game you are playing but there is about a dozen areas the majority of the items respawns as soon as you leave the cell. Places like Wicked Shipping, Bedford Station, and a couple others.