Fallout 4

Fallout 4

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Chro Jul 21, 2016 @ 7:58pm
Survival respawn rate
So i've been playing on survival for some time and i still dont know how long things actually take to respawn, most open areas like the quarry near Sanctuary, Quincy and the Glowing Sea appears to respawn faster (maybe 20+ days?) but some places simply wont respawn, i have cleared places when i started the game and even now after like 150+ hours on this save these places didnt respawn, also i noticed that some places only respawn the exterior and the interior respawn partially, for example every enemy outside the Federal Ration Stockpile has respawned however when u go in there is like 1 raider e 3 turrets respawned while there should be 3 turrets and 10+ raiders. So does any1 know how the respawn works in survival? I stayed a long time in the Far Harbor dlc maybe 30+ in game days and when i returned to the Commonwealth very few places respawned... well any help would be appreciated :)
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Showing 1-8 of 8 comments
CerebralAtrophy Jul 21, 2016 @ 8:23pm 
35 days for noncleared cells and 80 for cleared cells in survival. There are some super fast respawn places like quincy ruins, quincy quarries, and hyde park in the SE but if you farm them too much they glitch.

ANd ofc there are quick respawn places that arent locations all over, but I doubt thats what you care about.

And yeah im pretty sure most would agree this is WAY TOO long.
Last edited by CerebralAtrophy; Jul 21, 2016 @ 8:24pm
Chro Jul 21, 2016 @ 9:24pm 
It is way too long, the wasteland begins to feel empty, and since we cant fast travel passing through an empty area 10x isnt nice, they should have kept the old survival respawn rate that was 10 days or something, it would even be more challenging cuz u would have more enemies to fight and always be cautious for respawned deathclaws and stuff...
Laidlaw Jul 21, 2016 @ 11:05pm 
Originally posted by Chro:
It is way too long, the wasteland begins to feel empty, and since we cant fast travel passing through an empty area 10x isnt nice, they should have kept the old survival respawn rate that was 10 days or something, it would even be more challenging cuz u would have more enemies to fight and always be cautious for respawned deathclaws and stuff...

There is plenty to do while you wait for respawn in Survival and you also should be sleeping 8 hours whenever you get the chance so this speeds it up a bit as well. I have a few spots that have repawned but there are a few that almost never respawn. Survival mode makes it a lot harder to just walk anywhere you want in the game but I played from level 1... now level 67. Enemies spawn in their strongest forms and even with a beefed up plasma sniper rifle they are hard to kill.

Hearing people say the game is empty on survival makes me think they changed the difficulty when they were high level but even then it just spawns camps full of Legendary Super Mutant Masters. You get the random low level enemies like they are part of an old quest or something.

You can also build settlements which are harder to do on survival cuz of the carry wait. This helps a lot during scouting at low level and as convinent save spot once you level up.



Originally posted by Chro:
It is way too long, the wasteland begins to feel empty, and since we cant fast travel passing through an empty area 10x isnt nice, they should have kept the old survival respawn rate that was 10 days or something, it would even be more challenging cuz u would have more enemies to fight and always be cautious for respawned deathclaws and stuff...
Yeah, it takes a bit too long. There are mods for it if you can't deal with the long wait, though I don't know if you're a modder. I personally don't care as much about this, but Legendary weapon farming would definitely be easier if the respawn was shorter
Vinnie Mack Jul 22, 2016 @ 10:38am 
i hope they don't change the respawn rate for survival. Instead of the wasteland feeling empty, it feels like progress. Like i am making a difference in the wasteland. As for traveling through cleared zones, there is a solution to this: play in the same area until you clear it, then move on to another settlement. I have been working the area around the triangle of Hangman, Oberton, and Gray for over 100 hours. I spend about 30 seconds running to the uncleared area, and then i am up against enemies again.
carlfranke Jul 22, 2016 @ 2:25pm 
Originally posted by Vinnie Mack:
i hope they don't change the respawn rate for survival. Instead of the wasteland feeling empty, it feels like progress. Like i am making a difference in the wasteland. As for traveling through cleared zones, there is a solution to this: play in the same area until you clear it, then move on to another settlement. I have been working the area around the triangle of Hangman, Oberton, and Gray for over 100 hours. I spend about 30 seconds running to the uncleared area, and then i am up against enemies again.

RE: enemy respawning:
I completely agree. Without fast travel, I can really speed up getting between places sprinting. This made it harder at earlier levels. Managing health, and being killed in one shot was a challenge. But that's why we play survival.

RE: item respawning:
I'm not sure items out in the wasteland respawn at all. Early on to acquire junk I ran between Diamond City and the Hangman's Alley settlement. After I maxed my coin collector perk, I built the big trader shop at the drive in. This is how I get most of my junk. Same with ammo from a weapons shop I built.
Bored Peon Jul 22, 2016 @ 8:21pm 
Originally posted by CerebarlAtrophy:
And yeah im pretty sure most would agree this is WAY TOO long.

I raised the point of respawns being too long back during the beta. It was drowned out by complaints of beds to save and fast travel.

The low respawn is a double edged sword. It is great to not have to kill the same mobs repeatedly. Mobs like the Forged and Gunners near Finch Farm. While on the other hand it makes the game boring as @#$% in a cleared area and being forced to run back manually instead of fast traveling. For instance if you cleared an area then you know nothing will be there on the way back, so you are not worried about your ammo and weight any longer. Sure a random encounter might happen, but those spots are avoidable.

The respawn counter resets back to zero if you re-enter an area. Since there is no fast travel you basically keep reseting the counter so nothing but random encounters respawn. Using fast travel skips you over those cells so they reset faster.

Like Vinnie said the best thing to do is play the game area by area. While you spend dozens of hours clearing one area that gives the previous areas time to respawn.

Originally posted by carlfranke:
RE: item respawning:
I'm not sure items out in the wasteland respawn at all.

No idea what game you are playing but there is about a dozen areas the majority of the items respawns as soon as you leave the cell. Places like Wicked Shipping, Bedford Station, and a couple others.
Last edited by Bored Peon; Jul 22, 2016 @ 8:22pm
Vinnie Mack Jul 23, 2016 @ 7:48am 
Originally posted by carlfranke:
Originally posted by Vinnie Mack:
i hope they don't change the respawn rate for survival. Instead of the wasteland feeling empty, it feels like progress. Like i am making a difference in the wasteland. As for traveling through cleared zones, there is a solution to this: play in the same area until you clear it, then move on to another settlement. I have been working the area around the triangle of Hangman, Oberton, and Gray for over 100 hours. I spend about 30 seconds running to the uncleared area, and then i am up against enemies again.

RE: enemy respawning:
I completely agree. Without fast travel, I can really speed up getting between places sprinting. This made it harder at earlier levels. Managing health, and being killed in one shot was a challenge. But that's why we play survival.

RE: item respawning:
I'm not sure items out in the wasteland respawn at all. Early on to acquire junk I ran between Diamond City and the Hangman's Alley settlement. After I maxed my coin collector perk, I built the big trader shop at the drive in. This is how I get most of my junk. Same with ammo from a weapons shop I built.
items in world in survival do respawn, depending on the site. Finding one of these respawn sites is a great joy now that we are no longer drowning in garbage and loot. Once you clear the Grove, the weapons shop respawns every time you leave the cell, as does the loot cases on the roof. The loot that comes up is pretty decent: i even got a respawn of four fusion cores.
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Date Posted: Jul 21, 2016 @ 7:58pm
Posts: 8