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It's hard to tell, maybe? The good thing about the existing Guard Posts is that you can "Bury" them with other items and basically hide the fact that they look like Junkfence.
Still, where are the bubble roof/wall turrets huh?! (inb4 mods)
If two styles doesn't work for you, there's always mods.
I haven't seen any love options for the guard posts... Did you use a mod?
Yeah, the Livestream preview showed off a few of the new guard posts, including the security desk.
So three new Guard Posts, I do like the one that's like a barrier, because even if it isn't used as a post, it has some value for decoration.
Still no Bubble turrets though!
mods have most of that covered, but can we Really say that the sole purpose of the lack of choice or quantity of objects in the vanilla game is purely down to,, keeping the game "optimized", especially since its a big/popular/catered-for-console-users title?
(which seems rather inervted, since the game only really comes too life on a pc).
(opinion. no disrespect to console users/vanilla players).
(indeed,, even vanilla pc players fallout worlds are worlds apart from console enviroments/graphics/ambience).
but a pc's performance can also defenately handle more objects than a console.
#pertiontofreeuptheobjectsalready... This way --->
O.O
when Vault tec is released it well have two more additional guard posts, a L-shaped desk and a green steel barrier like the gunners have used
see this 50 min twitch video in spoiler
https://www.youtube.com/watch?v=rIPjXuRu2Qo
Not a fan of mods personally. I think it's too easy to fall down into the rabbit hole and compromise fundamental design. For example, almost every "Aesthetic" mod uses retarded Ballistic fiber upgrades to make your character OP, even nonsensical ♥♥♥♥ like gun holsters. In short, modders aren't game designers, they're kids with a box of legos and a can of paint. I'd never consider removing modding just because of that nebulous potential, but In my 15+ Years of PC gaming, I've seen maybe a dozen mods worthy to stand shoulder-to-shoulder with the game they mod***
***Special exception made for most tech mods (MGE for example) since Graphics are an objective and noncreative field. (Graphics, not Aesthetic, but ideally graphic updates don't play with the aesthetic anyway)
which is why i point towards the fact that beth should unlock a whole heap worth of objects and stuff, instead of having to use mods that adds thousands more stuff to the game compared to vanilla.
extra coding as it may be, the sole reason for such limited choice in the game is not just for optimization and lore sake..
yes, of course beth have to make money but overly limited dlc packs that offer very liitte in the way of objects, in comparison to some mods is kind of,, ;(
vanilla fo4 and modded fo4 are 2 different worlds, but in support of OP's original gripe, yes, there should defenately be more vanilla stuff/options to choose from.
(i buy the dlc to bank the assets, while getting some decent play out of its basic form before i overload my system with mods as usual).
I don't like easy things.
lol.
who said anything has to be easy??
we have unlimited save game options..
like you, i dont like easy things.
but i also like a seemingly infinite system of choices and items, which gives Me the freedom of choice of how each of my thousand different save files lives, or dies.
the game is a type of sandbox after all.
mods make it an even bigger sandbox.
and besides, how is a hundred different designs of chair or "guard post" making things easy?
it expands freedom of expression. nothing else. (especially when the recipes are the same or cost more in resources). but yes, youre right.. not many mods can say that theyre "lore friendly".