Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Personally, I don't want to use mods because I want my game to be as stable and predictable as possible. Can't speak for the OP, though.
Then use FO4SE and the achivements patch so you can still get yer filthy cheevos peasant!
Otherwise you can player.placeatme to bring him back from wherever he goes when you're in the area - same thing can be done with the guy who buys tools in Vault 81 as he also leaves to a seperate cell when you're not around and won't come back (assuming this hasn't already been patched).
you forgot that mod authors sticky notes on wondering Professor
For making him commandable on a settlement and stopping him from wandering away
- travel to a settlement you own other than Sunshine Tidings co-op, for example Starlight Drive In
- enter console, select Goodfeels by entering prid d5221
- move Goodfeels to your position by entering moveto player
- exit the console, enter workshop mode, highlight Goodfeels and use the Move command to attach him to the settlement properly
- after that he can be commandable to do tasks, he can also be moved to other settlements
Description page updated.
I didn't *forget* anything. I included a link to a mod - that's all I ever intended to do.
I think the best I can do is leaving him disappear, as I said :(
Thank you.