Fallout 4

Fallout 4

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Charlemagne Jun 29, 2016 @ 3:56pm
Beware of weapon racks, stands and armor mannequins...
Weapons and armor you place on them will disappear.
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Showing 1-15 of 25 comments
craigsters Jun 29, 2016 @ 4:11pm 
the mod author of both Cell Reset Workaround Patch by Lapdragon[www.nexusmods.com] and Buildable Power Armor Frames by Lapdragon[www.nexusmods.com] said that patch 1.5.4. fixed the cell reset bug and power armor reset issue

quote rdunlap

Ok everyone,
CELL RESET IS GONE! Lapdragon tested this morning and I took it up this afternoon and did our whole battery of tests and experiments. we developed quite a list of them during our original work on cell reset. There IS NO MORE CELL RESET. All Power Armors and frames are safe anywhere anytime. All containers anywhere are safe anytime. This is apparently part of patch 1.5.4. My tests ranged from pure vanilla *(no mods) to a combination of mods GUARANTEED to produce cell resets all over the commonwealth.

Robert

end quote
Xyzzy Jun 29, 2016 @ 4:14pm 
I just use them as decoys, Raiders think we are too many and go elsewhere.
Charlemagne Jun 29, 2016 @ 4:17pm 
I don't think cell reset is the problem. I come home and find a laser rifle missing. I go out and when I come back, a minigun is missing. Next time perhaps an armor's right leg is missing.
craigsters Jun 29, 2016 @ 4:55pm 
maybe you should look at this mod Locksmith - Lock Your Doors 'n' Containers by Testudini[www.nexusmods.com]
rdunlap41 Jun 29, 2016 @ 4:59pm 
Based on what i have found in testing the cell reset fix the problem is in the new racks and such added in the dlc. It appears to be a script error. I am still trying to isolate it but when i do we will put information on the above pages about any data we uncover. :)

Cell reset is a very specific condition and absolutely testable and the problem occuring in the armor and weapon racks does not behave in any fashion like the cell reset issue did.

rdunlap
Charlemagne Jun 29, 2016 @ 5:03pm 
Originally posted by craigsters:
maybe you should look at this mod Locksmith - Lock Your Doors 'n' Containers by Testudini[www.nexusmods.com]
Yes I did suspect that a peasant might have stolen the weapons, although in the case of the last missing weapon there had been no attacks on the settlement since the last time I saw the weapon in place and coming back to find and empty rack. Settlement attacks are usually what cause peasants to steal weapons. I don't think Locksmith will be too helpful, because peasants teleport through walls and doors when they want. I also doubt that weapon racks can be locked. I simply will stop using them, and give myself with console the lost items. I don't think this is cheating.
craigsters Jun 29, 2016 @ 5:05pm 
I read were settlers well wear your power armor and use your prized weapons left out on tables shelves etc
Charlemagne Jun 29, 2016 @ 5:10pm 
Originally posted by craigsters:
I read were settlers well wear your power armor and use your prized weapons left out on tables shelves etc
And in containers too but usually in the context of an attack. You know that sucks that you can't have a truly safe container in your settlement, and that the problem comes from your own trusted vassals. Dogmeat is pointing at my storage all the time "he found something", sometimes he even picks it out to give it back to me. Good boy.
Xyzzy Jun 29, 2016 @ 7:20pm 
Originally posted by Charlemagne:
Originally posted by craigsters:
I read were settlers well wear your power armor and use your prized weapons left out on tables shelves etc
And in containers too ...
Roflmao. you still buying in to that myth.
Perturius Jul 1, 2016 @ 2:14am 
Originally posted by Xyzzy:
Originally posted by Charlemagne:
And in containers too ...
Roflmao. you still buying in to that myth.

Hardly a Myth, Went ahead and checked my sanctuary settlers just in case, they had taken items I'd thought lost to the ages, the deliverer, cryolator, and about 9 other items I thought missing. All these were stored in a filing cabinet
Xyzzy Jul 1, 2016 @ 2:24am 
Originally posted by gone_mad001:
Originally posted by Xyzzy:
Roflmao. you still buying in to that myth.

Hardly a Myth, Went ahead and checked my sanctuary settlers just in case, they had taken items I'd thought lost to the ages, the deliverer, cryolator, and about 9 other items I thought missing. All these were stored in a filing cabinet
ah you must be using mods or consol, never happens in vanilla.
Sentient_Toaster Jul 1, 2016 @ 2:44am 
There was a bug with weapon displays, but that's already been patched.

Settlers looting weapons is a vaniila behavior, no mods required -- but it only happens in combat while you're there, and they won't bother taking a gun unless they already have ammo or can find it *and* it's somehow 'better' than what they're using. They can loot the weapon display racks, by the way.
Sentient_Toaster Jul 1, 2016 @ 2:57am 
...as for armor displays, they're actually NPCs, not containers, and they're not pre-bulit containers associated with a world cell that existed before you built them -- so it seems highly unlikely that even an unfixed cell-reset bug would affect them. Settlers also never go for apparel, either, even if you've stored something strictly better than what they're wearing -- the only protective gear they'll seek out is power armor, and only if a fusion core is available.
PocketYoda Jul 1, 2016 @ 3:29am 
Thats weird i've never had a settler take anything i never gave them.. I've left everything out for 200 hours now..

Obviously i don't leave fusion cores in the power armors but my gear nope..

Saying that i've never had an attack on sanctuary ever either.
Last edited by PocketYoda; Jul 1, 2016 @ 3:30am
Atma Jul 1, 2016 @ 3:38am 
Originally posted by Xyzzy:
Originally posted by gone_mad001:

Hardly a Myth, Went ahead and checked my sanctuary settlers just in case, they had taken items I'd thought lost to the ages, the deliverer, cryolator, and about 9 other items I thought missing. All these were stored in a filing cabinet
ah you must be using mods or consol, never happens in vanilla.

In what world have you been living that settlers don't rummage through your open containers in vanilla? o.O

This has been a thing since release.

However, it's possible that they tried to "fix" it during one of the updates since Survival mode.

I still, to this day, refuse to leave my fusion cores anywhere but in my own inventory because of Jun Long's penchant for stealing them out of my safe in Sanctuary and hopping in my Power Armor just to get stuck inside it forever...

...w/ that weird stretchy arm / leg bug too.

I have had them steal weapons as well (if the weapon AND ammo for it are nearby and BETTER than what they have currently equipped AND they are being attacked) pretty regularly. I'm unsure if they need to have no weapons, or just weak ones.

An easy way to test this is to save the game, unequip your settlers, store weapons and ammo in nearby containers, and then shoot a couple of them to turn them aggressive. Eventually, at LEAST one will come at you w/ your own stuff instead of their bare fists.

It's the exact same AI that causes your companions to sometimes switch to scavenged weapons / ammo out in the field w/ you instead of using their default weapons.

All of that was from vanilla FO4, before I ever touched a single mod for this game (I played through the first few times to get the 'true' Fallout experience before modding it, as is my custom)

But, like I said, as I learned habits in the first 400+ hours to combat these kinds of vanilla Fallout oversights, if they fixed it I probably wouldn't know...

It was DEFINITELY still a well-known thing up until the Survival beta, though, which is about when I shelved Fallout 4 to play other games for a while.
Last edited by Atma; Jul 1, 2016 @ 3:42am
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Date Posted: Jun 29, 2016 @ 3:56pm
Posts: 25