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i see it as real life items. you work ur ass off to get 25 of oil by scavanging the wasteland, but with a simple click, you dont have to scavange. you BUY your way towards your goal.
From a gameplay standpoint, it could just be an extra charge for the convenience of the items being weightless.
Or it's just a cap sink and a settlement building limiter. Caps are easy to come by once you've gotten a few levels, and scavenging for the junk to build up your settlements is a pretty big part of the game itself. Not surprising that the vanilla values are so high as it pushes you to wander, kill, and loot to build large settlements.
As for bulk of steel, well that can be time saving. But is it worth 6 times as much (if it's the same ratio as glass)? That's over board. Yeah I guess I would pay a little more, but since vanilla game requires trundling to a rare shipment supplier, it's easier and better value to just keep harvesting money in the settlement then waiting/sleeping to the next restock to buy out the vendors whole inventory all over again. I've built up my settlments this way, without buying many shipments at all. I'd say 80% of my supplies can from my settlment vendors, with the rest split between what I carried home or bought elsewhere.
1billionty purified water = you can literally buy everything every merchant has every time they reset...
(build more purifiers)
This started with me trying to find a new and alternative method to get caps at a settlement that doesn't have a water pool for industrial purifiers. I decided to expand the farm already there then manufacture food products to sell instead of building up water. This would give me something to put together and tinker with, than also the practical money side. Only first problem I find, is the food products made have the same, or even less, value than their base constituents sold separately. So I've started making a mod to make sure manufactured food has a higher value than it's base constituents, but then I come across the need to get more of the other materials needed. For example Instamash needs Cloth and Bourbon (using the manufacturing extended mod to add the machine in the fashion of contraptions) needs glass. While trying to stock up glass, that's when I realised it's stupidly expensive. That's ok for cap drain to make settlement building more effort, etc, but i want to make manufacturing a practical thing in the game, so I will be altering these values.
For the no deep water settlements you can build the dirt plots and put powered water pumps on them (or just place powered pumps on the ground).
With the much smaller footprint of powered pumps (compared to purifiers) and the 100 power generator, dirt farms can make as much water as settlements with deep water.
one for x4 the amount of units per shipment and another for x10 the amount of shipments available on merchants.
If you're building any large settlements the vanilla one just don't cut it.