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In any case, I just hope this thread helps anyone who wants to tinker with machinery.
For what it's worth, I'll be referencing this little guide when I get around to doing my own ammo factory. Good shotty combined with an old man's aiming, and I need all the ammo I can get. :)
Thanks for this bud.
1.) The initial cost to build a factory can be incredible depending on the size of the factory you plan to build. Every builder machine is certainly not cheap, nor is the power needed to run them all.
2.) You can only build them in Settlements, and Settlements have a limited Size cap on how many parts can be built in them. This means that you either have to pick an empty lot with no population and sacrifice a settlement to turn it into a factory, or you'll have to work around having a settlement meeting their conditions with minimal parts and consequently limit your factory.
3.) Not only is the initial cost of the Factory high, but the resources needed to run it are even harder to come by. Once you have your nice factory up and running, I struggle to collect the resources to run one for more than a moment at a time as I dump materials into it. This is made harder as the resource shipments cannot be used to feed factories, as your shipments do not turn into physical items until you try to build something using the settlement build menus and you lack the resources required to build them. This means that you have to hand pick out junk items for the materials you need or purposefully control your stock in order to take advantage of shipments.
I absolutely love running my own little ammo press, but I'll be damned if I will ever have more than a handful of require materials at any given time without tons of tedious effort and time wasted hounding traders for materials.
Unless of course I was going to just cheat in materials, at which point I would honestly just go play other games that are designed for this sort of gameplay (like Factorio or Minecraft with Tekkit or other similar Factorization mods).
just not so,, "pretty lookin",, some would call it "faff arsing", others would call it "immersive".
me? i use a combo of all the above to come up with all kinds of my own "nonsense".
yay for my conveyor belt all the way from sanctuary to diamond city.. lol.
the manufacturing exentended mod makes things a lot more interesting but so far ive only just built an auto butcher machine which fits the scene perfect for a farm with caged livestock ect.
but yeah,, good guide and nice little vid.
i'll be trying to develop an alternate worldspace and i plan to turn each little town into thier own factory/item/scene specific districts.
(with enough world space to drive or fly between towns).
*cue ctd*.
cheers for the guide man. im always watching little yt vids for fo4, so nice 1.
But yeah, what @AlexMBrennan and @lPaladinl say is true, though I feel glad to be able to get the better of both worlds, even when the game is not exactly suited to create machines.
As for getting the massive resources I found that if you drop a shipment on the ground and SCRAP the shipment while in workshop mode it will become the resources it represents the same as when I scrap a car or tree just be sure its on a surface that the shipment that is represented as a paper does not sink underneath.
Has anyone found a way to cut power to parts of the conveyor?
I'd like to turn on and off some parts. I think I missed something...
Seriously scrapping shipments works like that? I will try it, thanks.
Since the hand made rifle uses 7.62, no, unfortunately not, unless you use mods. This is true to 45-70, only obtainable in Far Harbor, as well.
Does works really well :),