Fallout 4

Fallout 4

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has the cell reset bugs been fixed ?
so i have been hering as of the 24th that the cell reset bug has been fixed including with mods, can anyone confurm this is true ?
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Showing 1-10 of 10 comments
Militant Jun 30, 2016 @ 9:35pm 
They claim it's gone.. I just had a suit of T-60 reset to a T-51.. It wasnt on a workstation frame, just sitting by itself in a settlement (which is modded)
Incunabulum Jun 30, 2016 @ 9:44pm 
Originally posted by |PLA| Militant:
They claim it's gone.. I just had a suit of T-60 reset to a T-51.. It wasnt on a workstation frame, just sitting by itself in a settlement (which is modded)

If it 'reset' to T-51 - its not the cell reset bug but something different/new. Cell reset makes the PA frames reset and the parts change as if you were level 1 (T-45 armor).
ok well its still a mod im was useing with bugs still in it then, as i have tried it over and over and it still brings back old building that i have scraped and brush and trash that i have got rid of but it all comes back when i turn the mod on, it gose when i get rid of it, sam thing happend when i got minuteman suply cash, some mods are asesome but cant use due to the cell rest bug witch sucks.....
Bored Peon Jul 1, 2016 @ 6:52am 
Spring Cleaning caused the cell reset bug.

Anything removed with Spring Cleaning will be replaced back into the game if you disable/remove the mod.

Bugs caused by mods is not up to Bethesda to fix, they do not even fix their own game.
Last edited by Bored Peon; Jul 1, 2016 @ 6:54am
Tyrant Jul 1, 2016 @ 6:55am 
im curious to this cell reset big as ive never ever had it.

i generally stack all my armor in the tunnels at the castle but i usually have a PA hanging around at other settlements aswell.

have you tried to bypass the reset by stripping the armor parts of the PA and storing them in the workbench? yes its a hassle but its atleast a possible workaround
Incunabulum Jul 1, 2016 @ 10:36am 
Originally posted by Bored Peon:
Spring Cleaning caused the cell reset bug.

Anything removed with Spring Cleaning will be replaced back into the game if you disable/remove the mod.

Bugs caused by mods is not up to Bethesda to fix, they do not even fix their own game.

Sorry man - you need to read up on this because you're not correct.

Cell reset was a problem because of the way Bethesda optimized cell meshes to allow faster rendering and loading. Yes, Bethesda optimized the game, contrary to the claims of all the potato-users who swear they can run GTAV on Ultra and demand to be able to do the same with everything else.

Because making cell edits changes that pre-baked mesh the game sees that as a 'problem' and resets the cell back to vanilla. Two of the major hallmarks of this is that vanilla containers (not player built and placed containers - those are safe) will regenerate their contents (anything in them is poofed out and replaced with random junk from the levelled list) and Power Armor frames do the same thing - only they respawn parts from a levelled list that thinks you're level 1 so its all T-45 stuff (at least the bug could have been level specific and all your old T-45's could have been poofed to X-01's).

Its why when you try to scrap stuff in vanilla you get the 'couldn't find Ref' error in the console.

Its an *engine* problem. But one you wouldn't see if mods didn't let you edit those meshes.

And supposedly its been fixed. But BGS is taking their cues from Microsoft publishing ♥♥♥♥♥♥♥♥♥ for patch notes. They seem to think all anyone cares about are the 'improvements' they're making to B.N. Not even the peasants care about that ♥♥♥♥ - they don't read, they only click 'subscribe'/
Jollyfingers Jul 1, 2016 @ 10:47am 
Originally posted by Bored Peon:
Spring Cleaning caused the cell reset bug.

Anything removed with Spring Cleaning will be replaced back into the game if you disable/remove the mod.

Bugs caused by mods is not up to Bethesda to fix, they do not even fix their own game.

i never had "spring cleaning" installed.
every mod messing with the cell can trigger the bug... read: trigger
mods are not "causing" it, they "trigger" it.
the bug itself is in the game.

Bored Peon Jul 1, 2016 @ 1:31pm 
Originally posted by Jollyfingers:
i never had "spring cleaning" installed.
every mod messing with the cell can trigger the bug... read: trigger
mods are not "causing" it, they "trigger" it.
the bug itself is in the game.

Potato Potato

Originally posted by Incunabulum:
Its an *engine* problem. But one you wouldn't see if mods didn't let you edit those meshes.

Exactly. Once I ditched Spring Cleaning I never saw it again.
see i have not had a armor rest on me yet, the only thing i have reset on me is the things i have scraped in my settlements, as i my see it could be a meshing problem with the game, the only mod i know that has a big impact is the T-49 story teller armor, i know it had bugs as i read some of the comments but was not sure if it would affect my game with in turne it did, thats the only problem i have had with the so calld reset bug,

so i am led to belive it my be Bethesda job to look in to the meshing of the game?
ironhead1969 Jul 1, 2016 @ 5:52pm 
Originally posted by Bored Peon:
Originally posted by Jollyfingers:
i never had "spring cleaning" installed.
every mod messing with the cell can trigger the bug... read: trigger
mods are not "causing" it, they "trigger" it.
the bug itself is in the game.

Potato Potato

Originally posted by Incunabulum:
Its an *engine* problem. But one you wouldn't see if mods didn't let you edit those meshes.

Exactly. Once I ditched Spring Cleaning I never saw it again.
I have never had it myself either, I have also read that using the console command scrapall causes it as well.
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Date Posted: Jun 27, 2016 @ 3:34am
Posts: 10