Fallout 4

Fallout 4

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Cliffvis Jun 24, 2016 @ 4:37am
Fallout 4 :Any new mods for enabling achievements on a modded playthrough?
I've spent a long time on my current playthrough and don't want to start another just to get the last achievements from the bace game and the DLC's

I used the mod (Achievements) to so that I could play with my retexture mods and realism mods and get the achivements from the DLC that I was going to play, but that got crushed in the recent update.
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Showing 1-12 of 12 comments
IPlayGamesOnPC Jun 24, 2016 @ 4:42am 
It should still be fine. The only thing that got broken was F4SE, which has since been updated.
#GetRektasaurus Jun 24, 2016 @ 4:44am 
So we get achievements on modded playthroughs?
Cliffvis Jun 24, 2016 @ 4:54am 
Thanks IPlayGamesOnPC
#GetRektasaurus , yes you can but it can be a bit complicated if you dont know what your doing.
#GetRektasaurus Jun 24, 2016 @ 4:56am 
Originally posted by Clifford:
Thanks IPlayGamesOnPC
#GetRektasaurus , yes you can but it can be a bit complicated if you dont know what your doing.


Well I was reading about a mod that just "Allows" you to get achievements.

http://www.nexusmods.com/fallout4/mods/12465/?

I have no idea wether it works.
Ottomic Jun 24, 2016 @ 4:58am 
The achievement mod was updated today. It works.
Botan Jun 24, 2016 @ 5:09am 
:gmod::gmod: thanks #GetRektasaurus
Last edited by Botan; Jun 24, 2016 @ 5:09am
#GetRektasaurus Jun 24, 2016 @ 5:13am 
Originally posted by Botan ):
:gmod::gmod: thanks #GetRektasaurus

What for bro?

I'm new to this modding thing.

Got the game on Xbox while my PC was out of action, now I'm loading up lots of mods to start a fresh Survival playthrough.

Thus the reason I want achievements.
#GetRektasaurus Jun 24, 2016 @ 5:16am 
Oh, I just saw the requirement for the script extender.

When you launch the game with a script extender, does it still tally up hours and achievements?

The guide I'm looking at tells you to make a new "Fallout 4" icon in your Steam but it uses the root for the F4SE, basically meaning a new game in your library. (And not a registered one either)
Ottomic Jun 24, 2016 @ 5:21am 
Originally posted by #GetRektasaurus:
When you launch the game with a script extender, does it still tally up hours and achievements?

Just unpack f4se in your fo4 directory and launch using "custom fallout 4" or "f4se" in Nexus Mod Manager. Overlay, cheevz and hours will work just fine.
Last edited by Ottomic; Jun 24, 2016 @ 5:22am
#GetRektasaurus Jun 24, 2016 @ 5:23am 
Originally posted by Ottomic:
Originally posted by #GetRektasaurus:
When you launch the game with a script extender, does it still tally up hours and achievements?

Just unpack f4se in your fo4 directory and launch using "custom fallout 4" or "f4se" in Nexus Mod Manager. Overlay, cheevz and hours will work just fine.

Thank you buddy.
Cliffvis Jun 24, 2016 @ 5:54am 
Here , If you want to get the achievements on a modded playthrough like me then watch this tutorial as it is the most helpful on the internet at the time.
https://www.youtube.com/watch?v=gP8YG1MSeu4
Rabbitsocks Jun 24, 2016 @ 10:19am 
funny thing is, this whole disabling achevements because of mods thing? yeah i wanna toss this little bit of truth in bethista's face hehe console command, bobble heads, got em, achevement, craft 100 items? oh, console commands, bat file, added 1000 of every item, just wait till i get ingame, ill show how stupid it all is, by completing every remaining ending of the game at once with the console.....good job bethesta xD
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Date Posted: Jun 24, 2016 @ 4:37am
Posts: 12