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AFAIK, they will not work if the cell that it's in isn't loaded.
It won't pull items from the inventory.
More inclined to believe this since they're physics objects, and simulating that would be a serious PITA -- it'd add a fair bit of load to simulate a couple of weeks' worth of physics on all objects in the settlement, never mind the interactions with normal resource gathering if you have a vacuum hopper drawing from the workshop.
So i bought the perfect goth outfit, are you still up for it?
Oh man, how many times my settlements numbers are botched in FO4 after a longer save file.
Hell, in my current save, the game keeps trying to tell me that I have anywhere between 23-48 settlers in certain settlements, fluctuating all of the time until I actually visit the settlement it's self, when I have only 11 STATIC Charisma, and don't use any items that cause it to change.
Only if you promise it will not hurt ;)
Yeah.. It can keep track of values, but can't process events, animations, etc. without you being within lod limits.
a conveyor from sanctuary to red rocket, then red rocket to corvega factory/highway took many spawned benches to keep the belt alive. otherwise the pathing would die but the animation of the moving belt would remain.
phase 2 - corvega highway to trinity river.
i havnt tested it with an object yet. im interested to see if it works tho. probably not.
im not building it for that purpose. lol.
(jungle safari track shoot. hunters travel in style). lol.
*calmex*
*psycho jet*
its gonna be fun testing things tho.
Don't suppose anyone else here is familiar with Egosofts's X series?
Anyway, full physics simulation of contraptions whle out of cell is of course unlikely, but it is also probably unnecessary. You (the player) don't care about watching individual items roll down the comveyour belt whele you are halfway across the world map. You only care about the bottom line - how many units of product were produced and how m any units of supplies were consumed in the process When the player is out of cell, the contraption production / distribution process can be safely abstracted down to a simple logical pipeline model (certain items, like conveyor belt diverters and especially laser tripbeam sensors might take a little thought to deal with, but I can imagine ways it can be done). Furthermore, this model need not be run continuously - just update every few virtual hours, and of course whenever the player visits / approaches the settlement in question (in preperation for re-enabling full physics simulation).
The question is, has Bethesda actually done this (which is a classic example of something that would be difficult for modders to do well)?
EDIT: It looks like the answer is "no, they haven't" based on lpnlizard27's comment.
lol. its like immersive painting.
you Must watch it, for it to dry..