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If you do it right, ohh yeah..
I miss my plasma cluster bombs from NV DLC.. Those were just damned pretty..
It's not that limited, there is usually at least one VT lunchbox in any interior location, and some have multiples. They aren't *that* hard to find, you just have to keep your eyes open.
Lemme do a quick FO4Edit datamining op.....
The wikia references at least 71 lunchbox locations in the commonwealth
Far Harbor has 6 'plain' lunchboxes as temporary references (placed objects), and 6 more active ones.
Automatron areas have 3 active lunchboxes
Problem is there's a base refID but there's also a series of activators, and either might have been used as the ref.
Commonwealth outside cells have 28 references for active lunchboxes, none for base. So there are 28 lunchboxes floating around outside.
Commonwealth inside? Yeah, you can pretty much count on finding at least one any time you're in an interior cell.
Want TONS of Vault-tec lunchboxes? They're all in the schools. Every school appears to have between 5 and 10 of them.
I've just been hoarding them...have like 20 mines and maybe 20 lunch boxes to make into mines.
Hey, I aim to foment the slaughter of digital adversaries.
"THEY SHALL ALL BE MINE!"
Follow that with "THEY SHALL ALL BE MINES!" and then "THEY SHALL ALL BE MINED!".
1 - get FO4edit, and use it with a mind to never actually change anything (never save, and the program will warn you if you're accidentally about to change something).
2 - find a base ID and locate the object with the ID search
3 - note the editorID name and base name
And here's the tricky part
4 - right-click on the index panel and select 'apply filter'. It's a godawful mess, but you can do one of two things. On the left, you can select either search by editor name or base name for the objects themselves, OR alternatively, you can select to search by reference type (the left big list) and select REFR in the list, then use the editor or base name fields under that section, and that'll pinpoint any placed objects of that type.
for references, your results will be cells or worldspace, that's basically interior and exterior. You'll need to drill down in the list twice; one level should have an area name (for interior cells) or an X,Y grid location and maybe a name (for exterior locations). If it's just XY, for the commonwealth just remember that 0,0 is (if I remember right) the CIT ruins, and each grid square on the pip-boy map is 2 units. 0,0 in Far Harbor is actually just a little northwest of the Nucleus, about 1/3 of thw way between it and flight 1207. Don't know how the pip-map grid scales, but if it helps Echo Lake Lumber is -6,1, nat park visitors center is 5,10, far harbor is 13,8, fringe cove dock is -6,-13. That should frame things in pretty well.
With proper builds and playstyles, most things can be just as deadly, but bottlecap mines are the only weapons in the game that allows you to kill people with money. Money.
You are in a horrible wasteland where clean water is a luxury, and instead of using your money to buy things invaluable for survival, you use it to kill people.
How the ♥♥♥♥ can you NOT love bottlecap mines?!
That's not entirely true... you can use the JunkJet to kill people with cash, and cash is just as good as money...
Btw. I've actually found 137 vaultec lunchboxes. (cleared everything)
124 or 125 were from the base game, the rest from dlc (automatron/far harbor).
Maybe 140 vaultec lunchboxes in the game (they don't respawn).
Pre-made bottlecap mines do respawn. (and merchants will occasionally sell generic boxes)
In the creation kit you can pull up the cell list.
Cells are listed on the left side, objects in the selected cell are listed on the right side.
Type 'Lun' into the top bar above objects and look for luchbox activators or misc items...