Fallout 4
bottle cap mines
they are like god's finger. (if you ever played dragons dogma you know what i mean) like seriously the best thing i can lob at my enemies. normally one shotting them. if not then they're like one bullet fron death.
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Well with Explosive Expert perk lvl4, Bottlecap Mines are deadly for all, but most powerful enemies, so they are quite limited due to Valut-Tec lunchbox as an ingredient for their crafting.
Theres better more utilitarian explosives but the short answer is:

If you do it right, ohh yeah..

I miss my plasma cluster bombs from NV DLC.. Those were just damned pretty..
Messaggio originale di Lisu:
Well with Explosive Expert perk lvl4, Bottlecap Mines are deadly for all, but most powerful enemies, so they are quite limited due to Valut-Tec lunchbox as an ingredient for their crafting.

It's not that limited, there is usually at least one VT lunchbox in any interior location, and some have multiples. They aren't *that* hard to find, you just have to keep your eyes open.

Lemme do a quick FO4Edit datamining op.....
ok, it's a little tricky to datamine these because of the way they work, but so far;

The wikia references at least 71 lunchbox locations in the commonwealth

Far Harbor has 6 'plain' lunchboxes as temporary references (placed objects), and 6 more active ones.

Automatron areas have 3 active lunchboxes

Problem is there's a base refID but there's also a series of activators, and either might have been used as the ref.

Commonwealth outside cells have 28 references for active lunchboxes, none for base. So there are 28 lunchboxes floating around outside.

Commonwealth inside? Yeah, you can pretty much count on finding at least one any time you're in an interior cell.

Want TONS of Vault-tec lunchboxes? They're all in the schools. Every school appears to have between 5 and 10 of them.

Messaggio originale di mfree:
ok, it's a little tricky to datamine these because of the way they work, but so far;

The wikia references at least 71 lunchbox locations in the commonwealth

Far Harbor has 6 'plain' lunchboxes as temporary references (placed objects), and 6 more active ones.

Automatron areas have 3 active lunchboxes

Problem is there's a base refID but there's also a series of activators, and either might have been used as the ref.

Commonwealth outside cells have 28 references for active lunchboxes, none for base. So there are 28 lunchboxes floating around outside.

Commonwealth inside? Yeah, you can pretty much count on finding at least one any time you're in an interior cell.

Want TONS of Vault-tec lunchboxes? They're all in the schools. Every school appears to have between 5 and 10 of them.
im glad i posted this, thank you for this golden info. THEY SHALL BE ALL MINE! No legendary shall escape me! (they get one shotted by them even on survival dif.)
I found something like 124 or 130 vaultec lunchboxes. Also sometimes general goods merchants will have a (generic) lunchbox for sale, which can be used in crafting.
I should use them.
I've just been hoarding them...have like 20 mines and maybe 20 lunch boxes to make into mines.
Messaggio originale di Takemylunch:
im glad i posted this, thank you for this golden info. THEY SHALL BE ALL MINE! No legendary shall escape me! (they get one shotted by them even on survival dif.)

Hey, I aim to foment the slaughter of digital adversaries.

"THEY SHALL ALL BE MINE!"

Follow that with "THEY SHALL ALL BE MINES!" and then "THEY SHALL ALL BE MINED!".
Messaggio originale di mfree:
Messaggio originale di Takemylunch:
im glad i posted this, thank you for this golden info. THEY SHALL BE ALL MINE! No legendary shall escape me! (they get one shotted by them even on survival dif.)

Hey, I aim to foment the slaughter of digital adversaries.

"THEY SHALL ALL BE MINE!"

Follow that with "THEY SHALL ALL BE MINES!" and then "THEY SHALL ALL BE MINED!".
omg you are to amazing! \_(^_^)_/
oh something i just remembered! you can find mines, since you seem so good at that data thingy if you have time can you check that? i'd try it myself but last time i touched any files in FO4 in any way i lost all my saves somehow....
Here's what you do.

1 - get FO4edit, and use it with a mind to never actually change anything (never save, and the program will warn you if you're accidentally about to change something).

2 - find a base ID and locate the object with the ID search

3 - note the editorID name and base name

And here's the tricky part

4 - right-click on the index panel and select 'apply filter'. It's a godawful mess, but you can do one of two things. On the left, you can select either search by editor name or base name for the objects themselves, OR alternatively, you can select to search by reference type (the left big list) and select REFR in the list, then use the editor or base name fields under that section, and that'll pinpoint any placed objects of that type.

for references, your results will be cells or worldspace, that's basically interior and exterior. You'll need to drill down in the list twice; one level should have an area name (for interior cells) or an X,Y grid location and maybe a name (for exterior locations). If it's just XY, for the commonwealth just remember that 0,0 is (if I remember right) the CIT ruins, and each grid square on the pip-boy map is 2 units. 0,0 in Far Harbor is actually just a little northwest of the Nucleus, about 1/3 of thw way between it and flight 1207. Don't know how the pip-map grid scales, but if it helps Echo Lake Lumber is -6,1, nat park visitors center is 5,10, far harbor is 13,8, fringe cove dock is -6,-13. That should frame things in pretty well.
Man, every single one of you is missing the greatest thing about bottlecap mines.

With proper builds and playstyles, most things can be just as deadly, but bottlecap mines are the only weapons in the game that allows you to kill people with money. Money.

You are in a horrible wasteland where clean water is a luxury, and instead of using your money to buy things invaluable for survival, you use it to kill people.

How the ♥♥♥♥ can you NOT love bottlecap mines?!
Ultima modifica da Beautiful Ham Sandwich; 20 giu 2016, ore 5:08
Messaggio originale di Beautiful Ham Sandwich:
Man, every single one of you is missing the greatest thing about bottlecap mines.

With proper builds and playstyles, most things can be just as deadly, but bottlecap mines are the only weapons in the game that allows you to kill people with money. Money.

You are in a horrible wasteland where clean water is a luxury, and instead of using your money to buy things invaluable for survival, you use it to kill people.

How the ♥♥♥♥ can you NOT love bottlecap mines?!

That's not entirely true... you can use the JunkJet to kill people with cash, and cash is just as good as money...
Messaggio originale di mfree:
Here's what you do.

1 - get FO4edit, and use it with a mind to never actually change anything (never save, and the program will warn you if you're accidentally about to change something).

2 - find a base ID and locate the object with the ID search

3 - note the editorID name and base name

And here's the tricky part

4 - right-click on the index panel and select 'apply filter'. It's a godawful mess, but you can do one of two things. On the left, you can select either search by editor name or base name for the objects themselves, OR alternatively, you can select to search by reference type (the left big list) and select REFR in the list, then use the editor or base name fields under that section, and that'll pinpoint any placed objects of that type.

for references, your results will be cells or worldspace, that's basically interior and exterior. You'll need to drill down in the list twice; one level should have an area name (for interior cells) or an X,Y grid location and maybe a name (for exterior locations). If it's just XY, for the commonwealth just remember that 0,0 is (if I remember right) the CIT ruins, and each grid square on the pip-boy map is 2 units. 0,0 in Far Harbor is actually just a little northwest of the Nucleus, about 1/3 of thw way between it and flight 1207. Don't know how the pip-map grid scales, but if it helps Echo Lake Lumber is -6,1, nat park visitors center is 5,10, far harbor is 13,8, fringe cove dock is -6,-13. That should frame things in pretty well.
these seem like simple instructions but i still have no flipping idea what anything in it means.
It's a way to data mine fallout cell data with an editor.

Btw. I've actually found 137 vaultec lunchboxes. (cleared everything)
124 or 125 were from the base game, the rest from dlc (automatron/far harbor).
Maybe 140 vaultec lunchboxes in the game (they don't respawn).
Pre-made bottlecap mines do respawn. (and merchants will occasionally sell generic boxes)

In the creation kit you can pull up the cell list.
Cells are listed on the left side, objects in the selected cell are listed on the right side.
Type 'Lun' into the top bar above objects and look for luchbox activators or misc items...
Ultima modifica da Doombringer; 20 giu 2016, ore 6:32
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Data di pubblicazione: 19 giu 2016, ore 3:29
Messaggi: 19