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https://www.reddit.com/r/fo4/comments/4i8ryv/so_what_exactly_do_the_herbal_remedies_do_in/
They have the ability to add resistance to insomnia & weakness for period of time.
Herbal antimicrobial:
They have the ability to add resistance to infection & parasites for a period of time.
Herbal stimulant:
They have the ability to add resistance to fatigue and lethargy for a period of time.
Unless you can craft them yourself with chemistry it can be quite a pain in the ass to clear out Vault 81 and other molerat infested **** holes without a steady supply
Another poorly designed item in Survival that could have been neat. It would be more logical for these herbals to alleviate the symptoms of the diseases for a while, even if they didn't cure. And it would be best to have only one generic herbal remedy. Also- antibiotic and antimicrobial, same thing right?
In the end it is best to carry a lot of antibiotics and get cured immediately when you get sick, but I was trying to find some use for these things. Other than selling.
1 point to craft antibiotics... in survival it's worth it... high int should be basic in every build
Im actually going for a melee raider build with really low int and charisma right now to change things up a bit so no antibiotics for me
don't forget to use drugs ;-)
Im allready addicted to jet, psycho, mentas and cigarettes (Mod) making progress extremly hard because I got almost no more Special stats left without taking them non stop