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Failing that, creative use of the concrete doorway. You can snap them to the side of walls quite easily, so at the cost of a few inches from the room's (of hallway's) flooplan you can make a private room.
- First, set up the room's floor.
- Next, you need to pick the floor tile you want to have your doorway to be on.
- Press [~] to bring up the console window.
- "Highlight" the floor tile you've picked (just left-click on it while standing close to it; some 8-letter line shoud appear at the top of the console window. It must start in "ff" and have no postfixes like [PP]/[PE] after the 8'th digit; otherwise, you've probably picked the wrong item, say, a cloud of fog, or a bush just below the tile).
- Depending on where your building is, you might want to modify the next command in some way; usually, I just roll with the following: "modpos z 1000". That should launch your highlighted floor tile stright up into the air. The bigger the number, the higher it goes. 1000 is actually quite a lot, just so you know.
- Find a way to get up there. The easier one is to click the tile again (the 8-letter line from earlier should disappear) and type "tcl" in console. If the console writes "Collision -> Off", you're doing it right.
- Close the console (again, [~]).
- Aim at the floor-tile-in-the-sky and "swim" towards it.
- Fly directly above it, open the console and type "tcl" again (Output should be "Collision -> On"); close it. You are now standing literally on the top of the world.
- Open Construction menu (press and hold [F]), pick the desired doorframe, put it on the floor tile's side.
- Open the console, type "tcl" once more.
- Highlight the floor and type "modpos z -1000" to move it back in its place.
- Highlight the newly-placed doorframe and type - again - "modpos z -1000" to move it down, too; close the console.
- Float back to the surface. You might've noticed that the doorframe's lower part is visibly clipping with the floor. That's because they aren't technically supposed to be set up this way. You can combat it by opening the console, making sure you've got the doorway highlighted, and typing "modpos z -1". That should move the doorframe down one inch or so - more than enough to fix our issue here.
- Type "tcl" one final time to return to the surface.
You're now free to install a door into the doorway.Keep in mind two things: first, if you've used anything but 1000 with the modpos z the first time, you should move the object down the same height; and two, while you're in no-collision mode, the newly created object's collision isn't being tracked. The latter effectively means that, while you're under effects of "tcl", you won't be able to add stuff to objects you've build/added since you've used "tcl" until you turn collision back on.
Another thing: adding doorframes might mess up the future Roof placement (you won't be able to set up those tiles because the game thinks something's in the way). You can "fix" that by using "modpos z 1000" on every internal doorway/wall before setting up the roof, and "modpos z -1000" after the roof is placed.
For the results of using the console that way, check my Screenshots library here on steam for Fallout 4 screens, notably, the "Castle" part. Most - if not all - buildings make use of console in one way or the other.
Good luck with building that hotel of yours!
2. use this awesome mod: http://www.nexusmods.com/fallout4/mods/9424/?
it will just ignore all the clipping issues and let you build a doorway in house
That's one thing I noticed. Walls snap perfectly using this method but not doorways. I did once manage to snap it in using some sort of glitch but I couldn't replicate it.
Sorry. I am on Survival mate.
Then again, the console part actually looks like a lot of steps - it takes some 5-10 seconds to set it up, actually. But regardless of that, you're running Survival so... yeah.
Also, if you're sick of the fact that you can only build square, or rectangular houses, the Snap n Build bundle has walls at 45 degrees, and angled floors and foundations. I had 6 houses in Sanctuary, and all were box shaped. I found it incredibly boring and monotonous. Snap n Build really helped.