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Fordítási probléma jelentése
You're wrong about the splash not being a big deal. Even with 75% Damage reduction, it'll be a 1shot kill if you're too close. See, Your own explosives ignore your armor rating, dealing damage straight through any layer of defense you have, except for the special dense/padded effects.
Test it with a Grenade, hit yourself with 0 Armor, then hit yourself with full power armor (No explosive shielding) and see.
Otherwise, to compute efficiency in real-world encounters, you're going to have to factor in how often that shotgun is going to be dealing Overkill damage, which is basically wasted overhead if you're trying to keep your weight down.
All things considered, I'm going to say the Bleeding Scattered Laser Rifle is going to be your more effecient solution. The chief advantage of the Combat Shotgun with Explosive damage is that, while the pellets lose lethality quickly, the explosive damage itself does not.
I have tested it... with a 5.2k damage nuke, aimed right at my feet.
Dense+Padded both add perks, and they reduced damage from 5.2k to 1666 damage (and my character survived).
EDIT
Raw data from maxed explosive shotgun (crouching and aiming straight down):
0 damageresist --> 694.3 damage taken
77 damageresist + 75% explosive damage reduction --> 116.6 damage taken
384 damageresist + 75% explosive damage reduction --> 96.57 damage taken
Note that I have Rifleman 5, so there is a good chance it ignores 30% of armor.
Read what I wrote, Dense+Padded works, Armor Rating does not.
You also now have to factor in a heavier set of armor too, by the way.
I kind of wish Bleeding was calculated against Poison resist though. It should be, because in Theory the poison damage effect is stronger (And stacks too) but a lot of things resist.
It's kind of weird having Robots bleed to death.
It stacks.. or a wounding plasma caster wouldn't have that 'melting you like butter' effect on legendary albino deathclaws after 25 ammo (my own test)
Carrying one robot/metal limb doesn't make that big a difference to overall weight. 220/220 resist come from ballistic weave clothes/hat which weigh almost nothing.
It isn't like you try to splash yourself, but if it happens it generally isn't going to kill you.
"Doesn't make a big difference"
The Armor has a mathematical break point we know, and this is how I tested it.
151 Armor Vs 151 Frag Grenade on my feet. 151 Damage, when it should be 76 (or 75?)
Enemy exploves do account for armor though, which is what's weird.
And of course, having over 1,000 armor against a 151 Frag Grenade thanks to T60 Power ARmor results in the exact same amount of damage. More if you have padded armor on.
It could be the Fatman is different though, as it's a Big Gun as well? I didn't consider that, I was using raw explosives (Mines, Grenades, and Explosive backslplash from an Explosive Pipe Rifle)
It could be the reason your damage reductions from AR are insignificant could be then, because I am pretty sure, like every Bethesda game, there is some hard-cap for the % Reduction, and with full Dense armor, you gotta be near it already. (Typically it's 80%)
Edit: Oh, this is with Explosive shotgun. I'm pretty sure it's not ignoring Armor by the way. That's only going to be on pellet impact.
DR is hard capped at 95%, you need armor = 550x attack damage to hit the cap though.
(If your resist = 1000000+ you get 100% DR)
Good job, neer-do-wells.
There's a reason STEM pays more than retail.
Survival
2777 damage --> without dense+padded 0 damageresist (lol)
637 damage --> Dense+Padded 77 damageresist
527 damage --> Dense+Padded 384 damageresist
Oh wow, that's awfully high then for Normal isn't it? Shouldn't it only be 8x34?
I'll admit, stuff dies just fine with non-legendary weapons, so I am only asking out of morbid curiosity, and not really basing anything I do off it, lol.
Seeing as that's what this thread's referring to that'd be a good start.. that's why my testing has been done in
Edit: the numbers scale with difficulty my concern was with the ratios in comparison between the two