Fallout 4

Fallout 4

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Jim Jun 10, 2016 @ 4:05am
Supply Line Mod
I've booted up Fallout 4 again recently and one thing I would really like to resolve for this playthrough are the supply lines.

Does anyone know of a mod that means a supply line transfers ALL items stored in your workbench, and not just the junk? I'd love to have it sorted so I can store all weapons / armour that I come across at any settlement, so I can access it at another settlement, to then equip it to settlers / use for particular missions.

Anyone come across something like this?

Cheers.
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Showing 1-7 of 7 comments
Xyzzy Jun 10, 2016 @ 4:13am 
Originally posted by Jim:
..so I can store all weapons / armour that I come across...
A companion can do that, hold your stuff til you need it.
Last edited by Xyzzy; Jun 10, 2016 @ 4:15am
Jim Jun 10, 2016 @ 4:23am 
Good thought. Perhaps if there was a mod that gave everyone walkie-talkies so I could tell them to meet me at the nearest settlement with the exact stuff I needed, that'd be perfect.

I'm thinking more along the lines of all random weaponry and armour that I come across, it'd be great if I could just access that from every settlement to equip any settlers that require it as they join. This would eliminate having to travel back and forth between settlements, just to pick up a piece of armour and a gun to give to a newbie.

Maybe even something like a craftable container. You put things inside of it, but could then craft the same container at another settlement to get access to the same items or something. Essentially, I'm looking for a mod that transfers all items between settlements, not just junk for crafting.
Last edited by Jim; Jun 10, 2016 @ 4:24am
Xyzzy Jun 10, 2016 @ 5:30am 
yeah, well put random armour, weapons etc in the companion and drop it off at each settlement Workbench as you go. Soon you will have stuff at them all.
Last edited by Xyzzy; Jun 10, 2016 @ 5:31am
chris.boney Jun 10, 2016 @ 5:54am 
a holotape settlement managment mod would be a good idea.

i made my own by making a seperate virtual access actor container at each of my bases. as well as access to main red workbenches.

what i mean by Actor Container is a turret or something.
when you open console and click on the thing, it Must have letters in brackets at the end of the code.for example -

FF012345[PP] or [EP]

place the turret near your workbench so you know which 1 it is.
(label it somehow, or label the wall behind it if you need to).

open console and click on the container/turret.
make a note of the code. eg -

FF012345[PP] or [EP]

close console.
move away from the container.
open console and type

CodeofContainer.openactorcontainer 1

eg -
FF012345.openactorcontainer 1

this will open the container and let you put stuff in and take stuff out from anywhere on the map.
due to the limited capacity of an actor container you should also increase its carry weight by clicking on it and typing

CodeofContainer.modav carryweight 999999

eg -
FF012345.modav carryweight 999999

this gives you the advantage of droping stuff off at any paticular base you like, and then open up the actor container when you get to said base and transfer its contents to the main bench.

There is a way of opening the main base bench too from anywhere on the map but its slighty buggy and you will need to experiment with navigating the menu.
currently i use a combination of fire button, move forward button, arrow keys and the tab key to exit.

so,, open console and click on the main red workbench. make a note of the code.
eg -

FF012345[PP] or [EP]
fast travel somewhere and open the console and type

CodeofWorkbench.Activate Player

eg -
FF012345.Activate Player

this will open both the transfer menu and the build menu at the same time.
experiment with the keys i mentioned above to navigate.
a little buggy but it Does work.

press tab to exit.

(Remember - if you want to access the container from far away -ie outside of its cell then the container code Must have letters in brackets at the end of its code. [EP]or[PP])

temporary transfer actor containers are good, but if you can handle the navivgation of the main bench activator then it makes things easier/simpler.

there must be a mod out there that makes a holtotape menu system of it all, but as it is, i just make my own bat files.
(F04Hotkeys mod is a seriously cool mod to have aswell).

Edit - Summary.
use only Containers & Actor Containers that have [EP] or [PP] at the end of thier code.
Containers = .Activate Player
Actor Containers = .OpenActorContainer 1
Last edited by chris.boney; Jun 10, 2016 @ 11:02am
Jim Jun 10, 2016 @ 6:31am 
Thanks boney - first option is a very creative solution with use of the console. I'll have to try that later and see if I can get a similar system running in my game. I'll be sure to check out the FO4 Hotkeys mod too if that's a handy one to work in tandem with it all!
chris.boney Jun 10, 2016 @ 7:24am 
Originally posted by Jim:
Thanks boney - first option is a very creative solution with use of the console. I'll have to try that later and see if I can get a similar system running in my game. I'll be sure to check out the FO4 Hotkeys mod too if that's a handy one to work in tandem with it all!

np.
other mods to look out for -

Portable Junk Recycler. (lets you break down junk into raw materials before you deposit them into a main bench).
Portable Crafting Tool Kits. (portable kits that let you break down weapons and armor out in the field. theres also a chemistry set too).
Last edited by chris.boney; Jun 10, 2016 @ 7:26am
Jim Jun 10, 2016 @ 12:38pm 
Originally posted by chris.boney:
Originally posted by Jim:
Thanks boney - first option is a very creative solution with use of the console. I'll have to try that later and see if I can get a similar system running in my game. I'll be sure to check out the FO4 Hotkeys mod too if that's a handy one to work in tandem with it all!

np.
other mods to look out for -

Portable Junk Recycler. (lets you break down junk into raw materials before you deposit them into a main bench).
Portable Crafting Tool Kits. (portable kits that let you break down weapons and armor out in the field. theres also a chemistry set too).

Cheers bud :)
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Date Posted: Jun 10, 2016 @ 4:05am
Posts: 7