Fallout 4
Top 5 Perks for Survival Mode
1. Idiot Savant
2. Solar Powered
3. Nerd Rage
4. Locah Leader
5. Strong Back

Those were JMO.

What's your list?
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Hobo Misanthropus eredeti hozzászólása:
1. Life Giver 1+2 by Level 8. Stops almost all 1 shots unless you are punching way above your weight class. Life Giver 3 is too OP in my opinion, so I avoid it. It should have been closer to the Astoundingly awesome tales regen bonus, at least on Survival.

2. Lead Belly. Infinite access to water in the field. Even rank 1 drops consumed rads to <1 for drinking. Pre-War food also becomes much more viable even at rank 1. (As do Farm-Fresh Vegetables)

3. Concentrated Fire (If you use VATS) Highly underrated perk. Can be used to ensure cripples on fast mobs that don't resist limb damage. (Ghouls especially)

4. (Tie) Inspirational - With Companions obviously.
4. (Tie) Lone Wanderer - Without Companions... Obviously. While some argue for Lone Wanderers Damge Reduction bonuses, I say, having a companion Draw fire is at least as effective, perhaps more so depending on what it is.

5. Commando - Obviously any Weapon-related perk is a good choice, but Commando takes the cake, for offering the highest DPS, and thus the greatest insurance against Melee Rushers, which are arguably the biggest threat on Survival (Robots and Dogs especially).


Bonus Round: Top 5 Overrated Perks.

1. Strong Back. Never Needed it. It's really just a convenience perk. Take it if you are already running a Strength build, or level 100+ with nothing but Toughness or Refractor to take.

2. Chemist. Never crafted antibiotics, and still got 100 of the bastards. Find a Doctor.

3. Gun Nut/Science!. Wholly uncessary. You can often find more powerful guns before you're even able to craft some of the top-tier stuff yourself. (Unless you really love Pipe Guns)

4. Idiot Savant. The stupid icon that pops up every time it triggers is a Deal Breaker. Sorry.

5. Local Leader. Nice, but hardly necessary. An Endgame perk at best.

Chemist is amazing, for the extended duration. It's the drugs that kept me alive in the game. Not sneaking around or swimming everywhere. I turned stacks of Water into stacks of Refreshing B.

Lead bully? Really? Why?

The only Counter to rads you need is Solar Powerd. And it's way more useful, for it's other effects.

But I really think Chems are the unsong hero for this game. They were always there for me when I needed them.

I hate everything. eredeti hozzászólása:
Hobo Misanthropus eredeti hozzászólása:
1. Life Giver 1+2 by Level 8. Stops almost all 1 shots unless you are punching way above your weight class. Life Giver 3 is too OP in my opinion, so I avoid it. It should have been closer to the Astoundingly awesome tales regen bonus, at least on Survival.

2. Lead Belly. Infinite access to water in the field. Even rank 1 drops consumed rads to <1 for drinking. Pre-War food also becomes much more viable even at rank 1. (As do Farm-Fresh Vegetables)

3. Concentrated Fire (If you use VATS) Highly underrated perk. Can be used to ensure cripples on fast mobs that don't resist limb damage. (Ghouls especially)

4. (Tie) Inspirational - With Companions obviously.
4. (Tie) Lone Wanderer - Without Companions... Obviously. While some argue for Lone Wanderers Damge Reduction bonuses, I say, having a companion Draw fire is at least as effective, perhaps more so depending on what it is.

5. Commando - Obviously any Weapon-related perk is a good choice, but Commando takes the cake, for offering the highest DPS, and thus the greatest insurance against Melee Rushers, which are arguably the biggest threat on Survival (Robots and Dogs especially).


Bonus Round: Top 5 Overrated Perks.

1. Strong Back. Never Needed it. It's really just a convenience perk. Take it if you are already running a Strength build, or level 100+ with nothing but Toughness or Refractor to take.

2. Chemist. Never crafted antibiotics, and still got 100 of the bastards. Find a Doctor.

3. Gun Nut/Science!. Wholly uncessary. You can often find more powerful guns before you're even able to craft some of the top-tier stuff yourself. (Unless you really love Pipe Guns)

4. Idiot Savant. The stupid icon that pops up every time it triggers is a Deal Breaker. Sorry.

5. Local Leader. Nice, but hardly necessary. An Endgame perk at best.

Chemist is amazing, for the extended duration. It's the drugs that kept me alive in the game. Not sneaking around or swimming everywhere. I turned stacks of Water into stacks of Refreshing B.

Lead bully? Really? Why?

The only Counter to rads you need is Solar Powerd. And it's way more useful, for it's other effects.

But I really think Chems are the unsong hero for this game. They were always there for me when I needed them.


THIS

If i was a modder, i would make a mod that would play popeye music every time you take psycho or jet. Jet wins fights. You can kill a death claw naked with jet and a combat knife. Jet is just that awesome.

I'm a fan of Psychojet myself
Atma eredeti hozzászólása:
I'm a fan of Psychojet myself

That is the best drug. when you need something dead, dead now, and all it's friends dead too, psycho jet is the drug for that.

Though i find medex to be a life saver in survival. When a mirelurk queen vomits on you, that is THE DRUG to keep you from dying.
ancient biblical hentai eredeti hozzászólása:
Atma eredeti hozzászólása:
I'm a fan of Psychojet myself

That is the best drug. when you need something dead, dead now, and all it's friends dead too, psycho jet is the drug for that.

Though i find medex to be a life saver in survival. When a mirelurk queen vomits on you, that is THE DRUG to keep you from dying.

Med X's Poison Resist made a lot of the enemies I feared most (Festering Bloatfly, Legendary Scorpions, Bloodbugs, Mirelurk Queens) all pretty harmless.

ancient biblical hentai eredeti hozzászólása:
I hate everything. eredeti hozzászólása:

Chemist is amazing, for the extended duration. It's the drugs that kept me alive in the game. Not sneaking around or swimming everywhere. I turned stacks of Water into stacks of Refreshing B.

Lead bully? Really? Why?

The only Counter to rads you need is Solar Powerd. And it's way more useful, for it's other effects.

But I really think Chems are the unsong hero for this game. They were always there for me when I needed them.


THIS

If i was a modder, i would make a mod that would play popeye music every time you take psycho or jet. Jet wins fights. You can kill a death claw naked with jet and a combat knife. Jet is just that awesome.

Lead Belly doesn't require 10END and Lvl 25 for the Rad Decay part of it to function. Even just 1 rank in Lead Belly makes all water sources deal < 1 Rad of Damage.

Were there a level cap in Fallout 4, I'd be inclined to side with you, but since you can just keep getting levels, and eventually unlock all the things, I'm more interested in perks you can get when you're still low level and vulnerable. I mean, unless you're staying in Sanctuary building stuff until level 30 or so, Solar Powered isn't going to save you when it matters.

Rizzly eredeti hozzászólása:
@Hobo Misanthropus - why do you think life giver 3 is broken? health regen is slowish and disabled in combat and doesn't heal limb damage either

It's actually not slow at all. The regen is as fast as an un-buffed Stimpak (30%) and continuous. The fact that it doesn't work in battle is irrelevant to be quite frank. The regen in Skyrim didn't work in Combat either, and it broke the combat of that game too.

I just come from the old school of thought where RPG difficulty isn't about resetting each engagement to 0. The difficutly comes from attrition, especially in Survival where you have no easy out like Fast Travel. Really, Stimpaks are already too common, and Life Giver 3 makes them worthless... or more accurately, only useful for selling. Although, I tend to use Glowing Blood Packs to heal instead.
Legutóbb szerkesztette: Hobo Misanthropus; 2016. jún. 10., 1:31
Depends if by 'top' you want to inclue things that can break the game. If so, then any of
  • Chemist
  • Ninja
  • Rank 2 of sniper
  • Blitz
  • Critical banker
are more than capable of breaking things quite badly if used effectively.
Theres more, arguably including sneak and the normal damage perks, but the above are my picks.
Legutóbb szerkesztette: ghpstage; 2016. jún. 10., 8:47
You don't need to get any of the Damage Weapon perks if you do Drugs in Survival Mode.

Lets say your Addrenilan Perk is at half, 25%.

If you Slam some PhychoBuff and Overdrive, That's a 50% increase in your damage, Plus 25% chance to crit increase, + stats from the phybuff. And that's only 2 drugs.

My charecter is literly high.... all the time...

With Chismist, drugs like Overdrive, Bufftats, Berry/grape/oj Mentats, Jet Fuel, and Phychobuff, Last over 20mins!

So essentionally, those are always my stats.

It's the drugs.... just do the drugs....
Depends strongly on playstyle, strong candididates in my book is Strong Back & Lone wanderer
1: Lone wanderer
2: Sneak
3: Local leader
4: Scrounger
5: ninja

I've never bothered much with survival since it crashes as often as it does, but those are the essential perks I almost always get.
Chemist - Antibiotics
Lone Wanderer - just in case you comp gets blown up and chucks a tantrum
Armorer - Ballistic weave is <3
Local Leader - resources for basic settlement supplies (water etc)
Demolition expert - Helps you not fail with your VERY temperamental molatovs but more importantly explosive damage in this mode is extra OP already.. this just melts face
1. Strong Back
2. Sneak
3. Rifleman
4. Gun Nut
5. Lone Wanderer
Don't know why idiot savant, but aside from that I agree with OP's list, would just put in ninja instead of idiot savant.
Local leader is as worthless as the whole settlement system.
I dont know how you can do without local leader in survival play time wise. having to walk across the entire map to get to where you left all your modding suuplies and to use a weapons bench is just insane. equally walking around for hours to find a random one while overloaded with desk fans or having to remember where they all are wastes so mcuh time. I HATE having to waste points/perks on charisma for local leader but simply don't have the time or patience not to.
jackdog3 eredeti hozzászólása:
I dont know how you can do without local leader in survival play time wise. having to walk across the entire map to get to where you left all your modding suuplies and to use a weapons bench is just insane. equally walking around for hours to find a random one while overloaded with desk fans or having to remember where they all are wastes so mcuh time. I HATE having to waste points/perks on charisma for local leader but simply don't have the time or patience not to.


Scrapper is a good counter to this. with a maxed out scrapper, all you need is two mid level weapons, and you have all the parts you need.

Local leader does have other benefits however.

one mid sized settlement, with a few shops will generate all the caps you will ever need.

If you mod the game, some of the new crafting items unlock at ll 2, and they add some cool stuff.
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Közzétéve: 2016. jún. 8., 11:34
Hozzászólások: 49