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回報翻譯問題
If you spawn the Deliverer through console commands it won't have a legendary effect, so that indicates the effect isn't a property of the weapon itself, but rather something that's applied via a script attached to the quest or dialogue (so I guess I should say look at the Silver Shroud quest rather than look at the weapon).
I tried that. The issue is, the quest doesn't quite work that way. The quest surrounds the shroud armor, and exchanging the gun is optional and has no quest log. Looking at the quest itself, I can't seem to find the exact point in which the gun is traded.
The silver shroud submachine gun is actually multiple weapon records but it just uses amod somewhere in one of the convos
; The player gets the Railroad's unique pistol
ObjectReference oItem = Alias_Carrington.GetActorRef().PlaceAtMe(pLL_Deliverer)
oItem.AttachMod(pmod_Legendary_Weapon_VATSGun)
Game.GetPlayer().AddItem(oItem)
Game.GetPlayer().AddItem(pAmmo10mm, 32)
Makes sense right? I can easily tell what's going on here. But, here's the bit in which you receive the silver gun:
; Give the player the silver tommy gun (and bullets)
pKentConnolly.GetActorRef().RemoveItem(Alias_SilverTommyGun.GetRef(), 1, false, Game.GetPlayer() )
Game.GetPlayer().AddItem(pAmmo556, 96)
This one makes no sense at all, but it is literally all there is. The next bit is the calling cards, and the previous bit is the beginning of the quest stage.
So I believe that the script should be changed to:
So theoretically that modifies the gun in Kent's inventory before passing it over to you. If it doesn't, the less elegant way may be:
This being to remove the item from Kent's inventory completely, creating a new gun, adding the legendary effect to it, and then adding it straight to your inventory.
Don't hold me to it though, I haven't done any papyrus scripting in years now.
https://community.bethesda.net/thread/22936?start=0&tstart=0