Fallout 4

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Nick Valentine Bug
So my synth detective has encountered a bug that has practically broken my game to no end. While one can save him from Vault 114 with no problems he suddenly seems to get shy when back at the Agency.

Of the two desks in the office, you sit at one with an armchair closest to the door and tell Valentine your story, narrowing down Shaun and his kidnapper Kellogg. Sadly, Valentine will sit at the other desk and not talk to you. Thusly you cannot start the next part of the story and breaks the continuity of the story missions.

Here are some quick facts:
  1. I am level 14 and 19 respectively.
  2. This has happened on both my Male and Female characters.
  3. The quest Unlucky Valentine completes but the follow-up quest cannot be started.
  4. Character tracks him in dialogue. Will not initiate conversation even if already in armchair on the other desk.
  5. Cannot block the chair. Sitting in the chair will leave Valentine standing facing me for the entire duration; of which I waited 16 in-game days.
  6. Valentine cannot be forced out of the chair.
  7. Sleeping, leaving the cell for days, or waiting has not reset his AI.
  8. Console commands like recycleactor, resetai, and kill commands do nothing.
  9. Other console commands that control NPC either will not work or do not work.
  10. I am working with a modded game, however have no mods correlating with Nick's character besides the mod Nick Reborn and Companion Accuracy. I have had these mods installed before this issue as well with no such instance occuring.
  11. Double checked my mod order for load issues; none found.
  12. Recovered Nick from talking with Ellie and without talking to Ellie; no noticeable effect.

So for now. I'm going to just continue playing, maybe recruit other companions, and try to bypass this entirely; however given that it does include part of the main story I doubt I can. If anyone can help or has had this problem; please let me know.
Last edited by AscendedSpartan; Jun 3, 2016 @ 1:46am
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Showing 1-10 of 10 comments
Nite69 Jun 3, 2016 @ 1:52am 
Has Nick Reborn been updated to work with the latest Game Patch? if the mod is outdated that could explain the issue.
AscendedSpartan Jun 3, 2016 @ 12:11pm 
Originally posted by =EGC= _Nite_:
Has Nick Reborn been updated to work with the latest Game Patch? if the mod is outdated that could explain the issue.

Thank you for the idea, however Nick Reborn both active and inactive lead to the same result, plus Nick Reborn is purely texture based (so far as I can see) and thus wouldn't affect his AI directly as it seems.

Thank you again. I will be continuing to try and resolve this issue.
Utopia_Man Aug 22, 2017 @ 12:46pm 
I am experiencing the same thing with no solution in sight. I have tried to teleport him to my location and it has not fixed his dialogue. I cannot get him to respond to me and using the reset ai command does nothing either.

If you find anything or know anything let me know please
MageThis Aug 22, 2017 @ 12:55pm 
This would be more than enough to cause an issue.

"Console commands like recycleactor, resetai, and kill commands do nothing.
Other console commands that control NPC either will not work or do not work.
I am working with a modded game, however have no mods correlating with Nick's character besides the mod Nick Reborn and Companion Accuracy. I have had these mods installed before this issue as well with no such instance occuring."

Disabling mods is not a best practice for issue resolution. To test, in the final analysis, you have to uninstall mods. You also have to return your game to vanilla, in most cases, and abandon saves to TEST.

If you do not have a base line then issue resolution is whack-a-mole. In FO4 a vanilla game is the baseline.
่่่่ Aug 22, 2017 @ 12:56pm 
Originally posted by Utopia_Man:
I am experiencing the same thing with no solution in sight. I have tried to teleport him to my location and it has not fixed his dialogue. I cannot get him to respond to me and using the reset ai command does nothing either.

If you find anything or know anything let me know please

you again?

2 threads necroed
MageThis Aug 22, 2017 @ 1:00pm 
BTW, the above would be considered a modding cluster(*(*.
MageThis Aug 22, 2017 @ 1:01pm 
OH, NO. OP thinks it is a BUG when in fact it is their modded game. How surprising.
Utopia_Man Aug 22, 2017 @ 2:15pm 
So I found that if you use the mod Unlimited Companion Framework you can take Nick Valentine as your companion by pressing R. This avoids using a discussion to have him as your companion.
AgentDorman Jul 1, 2021 @ 8:35am 
I know this is an old thread. But if anyone has stumbled upon this bug like I did, they'd probably appreciate it if someone offers a solution.

My solution:
Download "Getting a Clue Quest Fix" at https://www.nexusmods.com/fallout4/mods/41471. Then use console command "setstage MQ105 30".

My context:
Honestly, I have no idea what is causing this bug. My best guess is that I've downloaded some story overhauls like Project Valkyrie & Depravity. However, this bug has existed before the creation of those mods. So this could be just another "feature" of Bethesda's.
Regardless, the result is the same. Nick just sat on the opposite table and flatly refuse to talk to me. By downloading the mod above, I completed "Getting a Clue" quest and made Nick become my companion once more.
I do hope this solution works for you as well. If anyone knows what's causing this bug, I'd be happy to know.
mattjkyria Aug 20, 2024 @ 4:19pm 
Originally posted by CorporalCompass:
I know this is an old thread. But if anyone has stumbled upon this bug like I did, they'd probably appreciate it if someone offers a solution.

My solution:
Download "Getting a Clue Quest Fix" at https://www.nexusmods.com/fallout4/mods/41471. Then use console command "setstage MQ105 30".

My context:
Honestly, I have no idea what is causing this bug. My best guess is that I've downloaded some story overhauls like Project Valkyrie & Depravity. However, this bug has existed before the creation of those mods. So this could be just another "feature" of Bethesda's.
Regardless, the result is the same. Nick just sat on the opposite table and flatly refuse to talk to me. By downloading the mod above, I completed "Getting a Clue" quest and made Nick become my companion once more.
I do hope this solution works for you as well. If anyone knows what's causing this bug, I'd be happy to know.

This worked for me, thanks for people like you coming back to these threads to help out
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Date Posted: Jun 3, 2016 @ 1:45am
Posts: 10