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Thank you for the idea, however Nick Reborn both active and inactive lead to the same result, plus Nick Reborn is purely texture based (so far as I can see) and thus wouldn't affect his AI directly as it seems.
Thank you again. I will be continuing to try and resolve this issue.
If you find anything or know anything let me know please
"Console commands like recycleactor, resetai, and kill commands do nothing.
Other console commands that control NPC either will not work or do not work.
I am working with a modded game, however have no mods correlating with Nick's character besides the mod Nick Reborn and Companion Accuracy. I have had these mods installed before this issue as well with no such instance occuring."
Disabling mods is not a best practice for issue resolution. To test, in the final analysis, you have to uninstall mods. You also have to return your game to vanilla, in most cases, and abandon saves to TEST.
If you do not have a base line then issue resolution is whack-a-mole. In FO4 a vanilla game is the baseline.
you again?
2 threads necroed
My solution:
Download "Getting a Clue Quest Fix" at https://www.nexusmods.com/fallout4/mods/41471. Then use console command "setstage MQ105 30".
My context:
Honestly, I have no idea what is causing this bug. My best guess is that I've downloaded some story overhauls like Project Valkyrie & Depravity. However, this bug has existed before the creation of those mods. So this could be just another "feature" of Bethesda's.
Regardless, the result is the same. Nick just sat on the opposite table and flatly refuse to talk to me. By downloading the mod above, I completed "Getting a Clue" quest and made Nick become my companion once more.
I do hope this solution works for you as well. If anyone knows what's causing this bug, I'd be happy to know.
This worked for me, thanks for people like you coming back to these threads to help out