Fallout 4
HELP PLZ.Transfer saves from PS4 to PC
Own ps4 version of fallout and planning to purchase pc version as soon as figure out how to transver saves from console. Dont want to start all over again... Please help
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Εμφάνιση 16-30 από 44 σχόλια
Αναρτήθηκε αρχικά από Morrandir:
Levels perks items quest stages etc aren't they in reality just a bunch of numbers?

So wouldn't it be theoretically possible to transfer those numbers from a ps4 save file to a batch file on the pc and then load up that batch file to a save on the pc?
if you could pop any encryption the ps4 puts on the file, and get it moved to the pc in a format the pc could read and recognzie those numbers to generate a working fallout4 save game file, then yes it would be that easy.
Both versions were compiled in an entirely different SDK. It just isn't possible.
It's probably faster to use console comands on pc version to replicate a new character an quest stages from the old save, than figure out how to make it actually work.
Αναρτήθηκε αρχικά από Morrandir:
Levels perks items quest stages etc aren't they in reality just a bunch of numbers?

So wouldn't it be theoretically possible to transfer those numbers from a ps4 save file to a batch file on the pc and then load up that batch file to a save on the pc?


they are numbers in a file, just the whole file is encrypted by twofish/aes or similar algo. so the numbers/values you see on a pc without decryption are junk.
Rearrange these words "horse flogging dead a"
Τελευταία επεξεργασία από Park_Ranger; 7 Ιουν 2016, 9:31
Αναρτήθηκε αρχικά από capnclammy:
It's probably faster to use console comands on pc version to replicate a new character an quest stages from the old save, than figure out how to make it actually work.

That's the thing, you can't make it work because it would never work, at all.

Even if we had a way to completely deconstruct/reconstruct Bethesda's file format which we don't, you would then need to be able to decompile a valid PS4 save file and that ability is kept well under wraps for consoles because it often leads to them being hacked.
Τελευταία επεξεργασία από Bloodr0se; 7 Ιουν 2016, 10:04
Αναρτήθηκε αρχικά από Philomena Cunk:
That's the thing, you can't make it work because it would never work, at all.

Even if we had a way to completely deconstruct Bethesda's file format which we don't, you would then need to be able to compile a valid PS4 save file and that ability is kept well under wraps for consoles because it often leads to them being hacked.

Thats about right. In theroy if we could read the PS4 save format, you could transfer that to the PC format. But the fact of the matter is that even if you could read it, if the save is anything more advanced then a set of flags, inventory list, stats, and a cell position (i.e. a serialized state), the chances of being able to convert that is slim. This is because there are too many factors and edge cases to consider.
Αναρτήθηκε αρχικά από brian_va:
Αναρτήθηκε αρχικά από Morrandir:
Levels perks items quest stages etc aren't they in reality just a bunch of numbers?

So wouldn't it be theoretically possible to transfer those numbers from a ps4 save file to a batch file on the pc and then load up that batch file to a save on the pc?
if you could pop any encryption the ps4 puts on the file, and get it moved to the pc in a format the pc could read and recognzie those numbers to generate a working fallout4 save game file, then yes it would be that easy.

Well people managed to do it for previous bethesda games.
Αναρτήθηκε αρχικά από Morrandir:
Αναρτήθηκε αρχικά από brian_va:
if you could pop any encryption the ps4 puts on the file, and get it moved to the pc in a format the pc could read and recognzie those numbers to generate a working fallout4 save game file, then yes it would be that easy.

Well people managed to do it for previous bethesda games.
When did that ever happen?
Αναρτήθηκε αρχικά από Philomena Cunk:
Αναρτήθηκε αρχικά από Morrandir:

Well people managed to do it for previous bethesda games.
When did that ever happen?

It's fairly simple for Xbox/X360 I think. Probably X1 too, but never seen proof.

But Xbox, Xbox360 and Xbox1 all use DirectX and windows software. PS4 and PS3 use proprietary OS and API's. From what I know, the OS is based off Linux.
Αναρτήθηκε αρχικά από Hobo Misanthropus:
Αναρτήθηκε αρχικά από Philomena Cunk:
When did that ever happen?

It's fairly simple for Xbox/X360 I think. Probably X1 too, but never seen proof.

But Xbox, Xbox360 and Xbox1 all use DirectX and windows software. PS4 and PS3 use proprietary OS and API's. From what I know, the OS is based off Linux.

It can't be on Xbox One because Xbox One saves are 100% encrypted.

It could possibly happen on a JTAG 360 but it would be a lot of work and I doubt that many people would bother even if it was possible.
Αναρτήθηκε αρχικά από Philomena Cunk:
Αναρτήθηκε αρχικά από Hobo Misanthropus:

It's fairly simple for Xbox/X360 I think. Probably X1 too, but never seen proof.

But Xbox, Xbox360 and Xbox1 all use DirectX and windows software. PS4 and PS3 use proprietary OS and API's. From what I know, the OS is based off Linux.

It can't be on Xbox One because Xbox One saves are 100% encrypted.

It could possibly happen on a JTAG 360 but it would be a lot of work and I doubt that many people would bother even if it was possible.

You don't need a JTAG, you just need a USB stick formated to your 360, and Modio or Horizon on your PC. Just move the files to your PC, extract the ".dat" save file from it, then rename the file extention to ".ess" I moved my Oblivion file to PC that had over 300 hours on it. It works the same for Skyrim and Fallout 3/ New Vegas.
Τελευταία επεξεργασία από Qnomei; 8 Ιουν 2016, 14:21
Αναρτήθηκε αρχικά από Qnomei:
Αναρτήθηκε αρχικά από Philomena Cunk:

It can't be on Xbox One because Xbox One saves are 100% encrypted.

It could possibly happen on a JTAG 360 but it would be a lot of work and I doubt that many people would bother even if it was possible.

You don't need a JTAG, you just need a USB stick formated to your 360, and Modio or Horizon on your PC. Just move the files to your PC, extract the ".dat" save file from it, then rename the file extention to ".ess" I moved my Oblivion file to PC that had over 300 hours on it. It works the same for Skyrim and Fallout 3/ New Vegas.

Hang on, so let me get this straight. You played 300 hours on the 360 version of Oblivion and then opened that same save file on the PC version just by changing the file extension?

Those tools that you mentioned just provide a way to view the Xbox file system on Windows but the method that you have described there sounds a little too easy tbh.
Αναρτήθηκε αρχικά από Philomena Cunk:
Αναρτήθηκε αρχικά από Qnomei:

You don't need a JTAG, you just need a USB stick formated to your 360, and Modio or Horizon on your PC. Just move the files to your PC, extract the ".dat" save file from it, then rename the file extention to ".ess" I moved my Oblivion file to PC that had over 300 hours on it. It works the same for Skyrim and Fallout 3/ New Vegas.

Hang on, so let me get this straight. You played 300 hours on the 360 version of Oblivion and then opened that same save file on the PC version just by changing the file extension?

Those tools that you mentioned just provide a way to view the Xbox file system on Windows but the method that you have described there sounds a little too easy tbh.

The UESP has a whole page on how to do it in the way I described.

http://www.uesp.net/wiki/Oblivion:Xbox_360#Using_a_USB_memory_stick
Αναρτήθηκε αρχικά από Qnomei:
Αναρτήθηκε αρχικά από Philomena Cunk:

Hang on, so let me get this straight. You played 300 hours on the 360 version of Oblivion and then opened that same save file on the PC version just by changing the file extension?

Those tools that you mentioned just provide a way to view the Xbox file system on Windows but the method that you have described there sounds a little too easy tbh.

The UESP has a whole page on how to do it in the way I described.

http://www.uesp.net/wiki/Oblivion:Xbox_360#Using_a_USB_memory_stick

That's really interesting, I never would have thought that would be possible. Thanks.
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