Fallout 4

Fallout 4

View Stats:
Has the Cell Reset bug been fixed? I noticed.....
I use the "Settlement Container - No Reset Workaround" and I have noticed that the safes in the Sanctaury houses are still empty, AND the 4 storage containers I built don't get a few rounds of ammo in each one whenever I come back to the cell.
(I could routinely loot the safes whenever I returned to Sanctuary)
(Anybody who uses the container reset workaround, knows about getting a few rounds of ammo in each container)

So far, I haven't gotten any indication that the cell in Sanctuary is resetting.
As an experiement, I swam out the side of sanctuary where that small dock is with the cooler at the end of the dock, BEFORE 1.5.205 I could loot that container, go back to sanctuary, turn right back around, and go back to that container and it'd have something different in it.
I could do the same with Red Rocket.

So far no containers have reset, and the Container workaround hasn't spawned any erroneous ammo.

Anybody else noticing this or am I just imagining this?

If they DID fix it, I would think they would've had this as the main bullet-point in the patch notes

Last edited by Spocks Toupee; May 31, 2016 @ 5:06pm
< >
Showing 1-15 of 22 comments
Mao Kihan May 31, 2016 @ 5:08pm 
I remember them saying they were working on it during the beta for 1.5.205. I haven't checked yet. I literally just got the patch.
Spocks Toupee May 31, 2016 @ 5:10pm 
Originally posted by maokihan:
I remember them saying they were working on it during the beta for 1.5.205. I haven't checked yet. I literally just got the patch.

They didn't mention ANYTHING in the patch notes except fixing the in-game mod menu.
But so far, ALL of the containers I've been looting on a regular basis haven't respawned ANYTHING, I used to be able to just leave the cell and come back, and all containers would just respawn items.
Rizzly May 31, 2016 @ 5:19pm 
Does this bug you say have to do anything with enemies cell respawns? I am level 115 and my game is a true wasteland...Everything has never respawned except for random encounters
Last edited by Rizzly; May 31, 2016 @ 5:20pm
Spocks Toupee May 31, 2016 @ 6:15pm 
Originally posted by Rizzly:
Does this bug you say have to do anything with enemies cell respawns? I am level 115 and my game is a true wasteland...Everything has never respawned except for random encounters

No, I'm talking containers endlessly respawning items, Power Armor restting etc.

I just got a set of power armor and stripped off all the pieces, I'm going to fast travel somewhere and come back.
If the cell reset bug hasn't been fixed, then I should come back to a full set of power armor with all the pieces back on it.
If it HAS been fixed, I should come back to just a stripped frame
Spocks Toupee May 31, 2016 @ 6:27pm 
Fast traveled from Sanctuary to Starlight Drive-in and came back to an empty power armor frame, which means the cell didn't reset and reset the power armor.
Bored Peon May 31, 2016 @ 6:40pm 
I have noticed if you build a container in a settlement and leave it empty, at some point some stuff gets thrown into it.

However I have not had a single container in a settlement reset that had items in it. I know non-settlement cells will reset non-workbench type containers. I stuffed some crap into the medkit at Bedford Station while I carried stuff to my settlement. When I came back the cell reset wiht a respawn and the stuff in the continaer was gone. Yet if you leave the crap on the ground it stays, go figure, lol.
Vinnie Mack Jun 1, 2016 @ 11:22am 
Originally posted by Rizzly:
Does this bug you say have to do anything with enemies cell respawns? I am level 115 and my game is a true wasteland...Everything has never respawned except for random encounters
this is what i want: to clear out the wasteland, build settlements, eliminated undesirable factions, and then quit the game and start a new character to do the same thing over again, but with different criteria the second time around.
Ͽ҈҉Ͼ Jun 1, 2016 @ 11:36am 
Probably not fixed. Having items out in the open has never been reliable in these games, even for cells that don't reset.

The issue comes not from the cells resetting, but because the item IDs are not flagged as persistent (since items created in world, not placed in the CK or GECK do not have a fixed ID). Since the ID is not flagged as persistent, the game may re-assign that ID to another thing which has just been spawned, or just cleaned up as part of a process to free up memory. This is why, in the short term, it's not much of a problem, but in the long term it can still occur, especially in cases where you are continuously needing new things spawned... such as building or exploring areas that were recently respawned.
Bored Peon Jun 1, 2016 @ 12:07pm 
Originally posted by 漂泊者:
The issue comes not from the cells resetting, but because the item IDs are not flagged as persistent (since items created in world, not placed in the CK or GECK do not have a fixed ID). Since the ID is not flagged as persistent, the game may re-assign that ID to another thing which has just been spawned, or just cleaned up as part of a process to free up memory. This is why, in the short term, it's not much of a problem, but in the long term it can still occur, especially in cases where you are continuously needing new things spawned... such as building or exploring areas that were recently respawned.

Good theory, but totally wrong. The reusing id codes is definitely a well thought theory. However you are forgeting people are losing stuff that have unique id codes to the cell reset bugs.

The cell reset bug occurred when people first started making mods that did anything with modding settlements. It did something to the cells the settlements were in to change them from the non-resting type to the standard reseting type. Eventually the modders figured how how to create the mod without it containing the "bug" anymore. So when the bug occured it would literally wipe out the inventory of all containers (including power armor.)

The problem is once your game is infected with the cell reset bug it remains infected. Even if you remove the mod yoour game will still have the cell reset bug. You basically have to flush all your INI and ESM files and revalidate the game in order to remove the issue (then do not install mods that create the cell reset bug.)
Spocks Toupee Jun 1, 2016 @ 12:13pm 
Originally posted by Bored Peon:
The problem is once your game is infected with the cell reset bug it remains infected. Even if you remove the mod yoour game will still have the cell reset bug. You basically have to flush all your INI and ESM files and revalidate the game in order to remove the issue (then do not install mods that create the cell reset bug.)

Bethesda admitted that the cell reset bug was a bug as people WITHOUT mods have experienced it, and Bethesda even said that they are "Working on it".
I was curious if they had fixed it, because in a game where I was getting unlimited items respawning in containers left in sanctuary, they are no longer veritable cornucopias of unlimited ammo, bobby pins, and other random things, and now just stay empty after being looted.

Just like that small cooler at the end of the dock right near Sanctuary.
It used to refill right after looting it, returning to Sanctuary, and turning right around, going back to it and looting it again and again and again.

Now it stays empty.
Spocks Toupee Jun 1, 2016 @ 12:16pm 
I also got a set of power armor last night, brought it back to Sanctuary, and stripped off all the pieces.
Then I went to Starlight Drive-in to do some building there, when I got back, the power armor was still just a frame, with the cell reset bug, the power armor should've reset and I would've come back to a full suit of power armor again.
Last edited by Spocks Toupee; Jun 1, 2016 @ 12:16pm
Bored Peon Jun 1, 2016 @ 4:00pm 
Originally posted by Spocks Toupee:
Just like that small cooler at the end of the dock right near Sanctuary.
It used to refill right after looting it, returning to Sanctuary, and turning right around, going back to it and looting it again and again and again.

Now it stays empty.

That is a different cell reset bug. Those are areas outside settlements. Bedford Station and Wicked Shipping both have that reset bug. Stuff spawning in empty containers in a settlement is normal behavior.

The cell reset bug you see people complain about losing their power armor to is one that affects settlement cells caused by using buggy settlement mods. Losing all your items in a container because the game overwrote the contents with a new loot spawn for it was the cell reset issue

For example people would bring a X-01 power armor frame to Sanctuary then it would get the cell reset bug and generate new pieces, the problem being the Sanctuary area cells are limited to T-45 power armor for spawns.

Some of the mods also admitted to causing a cell reset bug as a side effect to them editing settlement cells. Spring Cleaning even advertises a newer version that got rid of the cell reset bug for settlements.

The developers most likely took a short cut and only fixed settlement cells.
Ingenium Oct 29, 2016 @ 7:38am 
Find any update / fix to this? Playing a virgin copy of 1.7.22, clean save, still having items respawn when I run back to concords first house near the red rocket!
Spocks Toupee Oct 29, 2016 @ 8:51am 
Originally posted by Ingenium:
Find any update / fix to this? Playing a virgin copy of 1.7.22, clean save, still having items respawn when I run back to concords first house near the red rocket!

That particular cell respawns for some reason
In my current game there are over 30 red bandanas and 30 welding goggles in the dresser
Ingenium Oct 29, 2016 @ 9:05am 
Originally posted by Spocks Toupee:
That particular cell respawns for some reason
In my current game there are over 30 red bandanas and 30 welding goggles in the dresser

The bigger question for me is, what else does the same? I just fired up a brand new formated VM and tried it out again, that one house 100% respawns now on 1.7.22. If I had some way of knowing that was the only cell that does this, I'd happly skip that house from now on. What's even more frustrating is that when I install the unoffical patch mod (only), I'm getting other areas with the cell reset bug, mainly, the Ranger Cabin.

I think I'm done for a few months, again, as, last time I started ignoring that house, but, after 20 hours in had items starting to respawn in my main settlement, driving me crazy and questioning if I ever cleared them out in the first place.
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: May 31, 2016 @ 5:05pm
Posts: 22