Fallout 4

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Mechanist won't shut up
I just had a notification of a settlement in trouble. Went there, and this time Rust Devils and their robots were the cultprits. Defeated them, but now I keep hearing the Mechanist's canned message repeating endlessly. Don;t know where it is coming from and cannot seem to make it stop. Not coming from Ada, nor my pip-boy radio, and moving away does not seem to help. Anyone have any idea what is causing this and how to make it stop? I could go back to an earlier save game I suppose but just wondering what the heck is going on.
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Showing 1-15 of 20 comments
wtiger27 Nov 16, 2022 @ 6:14pm 
It is a random announcement. Defeat her later doing the final step of quest line and it will stop.
One of the Eye-bots probably glitched through the surface and follows you. Try to sleep when you hear it in your settlement, it should spawn in above the surface (usually).
Good luck.
Zekiran Nov 16, 2022 @ 7:38pm 
Yeah if you can, find where that noise is the loudest and open the console

tcl

and sweep around under the map until you find it. The eyebots are INCREDIBLY annoying that way.
Bored Peon Nov 16, 2022 @ 7:42pm 
Originally posted by ᕮᗪᗯᗩ®ᗪ¹°¹🍀:
One of the Eye-bots probably glitched through the surface and follows you. Try to sleep when you hear it in your settlement, it should spawn in above the surface (usually).
Good luck.
This is most likely the issue. I had a similar issue at Oberland Station last game. Sleeping or waiting can cause the settlement defense to fail.

With the console:
Save your game.
Open the console and type TCL which toggles clipping off and lets you pass through objects.
Now run under the ground and see where it is.
Kill it.
Open console again and use TCL to toggle clipping back off.

Without the console:
Try going far away save and exit the game.
Loading the game back up may bump the mob to the surface.
BradtheBarbarian Nov 17, 2022 @ 6:07am 
Originally posted by wtiger27:
It is a random announcement. Defeat her later doing the final step of quest line and it will stop.
I don't want to wait until then. It's already driving me nuts and I haven't even done the first stage of Ada's quest at this point yet.
BradtheBarbarian Nov 17, 2022 @ 6:08am 
Originally posted by Zekiran:
Yeah if you can, find where that noise is the loudest and open the console

tcl

and sweep around under the map until you find it. The eyebots are INCREDIBLY annoying that way.
It doesn't change though; it must be moving with me. It's so loud and consistent I thought it was my own Pip-boy radio at first, but it isn't.
BradtheBarbarian Nov 17, 2022 @ 6:11am 
Originally posted by Bored Peon:
Originally posted by ᕮᗪᗯᗩ®ᗪ¹°¹🍀:
One of the Eye-bots probably glitched through the surface and follows you. Try to sleep when you hear it in your settlement, it should spawn in above the surface (usually).
Good luck.
This is most likely the issue. I had a similar issue at Oberland Station last game. Sleeping or waiting can cause the settlement defense to fail.

With the console:
Save your game.
Open the console and type TCL which toggles clipping off and lets you pass through objects.
Now run under the ground and see where it is.
Kill it.
Open console again and use TCL to toggle clipping back off.

Without the console:
Try going far away save and exit the game.
Loading the game back up may bump the mob to the surface.
Already saved the settlement, so I don't know why any of the things would survive to follow me and not even try to attack.
I'll try saving to just before I went to the settlement in hopes the problem will go away or maybe even spawn a different enemy than the Rust Devils. I was already calling it a night when this happened anyway.
BradtheBarbarian Nov 17, 2022 @ 4:15pm 
Thanks to everyone for their suggestions. Fortunately, saving to a earlier point just prior to when I went to the settlement solved the entire problem. I didn;t think it would be simple, but it was after all. (sheepish grin)
Zekiran Nov 17, 2022 @ 5:37pm 
Nah that's pretty much "kick it a couple times to make it shape up". It works, that's how bethesda saves do :D
BradtheBarbarian Nov 25, 2022 @ 8:06am 
Originally posted by Zekiran:
Nah that's pretty much "kick it a couple times to make it shape up". It works, that's how bethesda saves do :D
True. I was just curious if anyone knew why this glitch was happening. But I guess "because it's a Bethesda game" is all the answer I can realistically expect. :-)
Bored Peon Nov 25, 2022 @ 8:08am 
Originally posted by BradtheBarbarian:
Originally posted by Zekiran:
Nah that's pretty much "kick it a couple times to make it shape up". It works, that's how bethesda saves do :D
True. I was just curious if anyone knew why this glitch was happening. But I guess "because it's a Bethesda game" is all the answer I can realistically expect. :-)
No really. Bethesda is not the only game company that has mobs that spawn in walls or underground. It is a bug bound to happen someone in the game.
Last edited by Bored Peon; Nov 25, 2022 @ 8:08am
BradtheBarbarian Nov 25, 2022 @ 8:20am 
Originally posted by Bored Peon:
Originally posted by BradtheBarbarian:
True. I was just curious if anyone knew why this glitch was happening. But I guess "because it's a Bethesda game" is all the answer I can realistically expect. :-)
No really. Bethesda is not the only game company that has mobs that spawn in walls or underground. It is a bug bound to happen someone in the game.
Oh. I didn't know. I don't think I have bought a game from outside Bethesda in many years so had no personal experience to go by. I just keep hearing people gripe about how buggy Bethesda games are, it seems to me.
Well, at least until today I haven't bought any non-Bethesda games in years. Just bought Borderlands 2 and 3, which I hear is very similar to Fallout 3 and New Vegas and are highly rated. Bit of a noob when it comes to these things.
Bored Peon Nov 25, 2022 @ 8:29am 
Originally posted by BradtheBarbarian:
Originally posted by Bored Peon:
No really. Bethesda is not the only game company that has mobs that spawn in walls or underground. It is a bug bound to happen someone in the game.
Oh. I didn't know. I don't think I have bought a game from outside Bethesda in many years so had no personal experience to go by. I just keep hearing people gripe about how buggy Bethesda games are, it seems to me.
Well, at least until today I haven't bought any non-Bethesda games in years. Just bought Borderlands 2 and 3, which I hear is very similar to Fallout 3 and New Vegas and are highly rated. Bit of a noob when it comes to these things.
Basically what happens is the game engine says "spawn six mobs here."
Then the collision detection for those mobs end up pushing a mob out of bounds.
It is bound to happen because no game is prefect at this.
BradtheBarbarian Nov 25, 2022 @ 9:08am 
Part of what was confusing to me though was that I got the notification that I successfully defended the settlement; indicating no enemies left. But I guess even the game couldn't find an eyebot that had spawned below the ground. :-) But it did seem to me I had fewer enemies to fight than usual that time around. I had simply thought the numerous turrents I obsessively set up in each settlement (they may not prevent attacks but they sure help when attacks do occur - including showing me what direction foes can be found) quickly dispatched them out of my sight or something, but apparently not.
Playzr 🐵 Nov 25, 2022 @ 9:58am 
I don't suppose, rather than an eyebot following you around underground, that it could instead be a sound glitch and the game didn't stop the sound, and saving the game saves the sounds that are playing. Because if that's the case then maybe a certain console command would stop all sounds. I would also consider using a teleportation command to place you in some debug room then teleport back and see if that fixes it.
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Date Posted: Nov 16, 2022 @ 5:37pm
Posts: 20