Fallout 4

Fallout 4

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Coldsnaps Oct 6, 2016 @ 2:33pm
How to get into Fallout 4?
I've played Fallout 3 and New Vegas maybe 3000 or so total hours (a lot for me) on PC and Xbox, yet I can't seem to get into Fallout 4. I've tried both the regular game and survival yet after a few hours in a playthrough I lose interest. That said I think the game is really really good but something seems off, always a small thing turns me off at some point.

So yeah, any ideas on what to do? Character builds, RP styles, mods to make the game more interesting, difficult, or risky? Thanks, just kind of rambling.

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PanicButton Oct 6, 2016 @ 2:43pm 
Originally posted by Coldsnaps:
I've played Fallout 3 and New Vegas maybe 3000 or so total hours (a lot for me) on PC and Xbox, yet I can't seem to get into Fallout 4. I've tried both the regular game and survival yet after a few hours in a playthrough I lose interest. That said I think the game is really really good but something seems off, always a small thing turns me off at some point.

So yeah, any ideas on what to do? Character builds, RP styles, mods to make the game more interesting, difficult, or risky? Thanks, just kind of rambling.
The best thing about FO4 is the world. The map is smaller than before, but don't let that fool you. It's densely packed, especially the downtown area.

Sadly most quests are not as interesting, but there are a few good ones. I made a thread about spoiler free POIs and interesting quests....will find it, and post it in a minute.

RPing has been dumbed down too. Less conversation options, you can't play an evil character, or a dum one (which was a staple of the old games) You can try a sneaky melee character, or a glass cannon. These should make things a little more interesting. I was really excited about survival difficulty, but it turned out to be more of a chore than anything else.

Can't help you with the mods, since I only use graphical mods, nothing that impacts gameplay.
PanicButton Oct 6, 2016 @ 2:46pm 
Here's the thread I mentioned. THese quests/places stand out from the usual crap :) https://steamcommunity.com/app/377160/discussions/0/361798516956507956/
TVMAN Oct 6, 2016 @ 2:51pm 
Why force yourself to play a game you don't like? If you're not interested in it, then you're not interested. It's just a video game, and there's plenty more out there.
Coldsnaps Oct 6, 2016 @ 2:53pm 
Originally posted by PanicButton:
Here's the thread I mentioned. THese quests/places stand out from the usual crap :) https://steamcommunity.com/app/377160/discussions/0/361798516956507956/
Thank you friend, I'll look into these. One of my problems I suppose is that I didn't stray too far from the starting areas.
Coldsnaps Oct 6, 2016 @ 2:54pm 
Originally posted by TVMAN:
Why force yourself to play a game you don't like? If you're not interested in it, then you're not interested. It's just a video game, and there's plenty more out there.
That's the issue. I actually like Fallout 4, small things seem to pop up that took me out of it is all.
Originally posted by PanicButton:
Originally posted by Coldsnaps:
I've played Fallout 3 and New Vegas maybe 3000 or so total hours (a lot for me) on PC and Xbox, yet I can't seem to get into Fallout 4. I've tried both the regular game and survival yet after a few hours in a playthrough I lose interest. That said I think the game is really really good but something seems off, always a small thing turns me off at some point.

So yeah, any ideas on what to do? Character builds, RP styles, mods to make the game more interesting, difficult, or risky? Thanks, just kind of rambling.
The best thing about FO4 is the world. The map is smaller than before, but don't let that fool you. It's densely packed, especially the downtown area.

Incorrect. The Map is around 40% Larger than Fallout 3, 70% larger than Fallout: New Vegas and 75% the size of Skyrim. (So 25% smaller than Skyrim)

People forget, Fallout 3 and New Vegas has huge swaths of land that were blocked by invisible walls. Most of DC in Fallout 3, and almost half the map in New Vegas (All of the Area east of the Colorodo River, as well as a large amount of border territory between the map end, and the game boundary)


PanicButton Oct 6, 2016 @ 3:03pm 
Originally posted by Hobo Misanthropus:
Originally posted by PanicButton:
The best thing about FO4 is the world. The map is smaller than before, but don't let that fool you. It's densely packed, especially the downtown area.

Incorrect. The Map is around 40% Larger than Fallout 3, 70% larger than Fallout: New Vegas and 75% the size of Skyrim. (So 25% smaller than Skyrim)

People forget, Fallout 3 and New Vegas has huge swaths of land that were blocked by invisible walls. Most of DC in Fallout 3, and almost half the map in New Vegas (All of the Area east of the Colorodo River, as well as a large amount of border territory between the map end, and the game boundary)
Anyway, one of the critisisms the game got was that the size was a step back from skyrim. Which may be true for the actual size, but not true for the content.
Coldsnaps Oct 6, 2016 @ 3:04pm 
Ah, either way the maps of all the games have their charm.
PanicButton Oct 6, 2016 @ 3:06pm 
Originally posted by Coldsnaps:
Ah, either way the maps of all the games have their charm.
I'm actually pissed off at Bethesda because they moved the game location away from the west coast, where it has its roots...I tend to say that FO4 is a good game, just not a good fallout game :D
Last edited by PanicButton; Oct 6, 2016 @ 3:08pm
Originally posted by PanicButton:
Originally posted by Hobo Misanthropus:

Incorrect. The Map is around 40% Larger than Fallout 3, 70% larger than Fallout: New Vegas and 75% the size of Skyrim. (So 25% smaller than Skyrim)

People forget, Fallout 3 and New Vegas has huge swaths of land that were blocked by invisible walls. Most of DC in Fallout 3, and almost half the map in New Vegas (All of the Area east of the Colorodo River, as well as a large amount of border territory between the map end, and the game boundary)
Anyway, one of the critisisms the game got was that the size was a step back from skyrim. Which may be true for the actual size, but not true for the content.

I personally believe Skyrim was 1/3 the size it needed to be, and Fallout 4 is half the size it needs to be. So I'm not exactly trying to say "It's big enough" because, (Especially in the case of Skyrim) you're trying to capture the scope of a Nation or City in the scale of 20KM.

Sadly, when operating on this level, Procedural assistance seems like a necessary evil. They used it with Oblivion, which honestly, I didnt' think the World itself was all that bad for it. What was bad about Oblivion in regards to the World, was how even with hand-made dungeons, 99.999% of them all felt the same.

Originally posted by PanicButton:
Originally posted by Coldsnaps:
Ah, either way the maps of all the games have their charm.
I'm actually pissed off at Bethesda because they moved the game location away from the west coast, where it has its roots...I tend to say that FO4 is a good game, just not a good fallout game :D

Which is an incredibly stupid and pretentious argument. Let's be real, you're just trying to say "It didn't meet my expectations" in a way that doesn't make you seem like a self-serving entitled whiner.

Last edited by Hobo Misanthropus; Oct 6, 2016 @ 3:10pm
Coldsnaps Oct 6, 2016 @ 3:10pm 
Anyway, as for what I was asking about, are there any mods that might help? One of my issues was the lack of danger in the game. For example, first time play survival I saw trashcan Carla get ambushed by raiders and neither she nor her brahmin actually died. That at it seems settlers can't be killed either, at least not by enemies.
Originally posted by Coldsnaps:
Anyway, as for what I was asking about, are there any mods that might help? One of my issues was the lack of danger in the game. For example, first time play survival I saw trashcan Carla get ambushed by raiders and neither she nor her brahmin actually died. That at it seems settlers can't be killed either, at least not by enemies.

Yeah, there's mods that let everyone die.

You'll immediately regret the decision when all your quest essential NPCs get killed by random events.

Let me tell you a little something about game design.

When you make a game, you create an implicit contract that the player is the center-of-the-world. In an agency driven experience like gaming, there's just no escaping that fact. Because of this, the idea that NPCS (especially unique or essential NPCS like Merchants or Quest dispensers) can be killed outside of the player's control is an avoid-at-all-costs circumstance.

Now, expendable NPCS like "Settler" should be fair game, and I am kind of baffled at the decision to grant them "Protected" (But not immortal) status, since as far as any player is concerned, an unnamed Settler is just a renewable resource.

Named NPCs should be protected though. I think a happy middle ground for "Protected" NPC status would be something like in Survival mode, where an NPC goes down, and stays down unless you give them a stimpak, in the case of NPCs, they die if you leave them down for too long/leave the area. That way the player retains agency, but at least some manner of cost and consequence is associated with the tension in battle.
Last edited by Hobo Misanthropus; Oct 6, 2016 @ 3:17pm
Coldsnaps Oct 6, 2016 @ 3:13pm 
Originally posted by Hobo Misanthropus:
Originally posted by Coldsnaps:
Anyway, as for what I was asking about, are there any mods that might help? One of my issues was the lack of danger in the game. For example, first time play survival I saw trashcan Carla get ambushed by raiders and neither she nor her brahmin actually died. That at it seems settlers can't be killed either, at least not by enemies.

Yeah, there's mods that let everyone die.

You'll immediately regret the decision when all your quest essential NPCs get killed by random events.
This, that's my problem. Minor characters should be able to die, not quest givers. I'll give them credit though, the weapons in Fallout 4 are mind blowing.
Originally posted by Coldsnaps:
Originally posted by Hobo Misanthropus:

Yeah, there's mods that let everyone die.

You'll immediately regret the decision when all your quest essential NPCs get killed by random events.
This, that's my problem. Minor characters should be able to die, not quest givers. I'll give them credit though, the weapons in Fallout 4 are mind blowing.

I edited my previous post basically agreeing with you on all important points.
PanicButton Oct 6, 2016 @ 3:18pm 
Originally posted by Coldsnaps:
Originally posted by Hobo Misanthropus:

Yeah, there's mods that let everyone die.

You'll immediately regret the decision when all your quest essential NPCs get killed by random events.
This, that's my problem. Minor characters should be able to die, not quest givers. I'll give them credit though, the weapons in Fallout 4 are mind blowing.
Anyone who's involved in a quest (meaning, you need him alive to start/progress/finish it) is flagged essential. This is another thing that ruins RP, but with a game this big, I guess it's understandable.

In the old games you could kill anyone. The worst thing that could happen was you missed out on sidequest. Here, you can actually "break" the main questline by killing some essential NPCs.
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Date Posted: Oct 6, 2016 @ 2:33pm
Posts: 27