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Strength gives +10% damage per point, as far as I'm aware, but I'd have to check on how that mixes with other multipliers like Iron Fist. Strength is still highly desirable either way.
If you were to avoid strength for unarmed however, the best way would probally be to use VATS heavily, with the idea of minimal AP use, maximum AP and crit filling. Rather than str and end, it would be agility and luck. The idea thus ends up, unarmed=mimimizing AP use, agility, maximizes total AP, and then luck relevant skills to keep crits filled faster. Theoretically, (and with some luck) you could get the non stop VATS and crit.
For what you want thou, strength and endurance is definately the focus.
I guess i ll start with 9 then, i ll pick rooted but im probably be jumping around and running like crazy, i wanted that kind of fightstyle for roleplaying purposes, but i think it might work to just have a backup style just in case.
And 10% its way too much to avoid, i could avoid 5% but 10 is a ton of dmg, thanks for the info.
Now that i know its 10% more dmg per str point then im certainly going for 9 at start, i didnt want the typical vats crit build, makes the game not only absurdly easy but also takes away the "action" part of the combat, for me VATS was allways an immersion breaker, but i ll try a sniper scientist at some point just to use vats and give it a meaning (kind of..)