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So just take em to nearest trader and trade it for either caps or some other item.
(Only ballistic fiber is harder to find.)
Best source is gold watches... You can find them semi-commonly if you look hard enough, but still not common enough to consider selling...
Yeah, also true... But, given there are plenty of other items that can easily be sold in their place, I personally would rather not sell gold, as I can gaurantee when I need it, I'll be otherwise running short...
Thats why I buy shipments from traders, and ONLY stock up on filtered water at 1 settlement to trade for it, it cuts down on the junk stored at the settlement
Root Cellar (3bars, does not respawn)
Bridgeway Trust (4bars+watch+16 safes which sometimes have watches/lighters) 7day reset (non-survival)
Bunkerhill (merchant has a gold shipment)
Trader Rylee (level 4 junk merchant; if you set her up in a settlement she has 3x normal junk merchant inventory)
Gold is more common than ballistics fiber, but not by a lot (fiber is way more useful).
(3merchants sell shipments, 2 merchants have 20% chance of selling a shipment, tinker tom can provide 14/shop reset with scrapper rank2)
I make traps for caps, you can go from lv10-100 and never kill anything. You can see by the snapsnot, I will never need caps again.
Fun fact: if you place or remove stacks of more than 65535 you will lose 65535*INT(stacksize/65535) from it.
For some reason item transfer uses a 2byte stack size even though containers aren't limited in that way.