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Повідомити про проблему з перекладом
And yet I've never felt like Far Harbor was ever larger than Shivering isles, unless you're counting the shoreline where there are almost no important locations, secrets, or even loot.
Shivering Isles also had quite a lot more walking in-between more sparsely spaced locations.
I don't believe that simply the number of cells is any true indication of what the size of the actual content is. Cells can be of any size with any amount of dead space in them.
Wha..... what? There's crap all *over* the Far Harbor shoreline. I've even made 'trips' up and down the shoreline *specifically* to screenshot catalog what I found.
Maybe I'm just better at seeing stuff from a distance, i don't know.
I have a feeling that the main issue is with how heavily task-oriented any given player is. FO4 is sandbox galore with a reasonable questline; if the latter is all they're interested in, I suppose it might not be a 'suitable' amount of content for the price and time spent...
as for the size of the game, it is much larger than the map would suggest. The level of detail of interior, underground, and vertical spaces often amazes me. It looks small until you have to travel its length in survival mode. Look at all the spaces found on highway bridges. Or subways. But it is small enough that you aren't going to travel through endless forests to get from place to place. It is nearly perfect size. As we men are always telling ourselves, size doesn't matter if you know how to use your size. And Fallout 4 knows how to use its size. The only complaint for me would be how they underutilized the water space, especially the areas underwater. This is a missed opportunity that I was hoping would be fixed in dlc.
But they'd be cookie-cutter. Every building would be an interior location, which means a worldspace maybe not built from scratch but from a low-level template, but then what? There's an entire world for the devs to code, how many dozens or hundreds of unique interior worlds would need to be cobbled together out of the same set of basic components?
I think that's part of the key to FO4... they didn't overstuff it to the point that scenes are overly repeated. Most places are unique, and even similarities are hard to find unless they're purposeful (subway and railway stations are likely to have the same build, apartments on different floors would probably have identical floorplans, etc).