Fallout 4

Fallout 4

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Shane Sep 25, 2016 @ 5:07pm
wasteland survival guide 9 more meat perk not working
as the title says, anyone know a mod or console command to fix it? i tried removing then readding to no avail, i read on the wiki its bugged on survival but didnt list a fix, any info is appreciated
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Showing 1-11 of 11 comments
H.Honor Sep 25, 2016 @ 5:19pm 
try to remove then add the perk if you know how activate console command on survival and hope it won't bugg that time that or you can use mods to fix it there is no ingame solution then bit cheating
Last edited by H.Honor; Sep 25, 2016 @ 5:19pm
Shane Sep 25, 2016 @ 5:34pm 
Originally posted by H.honor:
try to remove then add the perk if you know how activate console command on survival and hope it won't bugg that time that or you can use mods to fix it there is no ingame solution then bit cheating
i already tried to do that, was in the first post
PowerFulBR Sep 25, 2016 @ 5:51pm 
On my first playthough at a regular difficulty, the perk didn't work. On my other two playthroughs on survival difficulty, the perk worked fine. Im glad it worked because it makes a difference on survival, not too much on other difficulties, so I didnt bother.
casualsailor Sep 25, 2016 @ 5:53pm 
Not every animal drops double meat. Radstags and Dogs do. But if i remember correctly Mutant Hounds and bloatflys do not.
PowerFulBR Sep 25, 2016 @ 6:30pm 
Every animal drops double meat except when there is a gland. Like bloodbugs and boatflies. Cave crickets drop double meat though, even having a gland sometimes.
Alucard † Sep 25, 2016 @ 6:40pm 
Originally posted by PowerFulBR:
Every animal drops double meat except when there is a gland. Like bloodbugs and boatflies. Cave crickets drop double meat though, even having a gland sometimes.

Not every
Molerats don't drop double meat regardless of having the perk or not its always single meat piece (might be a overlook)

also
creatures that never drop meat or very rarely drop it (mirelurk hatchling, low level bloodbugs for example) drop meat regulary with this perk
Last edited by Alucard †; Sep 25, 2016 @ 6:45pm
DaN Jun 22, 2018 @ 11:56am 
I had the same issue so I'm replying to this old discussion for others to fix this [BUG]

in game console type: "tfh" enter
then "show ExtraMeatChance" enter
100 is default | 0 is with perk | -100 is the bug!

So to fix bug type:: "set extrameatchance to 0"

As of yet I'm unable to find the cause of this bug, if anyone could please post here.
Stardustfire Jun 22, 2018 @ 12:31pm 
its not the perk that is faulty, its just that some animals are exeptions from the doubled loot.
mostly that happens with scripted molerats, and all mutant dogs dont count as wild animlas.
Alucard † Jun 22, 2018 @ 9:59pm 
Originally posted by Stardustfire:
its not the perk that is faulty, its just that some animals are exeptions from the doubled loot.
mostly that happens with scripted molerats, and all mutant dogs dont count as wild animlas.

Bloodbugs LL also have its property set to 1 loot per dead body so they also cant benefit from the perk.

It can be easily fixed for all the animals that are missing the perk related extra loot. Perk works of custom leveled list for animals that should drop extra meat. Add missing LLs to these animals and it works they will drop extra meat when you have the perk. Hunting mod on nexus forgot its name does just that in addition to its other features.
Last edited by Alucard †; Jun 22, 2018 @ 10:01pm
DaN Jun 22, 2018 @ 10:00pm 
Originally posted by Stardustfire:
its not the perk that is faulty, its just that some animals are exeptions from the doubled loot.
mostly that happens with scripted molerats, and all mutant dogs dont count as wild animlas.

You're right. it's not the perk, and you're right there are exceptions, but there does appear to be a bug that changes this value, disabling the meatx2 effect.

Try setting your game to: "set extrameatchance to -100" and see for yourself, because that's the value my game was somehow set to.

whether a mod is the cause or not is another matter, one that requires more testing.
Last edited by DaN; Jun 22, 2018 @ 10:06pm
Alucard † Jun 22, 2018 @ 10:08pm 
Originally posted by DaN:
You're right. it's not the perk, and you're right there are exceptions, but there does appear to be a bug that changes this value, disabling the meatx2 effect.

Try setting your game to: "set extrameatchance to -100" and see for yourself, because that's the value my game was somehow set to.

whether a mod is the cause or not is another matter, one that requires more testing.

You are also right the thing i noticed with Fallout 4 passive perks that use global values they can randomly stop working at any given time only way to fix this is to reapply perk or reset its value. This also can happen with other passive perks :/ this bug also happens in Skyrim too its very rare but its annoying af
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Date Posted: Sep 25, 2016 @ 5:07pm
Posts: 11