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Whoever posted that was trying to make people crash their game.
Try this fix: https://steamcommunity.com/app/377160/discussions/0/496881136898870103/
It's a DXGI that improves the frame pacing by taking advantage of Windows 10 features. It also improves texture caching.
Also use this launcher from the nexus to tweak your ini files:
http://www.nexusmods.com/fallout4/mods/102/?
Those ones are fine, though I'm not sure they make much of a difference.
iPreloadSizeLimit is how much data is loaded before aproaching a cell, doesn't do much besides making load times a bit shorter
iNumHWThreads are your CPU Cores total, including logical cores
This.
Increasing uGridsToLoad was a big fad in Skyrim when people discovered it can increase draw distance, but that's not all it does. It also affects script loading distance, and increasing that causes all sorts of issues with events, as well as crashing. Stamping out the habit of people messing with uGrids was very difficult until DynDoLOD was released as a properly working alternative for increased view distance. Now, people who weren't with Skyrim long enough to know about these problems and only played during the fad are trying to mess with Fallout 4's ugrids.
Don't do it. It's a bad idea.
Increasing the cell buffer is a good idea, on the other hand. Preloading cells into the buffer can help with objects being loaded in tremendously, especially for players who don't have SSD. I've been playing with Cell Buffer = 64 (and a proportionately increased ipreloadsizelimit) without problems and it helped a LOT with my object pop-in.
Another good thing to tweak are the texture load distances:
bForceUpdateDiffuseOnly=0 -- (default is 1)
iTextureUpgradeDistance1=2400 -- (default is 1200)
iTextureUpgradeDistance0=1200 -- (default is 600)
iTextureDegradeDistance1=3000 -- (default is 1500)
iTextureDegradeDistance0=1600 -- (default is 800)
Using double values like above, or even triple values like I use, can also reduce the texture load, increase average texture sharpness and reduce texture pop-in because the game doesn't run into detail switching distances quite as easily.
The third big thing is shadows. They are badly optimized in the game, and static shadow distances means either poor general quality or the occasional poor fps. I very highly recommend the Shadow Boost mod to remedy this issue and get good quality together with more stable fps using dynamic shadow quality:
http://www.nexusmods.com/fallout4/mods/1822/?
And iNumHWThreads is the amount of cores the game will use right? Is it ok to put this at 8?
Another good thing to tweak are the texture load distances:
bForceUpdateDiffuseOnly=0 -- (default is 1)
iTextureUpgradeDistance1=2400 -- (default is 1200)
iTextureUpgradeDistance0=1200 -- (default is 600)
iTextureDegradeDistance1=3000 -- (default is 1500)
iTextureDegradeDistance0=1600 -- (default is 800)
I don't have any of these settings in my ini files where do i put them?
Easy way to tell how high it's safe to set iNumHWThreads is to open up the Windows Task Manager, go to the Performance tab and look at how many boxes are displayed in the CPU Usage History. Some people have been saying that a value higher than 4 doesn't work in Fallout 4, but I'm not sure I buy that. It did help in Skyrim. I've been playing with 8, and if nothing else I can confirm that it's safe to use.
General section of Fallout4.ini
Nah. Just backup your configs if you're worried.