Fallout 4

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Traveler Sep 24, 2016 @ 12:02am
Raider settlements?
So I got the eight settlements for Shank and the misilanious quest to take them is shown as complete. But then what? I'd have thought I get a message to talk to Gage or the faction leaders, but there's nothing?

Is something suposed to happen, or was it just a grind?
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Showing 1-15 of 16 comments
From what I've read it's just a grind in order to get the tribute chest :|
Traveler Nov 19, 2016 @ 10:20pm 
Originally posted by rolandohenriquezvelasquez:
From what I've read it's just a grind in order to get the tribute chest :|


Yep. I was so rich by that point that I didn't care in the least about the chest.
Originally posted by Traveler:
Originally posted by rolandohenriquezvelasquez:
From what I've read it's just a grind in order to get the tribute chest :|


Yep. I was so rich by that point that I didn't care in the least about the chest.
I don't doubt it. All that time it must've taken to build up 8 settlements. They must have sent so many caps to Fizztop
CellNav Nov 20, 2016 @ 8:15am 
Don't forget that there's a different craftable "tribute chest" that unlocks after you get the 8. That chest can be built at every raider outpost ... That chest spawns loot daily with a slight chance to spawn a ledgendary item, and that item spawns after 30 days for sure if it hadn't spawned yet.
Originally posted by CellNav:
Don't forget that there's a different craftable "tribute chest" that unlocks after you get the 8. That chest can be built at every raider outpost ... That chest spawns loot daily with a slight chance to spawn a ledgendary item, and that item spawns after 30 days for sure if it hadn't spawned yet.
We didn't forget. Traveler was just upset that aside from the chest(with 5% probability to spawn a legendary) there isn't a ton of reward for giving them 8 settlements
CellNav Nov 20, 2016 @ 9:50am 
Originally posted by rolandohenriquezvelasquez:
Originally posted by CellNav:
Don't forget that there's a different craftable "tribute chest" that unlocks after you get the 8. That chest can be built at every raider outpost ... That chest spawns loot daily with a slight chance to spawn a ledgendary item, and that item spawns after 30 days for sure if it hadn't spawned yet.
We didn't forget. Traveler was just upset that aside from the chest(with 5% probability to spawn a legendary) there isn't a ton of reward for giving them 8 settlements

Yeah, I can see now we're looking for activity rewards perhaps, instead of material rewards, which is plentiful. When it's all said and done, it's the players imagination that might continue with further rewards, even in the term of mods for that matter.

Perhaps off topic, but I'm on my second playthrough with all the DLC's ... I'm running one mod with a Synth Factory and going to convert Vault 88 into a suedo Institute. Make copies of the gang leaders and a few members and some other characters and basically convert the Common Wealth as my new "imagination goal". In the end, the "synths" I create will just be "Ghosts of Christmas Past" ... things I have done and perhaps regret doing.
Originally posted by CellNav:
Originally posted by rolandohenriquezvelasquez:
We didn't forget. Traveler was just upset that aside from the chest(with 5% probability to spawn a legendary) there isn't a ton of reward for giving them 8 settlements

Yeah, I can see now we're looking for activity rewards perhaps, instead of material rewards, which is plentiful. When it's all said and done, it's the players imagination that might continue with further rewards, even in the term of mods for that matter.

Perhaps off topic, but I'm on my second playthrough with all the DLC's ... I'm running one mod with a Synth Factory and going to convert Vault 88 into a suedo Institute. Make copies of the gang leaders and a few members and some other characters and basically convert the Common Wealth as my new "imagination goal". In the end, the "synths" I create will just be "Ghosts of Christmas Past" ... things I have done and perhaps regret doing.
Keep me posted on your milestones with that. Or add and message me. I'm thinking of doing something similar as far as imagination and your brand of it is likely going to spark ideas.
jje Nov 20, 2016 @ 11:47am 
Originally posted by CellNav:
Originally posted by rolandohenriquezvelasquez:
We didn't forget. Traveler was just upset that aside from the chest(with 5% probability to spawn a legendary) there isn't a ton of reward for giving them 8 settlements

Yeah, I can see now we're looking for activity rewards perhaps, instead of material rewards, which is plentiful. When it's all said and done, it's the players imagination that might continue with further rewards, even in the term of mods for that matter.

Perhaps off topic, but I'm on my second playthrough with all the DLC's ... I'm running one mod with a Synth Factory and going to convert Vault 88 into a suedo Institute. Make copies of the gang leaders and a few members and some other characters and basically convert the Common Wealth as my new "imagination goal". In the end, the "synths" I create will just be "Ghosts of Christmas Past" ... things I have done and perhaps regret doing.
Sounds great, good luck & have fun.
Traveler Nov 20, 2016 @ 12:24pm 
I should have known better, but I was hoping to lead the Raiders as an actual faction against the BoS ect....
Originally posted by Traveler:
I should have known better, but I was hoping to lead the Raiders as an actual faction against the BoS ect....
You are a legend. I wish I'd thought of giving the BOS the biggest middle finger to the face by killing them with the raiders. Sadly, they're not useful for the main story :(
CellNav Nov 20, 2016 @ 8:45pm 
Originally posted by Traveler:
I should have known better, but I was hoping to lead the Raiders as an actual faction against the BoS ect....

You're not alone in your thoughts there Traveler. No matter how I look at it, most of the stuff in FO4 is a grind that ends on a good note or a bad taste in our mouths ... :/.

Radiers vs BoS ... I like it, but sadly the BoS has nothing to raid besides the airport, then it would be over (ok, maybe raid a BoS tribute settlement perhaps?). It was a shame that the gangs weren't included in the main quest as an alternate ending, that could have been done but just another missed opportunity. (edit note typo, "weren't included" changed in last sentence).
Last edited by CellNav; Nov 20, 2016 @ 9:03pm
DouglasGrave Nov 20, 2016 @ 8:55pm 
Originally posted by ;215439774867625004:
Originally posted by rolandohenriquezvelasquez:
We didn't forget. Traveler was just upset that aside from the chest(with 5% probability to spawn a legendary) there isn't a ton of reward for giving them 8 settlements
Yeah, I can see now we're looking for activity rewards perhaps, instead of material rewards, which is plentiful. When it's all said and done, it's the players imagination that might continue with further rewards, even in the term of mods for that matter.
I sort of got an activity reward from building Tribute chests because there's a CTD bug if an NPC tries to take gear from them.

So when I went to recapture settlements from the raiders, I had to prevent any raider from trying to access the chest to arm themselves, making it like a high-stakes defense game (and a particularly bad one because I'd stripped gear off a lot of the raiders, making them heavily biased toward requipping themselves).
CellNav Nov 20, 2016 @ 9:01pm 
Originally posted by rolandohenriquezvelasquez:
Originally posted by CellNav:
Perhaps off topic, but I'm on my second playthrough with all the DLC's ... I'm running one mod with a Synth Factory and going to convert Vault 88 into a suedo Institute. Make copies of the gang leaders and a few members and some other characters and basically convert the Common Wealth as my new "imagination goal". In the end, the "synths" I create will just be "Ghosts of Christmas Past" ... things I have done and perhaps regret doing.
Keep me posted on your milestones with that. Or add and message me. I'm thinking of doing something similar as far as imagination and your brand of it is likely going to spark ideas.

It might be awhile before I can get the factory up and running since I just started Vault 88 and running around getting things prepped for my goal. The mod that I'm running is one that I found through Bethesda mods (in game) ... It's called "Workshop Synth Production". I made a quick screenshot of the in-game page if it peaks anyones interest (see below).

I've been meaning to find something to build at Vault 88 that would prove usefull in my playthroughs and give me an extra "in-game" project to screw around with. I'll post something later and holler.

But really, I've done NW and it's time to twist it around (in my mind). Sure, Mags and brother William will have a settlement in the CW with their Operators, they just won't live to see it as their synth doubles will be alive and well ... only in body, perhaps in spirit, but definately not in mind and of course not the same voice, but hey, just something to do (for now).

http://steamcommunity.com/sharedfiles/filedetails/?id=803691912
Originally posted by CellNav:
Originally posted by Traveler:
I should have known better, but I was hoping to lead the Raiders as an actual faction against the BoS ect....

You're not alone in your thoughts there Traveler. No matter how I look at it, most of the stuff in FO4 is a grind that ends on a good note or a bad taste in our mouths ... :/.

Radiers vs BoS ... I like it, but sadly the BoS has nothing to raid besides the airport, then it would be over (ok, maybe raid a BoS tribute settlement perhaps?). It was a shame that the gangs weren't included in the main quest as an alternate ending, that could have been done but just another missed opportunity. (edit note typo, "weren't included" changed in last sentence).
Thanks for the typo fix. Yeah, I agree.
CellNav Nov 20, 2016 @ 9:31pm 
Originally posted by DouglasGrave:
I sort of got an activity reward from building Tribute chests because there's a CTD bug if an NPC tries to take gear from them.

So when I went to recapture settlements from the raiders, I had to prevent any raider from trying to access the chest to arm themselves, making it like a high-stakes defense game (and a particularly bad one because I'd stripped gear off a lot of the raiders, making them heavily biased toward requipping themselves).

Yeah, I remember a post awhile back that mentioned that bug with the tribute chest, that was you. Definately something to keep in mind when taking back the outpost. I suppose too late now but I suppose either removing the chest for good measure beforehand or retaking the outpost during bedtime (sandman the raiders in their bed, one by one).

I never checked (in my last game) whether or not I could command my companion to inspect the tribute container to see if they could grab something. That usually told me whether the container was being seen by an NPC as a valid container (as far as I knew).

Again, a good reminder about the tribute chest, thnx Douglas.
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Date Posted: Sep 24, 2016 @ 12:02am
Posts: 16