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Fordítási probléma jelentése
No...Bethesda simply gave you options... YOU didn't think it through...
You've been pissing and moaning about it "breaking" your game, yet it didn't force you to do a damn'd thing... You made that choice...
THERE IS A "GOOD" OPTION, BUT YOU CHOSE NOT TO TAKE IT, FFS...
This entire thread, is little more than people trying to logically explain to you that YOU decided to break your game, by following the full Raider quest line, and that the Raider arc was aimed at new games, or people who didn't care about "breaking" their existing games...
Stop whinging, and take some responsibily for your own actions, FFS...
Wrong, you have almost no choice... And the good Option you mention is the bad Option that takes away almost any Quests from you and turning that DLC into an boring empty additional Area...
Perhaps i should load that Save just prior i taken over the first one and simply take over every single Settlement for one Raider Group, then only two Settlements would be left with essentials and then i set Preston to non-essential and kill him and then i exterminate those damn Minute Man crap Faction... And for farming and Supply Lines i build and use Robots... That way it at least makes some Sense... But honestly i have enough from Fallout 4 now, time to move on now and that DLC has exactly achieved that, the Feeling that the Game is over for good now...
Wrong... You have the choice to aid the raiders, or not... You chose the wrong option...
Yeah and that Option is to kill all... If you do you are left with an empty boring place with nothing but a Market with Slaves still wearing the Collar because not even this Option was thinked trough... You also will miss almost all Quests because that DLC was made for the other Option... Your Option is the cheap shortcut to end Option only... Also no way to get Settlements in Nuka World either without heavy Mod usage...
Yeah ok, but you need a already well builded and leveled Toon to even go to Nuka World, so obviously there will be some Settlements already... But yeah...
Also strange that with one of the later DLC you can build such Things and command Settlers in:
http://steamcommunity.com/sharedfiles/filedetails/?id=768233979
Nice isn' it and so i can also punish Settlers that inhabit my Settlements like this for whatever Reason, but can't enslave them with Collars to force them to farm in Raider Outposts... But ohh well there are so many Things tacked on without any real purpose... I mean that Thing in the Screenshot i made is what i would do with slaves that don't well-behave but with settlers?
also if: there are turrets there then that is the problem. After destroying them they still have 1 hp so they can be repaired or whatever reason. I would suggest using a console command to really delete those turrets so you can reclaim the settlement.
(or store the turrets before you start the mission open season)
Your logic doesn't change what i'm saying.
Also some People have now the Problem that he turned hostile and begins to attack you on sight in your own Settlements, without the possiblity to kill him for good, hilarious and because it happened on Consoles there is no way to set him non-essential manually...
https://www.youtube.com/watch?v=Yemtkc1xdQs
Somehow the Nuka World DLC Message is, the whole Mainstory doesn't matter, all that Settlement building shtako you done for a whole Year doesn't matter, nothing matters at all... The second Message is, that was the last DLC and it's Game Over and so nothing matters anyway...
Well, i'm not alone with that conclusion, so whatever, for me this conlusion match perfectly... And there are even Discussion about how Bethesda ♥♥♥♥♥♥ it up...
Apparently the Nuka World Team wasn't even allowed to break the Main Story up like this with any Quests there, but well they did... And releasing that DLC after a Year and as the last one, well, i really can't come to another conclusion...
Also for the ones saying it's for new Players, you need to be Level 30 to actually go to Nuka World, so it's not really intended for new Players...
And the so called Good-Option is actually the bad one in that DLC, because the whole DLC is made for becoming a Raider, if you don't you simply have to kill all there and that's it... And you can't even free the Slaves from their Collars there after killing everything...
That alternate Route wasn't done right, they probably finished the first Route and then suddenly not knowed what to do if People really don't want to be Raiders...
what has releasing a DLC after a year and being the last one have to do with anything? that's not an argument for anything.
You don't actually have to be level 30. You can go before hand but it's not advised.
So you are complaining that you can't be good in this very 'evil' based raider DLC that most people wanted so they could actually be 'bad'?
There isn't really anything to do once all the raiders are done. The traders only wan't to trade. They don't want to endager themselves exploring the park.
I've laid out the logic behind it, which is solid.
But you keep falling back to the same arguement "I built it", I won't bother repeating myself, but this isn't a problem with the game or developer, it's with the player.