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Which means only the player can kill them
Example;
http://steamcommunity.com/sharedfiles/filedetails/?id=762730529
Doesn't explain lack of settlers, they shouldn't vanish after an attack, only equipment is supposed to be damaged.
Maybe a patch added a higher chance to loose someone to make it more ''urgent'' to go help your settlements, i do not know.
And if settler are immune to gruesome death by fall damage, then i can continue my work on New Arefu with peace in mind.
But after taking a look at the neighborhood, i think its false advertisement to a point. You have a super mutant camp to the south, the forged holed up to the north, a gunner base to the north-east and to the east is the sea,so mirelurks...
but hey, at least you not trusting cannibal to watch over you during the night....
If you lose a settler in an attack i think the game give you a new one very quickly. Its about your stats.
http://steamcommunity.com/sharedfiles/filedetails/?id=764819100
I guess the ones working on scavenging station are more at risk of falling down since they wander everywhere and the shopkeeper are more safe because they stay idle in a corner on their shop table.
But judging by how fast deacon get up top when i leave the construction mode, i guess other npc would have no problem using my staircase tower to go up and down. (unless during a panic a.k.a. raider attack, then i'm not sure...)