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The reason not to do it is you will have your favorite's perk and then it is just chance on which of the other stays and give you their perk. Instead of deciding which perks you want and assigning that way.
Up to the last outpost, if one group has more than the two others then they're at the top and loyal to you.
The group with the second most stays loyal to you.
The group with the least most turns on you.
And Kingdoms give more points than outposts
So let's say you give The disciples two parks, The Pack one park, and The Operators NONE
Now we're on to the outposts, even if you gave all of them to they'll still turn since they'll have the last amount of points regardless of their amount of outposts.
@OP, if a group has none I'm pretty sure they DO turn on you, never tried this before but it interests me.
Well, if I was leader of a gang that got screwed, I'd rebel against the boss, too. Because raiders don't give a crap about authority, anyway, and won't give it free reign to do whatever it wants just because.
Raiders might be brutal, but they're just as brutal towards their leaders as they are towards others. Shades of the Celtic practice of killing their kings every few years. If you're found not fit to lead, you will be deposed one way or another. And yes, people get bored of the same leader over time - Trudeau II here is just a matter of younger generations forgetting the ugly face of his father.
Yeah, that is what I wrote.
On the 2 receiving zero, IGN's review said "I gave everything to the animalistic Pack gang, but suffered no consequences. One of the gangs eventually turned on me and forced a shootout, but it appears to be an inevitable event - the other raider leaders remarked the traitor had rebelled because I’d given the other two gangs more than hers, despite two of the three getting nothing at all."
You can stop reading at IGN.