Fallout 4

Fallout 4

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Wurm65 Sep 11, 2016 @ 4:31pm
Question regarding the 3 raider factions in nuka world, Possible Spoilers
I was wondering if you could give the entire park and three settlements to just one group and then have two groups go renegade on you before going to the Power Station instead of just one?

If so it would make things more challenging and at the same time make it easier to control things in the end.

Anyone done this who can give their feedback on it?
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Showing 1-8 of 8 comments
badchad71 Sep 11, 2016 @ 5:55pm 
I haven't done this, sorry. From what I have read, assigning 3,1,1 or even 5,0,0 it is a coin flip as to which (of the mad ones) will turn on you.

The reason not to do it is you will have your favorite's perk and then it is just chance on which of the other stays and give you their perk. Instead of deciding which perks you want and assigning that way.
Yhwach Sep 11, 2016 @ 5:59pm 
Originally posted by badchad71:
I haven't done this, sorry. From what I have read, assigning 3,1,1 or even 5,0,0 it is a coin flip as to which (of the mad ones) will turn on you.

The reason not to do it is you will have your favorite's perk and then it is just chance on which of the other stays and give you their perk. Instead of deciding which perks you want and assigning that way.
What matters is the total.
Up to the last outpost, if one group has more than the two others then they're at the top and loyal to you.
The group with the second most stays loyal to you.
The group with the least most turns on you.
And Kingdoms give more points than outposts

So let's say you give The disciples two parks, The Pack one park, and The Operators NONE
Now we're on to the outposts, even if you gave all of them to they'll still turn since they'll have the last amount of points regardless of their amount of outposts.


@OP, if a group has none I'm pretty sure they DO turn on you, never tried this before but it interests me.
Last edited by Yhwach; Sep 11, 2016 @ 6:00pm
Haunt Fox Sep 11, 2016 @ 6:02pm 
Originally posted by Scarecrow:
Originally posted by badchad71:
I haven't done this, sorry. From what I have read, assigning 3,1,1 or even 5,0,0 it is a coin flip as to which (of the mad ones) will turn on you.

The reason not to do it is you will have your favorite's perk and then it is just chance on which of the other stays and give you their perk. Instead of deciding which perks you want and assigning that way.
What matters is the total.
Up to the last outpost, if one group has more than the two others then they're at the top and loyal to you.
The group with the second most stays loyal to you.
The group with the least most turns on you.


@OP, if a group has none I'm pretty sure they DO turn on you, never tried this before but it interests me.


Well, if I was leader of a gang that got screwed, I'd rebel against the boss, too. Because raiders don't give a crap about authority, anyway, and won't give it free reign to do whatever it wants just because.

Raiders might be brutal, but they're just as brutal towards their leaders as they are towards others. Shades of the Celtic practice of killing their kings every few years. If you're found not fit to lead, you will be deposed one way or another. And yes, people get bored of the same leader over time - Trudeau II here is just a matter of younger generations forgetting the ugly face of his father.

Last edited by Haunt Fox; Sep 11, 2016 @ 6:04pm
badchad71 Sep 11, 2016 @ 6:07pm 
Originally posted by Scarecrow:
Originally posted by badchad71:
I haven't done this, sorry. From what I have read, assigning 3,1,1 or even 5,0,0 it is a coin flip as to which (of the mad ones) will turn on you.

The reason not to do it is you will have your favorite's perk and then it is just chance on which of the other stays and give you their perk. Instead of deciding which perks you want and assigning that way.
What matters is the total.
Up to the last outpost, if one group has more than the two others then they're at the top and loyal to you.
The group with the second most stays loyal to you.
The group with the least most turns on you.


@OP, if a group has none I'm pretty sure they DO turn on you, never tried this before but it interests me.

Yeah, that is what I wrote.

On the 2 receiving zero, IGN's review said "I gave everything to the animalistic Pack gang, but suffered no consequences. One of the gangs eventually turned on me and forced a shootout, but it appears to be an inevitable event - the other raider leaders remarked the traitor had rebelled because I’d given the other two gangs more than hers, despite two of the three getting nothing at all."
Hobo Misanthropus Sep 11, 2016 @ 6:08pm 
Originally posted by badchad71:
Originally posted by Scarecrow:
What matters is the total.
Up to the last outpost, if one group has more than the two others then they're at the top and loyal to you.
The group with the second most stays loyal to you.
The group with the least most turns on you.


@OP, if a group has none I'm pretty sure they DO turn on you, never tried this before but it interests me.

Yeah, that is what I wrote.

On the 2 receiving zero, IGN's review said "I gave everything to the animalistic Pack gang, but suffered no consequences. One of the gangs eventually turned on me and forced a shootout, but it appears to be an inevitable event - the other raider leaders remarked the traitor had rebelled because I’d given the other two gangs more than hers, despite two of the three getting nothing at all."

You can stop reading at IGN.
Wurm65 Sep 12, 2016 @ 1:39am 
OK so its random, well that sucks. Thanks for the info!
SpeedFreak1972 Sep 12, 2016 @ 2:01am 
A question related to that if 1 gang goes agro and you kill them can you redistribute their property? I mean parks, settlements, etc?
Chaseofhavoc Sep 12, 2016 @ 2:12am 
Originally posted by SpeedFreak1972:
A question related to that if 1 gang goes agro and you kill them can you redistribute their property? I mean parks, settlements, etc?
Yes you can in the park you need to go back to the flag and you'll be able to re-assign it to one of the two remaining gangs, as for the settlements in the commonwealth you need to kill all the hostile gang members there and you can put down the flag of one of the remaining gangs.
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Date Posted: Sep 11, 2016 @ 4:31pm
Posts: 8