Fallout 4

Fallout 4

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Grab strength
Is it possible to modify your grab strength, or modify the "weight" of draggable items like corpses?

For one, I'm using the auto-butcher from Manufacturing Extended and dragging corpses can be a pain, especially big ones like Super Mutants which are "too heavy to carry," forcing you to drag off a severed limb and feed it into the butcher, but these despawn if they get too far from the torso There are also some odd mismatches, like radroach the size of you foot that can't be picked up, while huge glowing ones can be carried around at full sprint speed.
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Showing 1-12 of 12 comments
chris.boney Sep 8, 2016 @ 4:16pm 
console codes.

SetGS fGrabMaxWeightRunning 999999999999
SetGS fGrabMaxWeightWalking 999999999999

i have them in my auto bat file.
(it does help, but youre no superman. you'd be surprised what you still cant pick up or drag).

yeah, with the auto butcher, you have to put down a circuit of machines if your settlement is big.
that way you shouldnt be too far from a machine to chuck a limb/head/meat chunk into.

theres also this grab mod which ive had for ages but havnt got around to testing it yet so i dont know if it would be practical to use it on corpses.
GrabbityGun
http://www.nexusmods.com/fallout4/mods/16385/?
Last edited by chris.boney; Sep 8, 2016 @ 4:29pm
Thanks! I'll give that a try.

I'm curious if it's possible to modify what's able to be picked up, what isn't, and what slows you down, or put a condition on it, like if you're in power armor.

Never made a mod before, but doesn't seem to hard to try if it's possible.
chris.boney Sep 8, 2016 @ 4:32pm 
Originally posted by =яενєηąŋŧ=:
Thanks! I'll give that a try.

I'm curious if it's possible to modify what's able to be picked up, what isn't, and what slows you down, or put a condition on it, like if you're in power armor.

Never made a mod before, but doesn't seem to hard to try if it's possible.
something to do with their gravity i guess.
a certain percentage of objects are light enough to havok around. collision and whatnot, while other objects have higher mass/density/gravity to keep them from ragdolling around.
i guess.
The things I'm thinking about are already havok-enabled, specifically bodies. Even the ones you can't lift can be moved with grenades.

What I'm thinking now is the possibility of making the ones that you move with at a walk (like human and most monsters) able to be moved at a run while in PA, and the ones that you can't lift like SMs and big robots able to be moved at a walk in PA.
draganot Sep 8, 2016 @ 9:26pm 
The easiest way to deal with heavy objects when it comes to the butcher machine is to make it smaller. Take a death claw for example, normally the deathclaw is too big and heavy to move around, it's tail or foot/ arm on the other hand are not. Just keep whacking or shooting it till it explodes into giblets, carry a giblet to the machine and it counts as the entire deathclaw, it even cleans up the rest of the deathclaw for you.
Last edited by draganot; Sep 8, 2016 @ 9:27pm
kaiselius Sep 8, 2016 @ 10:23pm 
Yep, if the corpse is to heavy, cut of an arm, a leg, or a head and carry that to the auto-butcher
ianliew Sep 8, 2016 @ 10:39pm 
Sometimes if you pick up something small you can use it to push a bigger object. A bottle of Nuka Cola can be used to push a dead raider in power armour, although you still can't lift it.
Originally posted by draganot:
The easiest way to deal with heavy objects when it comes to the butcher machine is to make it smaller. Take a death claw for example, normally the deathclaw is too big and heavy to move around, it's tail or foot/ arm on the other hand are not. Just keep whacking or shooting it till it explodes into giblets, carry a giblet to the machine and it counts as the entire deathclaw, it even cleans up the rest of the deathclaw for you.

There's a slight problem there, only whole limbs count, it doesn't process the mini-gibs. Pretty frequently I'll cut all 5 pieces off and not get one whole.
draganot Sep 8, 2016 @ 11:47pm 
Originally posted by =яενєηąŋŧ=:
Originally posted by draganot:
The easiest way to deal with heavy objects when it comes to the butcher machine is to make it smaller. Take a death claw for example, normally the deathclaw is too big and heavy to move around, it's tail or foot/ arm on the other hand are not. Just keep whacking or shooting it till it explodes into giblets, carry a giblet to the machine and it counts as the entire deathclaw, it even cleans up the rest of the deathclaw for you.

There's a slight problem there, only whole limbs count, it doesn't process the mini-gibs. Pretty frequently I'll cut all 5 pieces off and not get one whole.
I find the pieces split pretty nicely towards the torso. So if you want the whole arm take a ripper to the the part of the arm just past the torso but before the elbow.
STALKER ★★★ Sep 8, 2016 @ 11:50pm 
There's a mod somewhere out there that turns on dead body collision. (You can stand on bodies, kick bodies around, etc.)

You can push dead bodies like that to wherever you need them to.
chris.boney Sep 9, 2016 @ 5:52am 
Originally posted by STALKER:
There's a mod somewhere out there that turns on dead body collision. (You can stand on bodies, kick bodies around, etc.)

You can push dead bodies like that to wherever you need them to.
^yeah.
forget to mention there was a collision mod to turn ragdoll on for all bodies.
forgot about the old ragdoll 'n' broom trick.
i heard it works for most normal corpses, but not sure about radscorpions or big stuff like that.
(it is fun tho, trying to carry/drag an overgrown glowing yao guai to the butchers. lol).

for what its worth, i also use a mod called Cheerful Butcher, which is basically the normal system of FO4/Red Dead Redemption/w3 type system of taking skin, meat, bones and fat directly from the animal,, or human,, or,,, victim.
(pity theres no animation for it tho. polly's/buthcher anims would of been good).

Cheerful Butcher
http://www.nexusmods.com/fallout4/mods/9883/?
its a cool addition to the old butcher/slaughter/hunter system.
Last edited by chris.boney; Sep 9, 2016 @ 6:06am
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Date Posted: Sep 8, 2016 @ 3:43pm
Posts: 12