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theres just no extra spawns in nuka world.
doesnt make my game crash tho.
Endless Warfare
http://www.nexusmods.com/fallout4/mods/17626/?
(^i dont think this 1 has been updated for nuka world yet).
*More spawns Holotape Script Version
http://www.nexusmods.com/fallout4/mods/11621/?
*Npc Scaling
http://www.nexusmods.com/fallout4/mods/15961/?
**NPCScalingandMoreSpawnsByNuka
http://www.nexusmods.com/fallout4/mods/18129/?
*Seperate mods.
**A single Nuka World update patch for the 2 mods.
(it does seem to work. however,, im not sure if its my other mods, but there are bugs, such as no names above the new ai).
its still early days for nuka world spawn multipliers. (and early days for custom added ai to All the dam Empty cells between outposts).
but for what its worth, the 3 astrix mods work well together.
apart from the no names above the new ai, which, might just be a clash with my other mods.
you can edit or turn off pretty much anything.
it can lag with wotc tho.
(if youre going to uninstall wotc, then endless warfare is the next best thing. but, i dont think its been updated to increase nuka spawns yet).
more spawns holotape/menu is also pretty complex.
it only multiplies vanilla markers and you can edit spawns rates and stuff.
apparently it surposed to multiply wotc spawns too.
i use a stack of spawn and leveler mods but yeah, i also use the 3 mods above that are astrix'd.
together with wotc.
theyre not really copy engineered versions of wotc. theyre more,, really cool updates to the very old multipliers we had back when the game was new.
(+ wotc dosent touch/multiply vanilla spawns).
im hoping wotc will get updated, but, i would think that the nuka worldspace is going to be trickier to mod than the mainland. (or may just involve less ai, in order to reduce crossover).
glad to help.