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No rewarding ending for being good in Nuka World - your thoughts? (*SPOILERS*)
*CONTAINING BASE GAME AND DLC SPOILERS*

So, first of all, I want to point out that I am really confused about Nuka World right now. While on the one hand I really enjoyed my time there and think that the different settings of the five zones are just great to explore, on the other hand I really disliked the ending of my chosen path during the questline. I mean, for becoming bad and slave Nuka World and the Commonwealth you get rewarded with new quests, dialogues and of course new loot like custom and/or legendary weapons, et cetera. For being good and give their freedom back to the poor merchant-slaves of Nuka World you get like ... nothing. Seriously. There is a small dialogue line where the merchant thanks you and that is it. No quests, no loot, no characters and dialogues.

What is the reason for that?

I clearly understand the point, that Bethesda listened to some of the communityfeedback and implemented the option to play the bad guy now in Fallout 4. This is not and will never be my preferred playstyle, but I can accept that some gamers might like that experience in their games. My personal confusion and problem grounds on the fact, that the developers did not manage to treat all of the four different endings equally. And for me especially that was one of the strongest things during the Fallout 4 base game. While all of us were able to side with the faction we want to, none of us had to worry about any gameplay restrictions. Each faction had their own ending and their own style of endless-quests at the very end and that was alright. While I experienced the Commonwealth alongside the Brotherhood of Steel, friends of mine choose the Railroad or the Institute and none of us was disappointed at the end. Every faction offers it's own unique questline and dialogues based on their moral. That truly was a nice way to handle that!

And that is the point, where Nuka World really disappoints me. The new factions are not equal. You get rewarded for siding with one or more of the Raider gangs, but you get nearly no reward otherwise. I just shortened my entire experience of this DLC to less than 5 hours just by choosing my path. For me, the main questline was finished the same evening I started to visit Nuka Wolrd and at that price tag this DLC is just no comparison to Far Harbour, which entertained me for several days.

From a philosophic point of view a simple but nice "Thank you!" as given by the Nuka World merchants as a reward for my decisions is enough. It really is for me. :)

But from a gameplay-oriented point of view it is a mess, that we as players of this game are forced to play the evil way. Hell, I even can't get my achievements done, because I dont want to kill and destroy everything I just built up in the Commonwealth with the minutemen.

Until there comes a patch to restore the equality of choices and different playthroughs, which made Fallout 4 such a great experience for me, I do not want to recommend this DLC to other players of Fallout 4.

In my opinion, this is a really bad status quo for the official last DLC for this game.

Please share your thoughts with me!
Thank you. ;)
Last edited by xxDemonSlayer_TX; Sep 6, 2016 @ 5:15pm
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Showing 1-15 of 66 comments
Qnomei Sep 6, 2016 @ 5:27pm 
https://en.wikipedia.org/wiki/File:What_Did_You_Expect.jpg

I kind of agree with you, they could have at least made a quest where you help the merchants set up shop and guard Nuka World. However, even if you don't side with the raiders you still can get all the new weapons and power armors and such, and it's not like you are locked out of any side quests like Cappy in a Haystack or whatever. Also, you can turn the power back on and ride the rides or something.
Killzone Sep 6, 2016 @ 5:29pm 
If you need a 'reward' for being 'good', you have some character flaws you need to work out.
xxDemonSlayer_TX Sep 6, 2016 @ 5:37pm 
Originally posted by DemonSlayerTX:
From a philosophic point of view a simple but nice "Thank you!" as given by the Nuka World merchants as a reward for my decisions is enough. It really is for me. :)

But from a gameplay-oriented point of view it is a mess, that we as players of this game are forced to play the evil way. Hell, I even can't get my achievements done, because I dont want to kill and destroy everything I just built up in the Commonwealth with the minutemen.

@Killzone:
I think you did get me wrong. Also with the quoted lines I wanted to make clear, that playing the good way is reward enough for me. BUT my problem is, that there were just nearly no quests in comparison to the amount of quest you were able to obtain by siding with one of the raider gangs. My main problem is, that my playtime was shortened that big just by choosing a path. During the base game it was no problem to choose the one or the other way, you could have had the same playtime each way, because there were quests for each faction.
leadmecca Sep 6, 2016 @ 5:38pm 
I would have dearly liked a Travis quest for Sierra, to make her a brave Nuka Girl companion which sh'ed be perfect, not like she will be in another Fallout soon. Also I would have appreciated it not being Fiend World. If it were actually Raider World you would probably have at least a dozen raiders (not hundreds of absolute psychotic nut jobs) who were press ganged and wanting to revolt and free Nuka World and you having to find them through quests and speech checks. I'd also would have liked to have been forced to choose between freeing the press ganged raiders or saving Sierra as it would have been a far more moral dilemma for a hero. Do I save a companion and the history of Nuka World, or do I save Nuka World and actually make it a thriving settlement that the press ganged raiders would clean and build up as a huge 200+ person single settlement.

The only thing NW accomplished for me is that is has made me respect Far Harbor a lot more when I thought FH was mediocre. Nothing wrong with Bethesda actually taking the time to craft a good ending quest, but they decided to just make Arcades murder world. End of story since that is what the dlc is. It's Fiend World for the player that wants to be a fiend, or a 1-2 hr quest murderthon shooting gallery for the Batman in all of us.
xxDemonSlayer_TX Sep 6, 2016 @ 5:42pm 
Originally posted by leadmecca:
The only thing NW accomplished for me is that is has made me respect Far Harbor a lot more when I thought FH was mediocre.

I can totally agree. Far Harbour really starts to shine in comparison to all the other DLCs for Fallout 4.
Flippy Sep 6, 2016 @ 5:48pm 
I like the look of two of the factions in some ways and the equipment of one, and all have equipement way better than anything the Minutemen have by a long shot. This makes me want to support one of the gangs of Nuka World.

I am going to try a new play through doing that then joining the minutemen later and see how that works. I can choose unoccupied settlements for the Operators and go from there.

I hope going this route is possible.

It would be great if there was a way to upgrade the Minutemen equipment to the Operators equipment as well.

Its a massive DLC and I hope theres ways to make the most of it and still ally with the Minutemen properly.

As it is I am not sure what to make of the quest lines. I noticed the gangs wiping out alot of the scavengers as I quested around and Im not sure if those npcs had quests or not.
Last edited by Flippy; Sep 6, 2016 @ 6:01pm
xxDemonSlayer_TX Sep 6, 2016 @ 6:02pm 
Originally posted by Qnomei:
I kind of agree with you, they could have at least made a quest where you help the merchants set up shop and guard Nuka World.

That would have been totally fine for me.
xxDemonSlayer_TX Sep 6, 2016 @ 6:06pm 
Originally posted by Qnomei:
However, even if you don't side with the raiders you still can get all the new weapons and power armors and such, and it's not like you are locked out of any side quests like Cappy in a Haystack or whatever. Also, you can turn the power back on and ride the rides or something.

You can find the Nuka Power Armour, the new X-01, the Nuka Launcher and all of that, yes.
But if you decide to clear the park from the raiders you do not obtain enough different tastes of the cola to craft all the recipes, neither you are able to do the 12quests for the raider gangs. There is no equivalent for that.
xxDemonSlayer_TX Sep 6, 2016 @ 6:09pm 
Originally posted by Flippy:
It would be great if there was a way to upgrade the Minutemen equipment to the Operators equipment as well.

That sounds like a nice idea.
Kali (MM) Sep 6, 2016 @ 6:13pm 
The first moment of quest satisfaction for chaotic neutral (or evil) characters such as myself: destroying Acadia (Institute), Far Harbor (Kill Switch), and the Nucleus (Launch Key).

It was a long wait.
B... Sep 6, 2016 @ 6:23pm 
I agree with the OP. I think they could have allowed a 'good' character to become 'overboss', then while they were appearing to be moving forward with the gangs plans, the character could have been manipulating the three gangs like Clint Eastwood did in the movie "A Few Dollars More". Furthermore, they should have been able to turn Dixie into Nisha for disobeying her. Remember Nisha's only rule...'don't get caught'. Well, once you obtain Dixie's souvenirs...she is caught and the player should have been able to turn her into Nisha for punishment.

I think a romance option should have been available for Mags or even Nisha. If the player's charisma and 'lady killer' perk were maxed out, who know it could have make her so weak in the knees that she decides to give up her life of crime for him. Seriously, it would all be about manipulation. stringing along the gangs and setting them on each other until the time was ripe to strike.

Then when the player does stike, it could have been much more creative. I took out the Pack Leader first from up and behind the stands; one shot t his head from my guass rifle. It should have been a good assasination...one shot one kill and then sneak away. instead every gang member in Nuka World gores hostile....they all died of course.

Bottom line is that Nika World was made for evil charaters when it could have fascilitated both good and evil. Yes, there is a limited path for goo players but the developers could have accomplished much more.
xxDemonSlayer_TX Sep 7, 2016 @ 6:01am 
Originally posted by B...:
I agree with the OP. I think they could have allowed a 'good' character to become 'overboss', then while they were appearing to be moving forward with the gangs plans, the character could have been manipulating the three gangs like Clint Eastwood did in the movie "A Few Dollars More". Furthermore, they should have been able to turn Dixie into Nisha for disobeying her. Remember Nisha's only rule...'don't get caught'. Well, once you obtain Dixie's souvenirs...she is caught and the player should have been able to turn her into Nisha for punishment.

You should have been able to write the story fot this DLC. I would have totally enjoyed to play that! :)
Mutant1988 Sep 7, 2016 @ 6:26am 
Originally posted by Killzone:
If you need a 'reward' for being 'good', you have some character flaws you need to work out.

So basically what you're saying is that a good playthrough should be less substantial and less fun than an evil one?
Simpson3k Sep 7, 2016 @ 6:27am 
So you bought the nuka world dlc with the expection that you could be the big hero to help get rid of the raiders there and still keep some questgiver to continous playing?

I wonder how many players without any intresst in settlement building purchased the workshop dlc´s hoping they would get new quests and items and are now dissapointed that those dlc´s dont include any story.

As much as i know only thing announced for the nuka world dlc storywise was that you could side with raiders. Nothing was every mentioned about helping people get rid of them..but you purchased the dlc no the less and are now disspointed about the lack of content regarding a direction that was never announced?
xxDemonSlayer_TX Sep 7, 2016 @ 7:33am 
Originally posted by Mutant1988:
Originally posted by Killzone:
If you need a 'reward' for being 'good', you have some character flaws you need to work out.

So basically what you're saying is that a good playthrough should be less substantial and less fun than an evil one?
I am guessing that this is his opinion. Sadly he was also not answering to my post. Maybe later.
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Date Posted: Sep 6, 2016 @ 5:04pm
Posts: 66