Fallout 4

Fallout 4

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fsoc1 Sep 6, 2016 @ 5:18am
Disciples, Operators, or Pack?
I was siding with the Operators but I've embraced being evil and gone with the Disciples. Pack is scum.

Your thoughts?
Last edited by fsoc1; Sep 6, 2016 @ 5:18am
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Showing 1-11 of 11 comments
Simpson3k Sep 6, 2016 @ 5:23am 
Just one word..

Nisha XD
Kitty Sep 6, 2016 @ 6:52am 
Pack and operators

Disciples are psycho who murder for luls and torture like bonus
Ace Sep 6, 2016 @ 6:54am 
Disciples' leaders were the rudest of the bunch and I also just don't like how they roll, pretty plain. The Pack is kinda sorta interesting, but the Operators are pretty cool.
Last edited by Ace; Sep 6, 2016 @ 6:54am
Won't know that until F4SE updates. Good thing Bethesda can't write for crap, or I'd be worried about spoilers.
The disciples are the obvious choice, that is if you value your life.
Simpson3k Sep 6, 2016 @ 9:14am 
Operators are merchants with a raider sticker on the chest..pretty much out of place.

Raiders have to be rude and psycho.

I mean if you compare the common raider in the commonwealth or mojave or the capital with all three raider gangs on nuka world. Wich of the three comes closest to them?

Operators are no real raiders in my opinion, they are only created to have some soft ♥♥♥♥♥cat raider option for those who yeah want raiders but no..please make them softly and nice ^^
Last edited by Simpson3k; Sep 6, 2016 @ 9:15am
Straybow Sep 6, 2016 @ 9:30am 
People have different tastes. I much prefer the more refined version. What is the point of brutalizing people for profit if you have to live like an animal? Torture may be how someone gets their jollies having to sleep with all the blood and excrement, ehh.

Live a high life and have a nice sealed room for the mutilations :)
Last edited by Straybow; Sep 7, 2016 @ 1:28pm
apprenticelee Sep 7, 2016 @ 12:24pm 
I gave all parks to the pack because they blended in best with the theme parks design-wise (especially Safari adventure; Cito even has a special comment if you give Safari to the pack). All commonwealth outposts went to the operators, because they best suited the role of intimidating settlements into compliance and exploiting them like mafia. As for the disciples, I would have given them the commonwealth if I had chosen the more violent approach, but that wasn't fun enough; instead I gave them the privilege of backstabbing me and enjoying one final bloodbath they loved so much.
Last edited by apprenticelee; Sep 7, 2016 @ 12:35pm
Operators,reminds me of the Morag Tong or the mafia. I can't stand the average chaotic evil raiders like the Disciples reminds me of the Dark Brotherhood from TES. The Pack seems okay. I like my evil faction to not be edgy or saturday morning cartoon-ish villains.
Simpson3k Sep 7, 2016 @ 12:58pm 
Well if you would pretend the loot in the disciples base would respawn, you had an endless source of bones to craft cool liquid in the chemistry station for oil :)
Othobrithol Sep 7, 2016 @ 1:26pm 
Operators and Pack, easily.

Greddy mobsters and animalistic cannibals are a lot more interesting, and more tasteful (heh) than sadistic sycopaths. The preppy twins wanted to cut a deal, the alpha heeled like a good dog but helmet face gave me veiled threats.

That and I like thier perks better.
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Date Posted: Sep 6, 2016 @ 5:18am
Posts: 11