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There is beds in the gauntlet, several, but really hidden.
Worst part about playing this on survival was not that tho... its the ♥♥♥♥♥♥♥ RUNNING you have to do between Nuka World and Commonwealth... drove me insane... I've done most of the legwork now thankfully but just like so many other bethesda DLC's in the past you often dont wanna do them more then once... and thats sad becase I got more characters... (ALOT MORE... lvl 90+ xD ) ... (I have a problem, I know...=)
Nuka World is a cool idea but the way the system is put in place is real bad and annoying, I almost gave up on it several times. Think Preston was bad? This is WAY worse...
My current build is, Melee, and rifle, ghoulish and cannibal, its an evil girl this one, never done that before so its abit different to my other characters. I have done 1 melee build but gave up on malee when I died alot from exploding robots, now you can survive even the nukes with some simple armor upgrades that reduce explotion damage, I did not know it was so effective but it works. :) So I dont die now when I melee a sentry for example or leg. robots. :D
Also there is actually a key for every expert lock in the gauntlet that is required to progress. In the gas-room for example there is a key stuck in the lock of the broken door in the backroom.
Really wish they restricted weapon customization to minor things. Like range, accuracy, magazine size, rate of fire, not stuff like increased damage, etc. They could of introduced a DT system like NV had, with the modular armor system it would of made the game so much more fun. Say armor gave DT protection to that part of the body only. They could of then added different types of armor. Like EDT (ET), ST and DT. ET Energy Damage Threshold, ST Shock Damage Threshold (blunt weapons and explosives = Shock Damage, Shock will go through plate armor like metal and power armor to an extent). Then Traditional DT, which is pretty much all bullet like weapons/guns. All armor would of had a variation of those. Padded Armor like those of Diamond City or Vaultech Securty would of equalled high ST for example. Institute High ET, leather variants high ST mild EDT and low DT, etc. Combat would of been mild DT/ST for example. Or EDT could just be removed and all energy weapons would have some DT penetration instead, at the cost of "Range" and no Silence capability.
If that was all done I think the game would of been a lot more fun.
If any thing they could of added a weapon damage modifier capability based on ammunition. Rechamber the 10mm to fire .38 or.45 for example. Would increase/lower damage, and also give players the ability to use up stockpiles of ammunition without carrying different weapons, just carry a few mod kits with you and use them at workbenches you come across in the waste.
Problem with the game is players can do triple diget damage. While have 2-3x tripal diget DR. Who needs power armor right? lol
My explosive combat shotgun felt like it wasn't a legendary.. or maybe a crippling/staggering legendary at best..
I found myself exposed to rads more often than I was for far harbor..
The loot/goodies they offered was good, but I felt the best weapons were geared towards melee, with the exception of the quantum thirst zapper and the bugged gatling laser.
Btw what is the requirement to make quantum mod thirst zapper?