Fallout 4

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Found the 35th Star Core ***SPOILER***
Found the Star Core WITHOUT restoring power to Nuka World. I did not get or complete the Power Play quest. I did not enter the Power Plant (westernmost part of Nuka World). I had 34 Star Cores when I started the Trip to the Star quest. Star Control Terminal confirmed that I have 34 cores and the last one is in the Galaxy ground area. However, I found it in the Nuka-World Junkyard (Trip to the Star quest). Install the 35th core and I was able to get access to the power amour. However, there still no power elsewhere.

Earlier I had no success in talking to Shank to give me the Power Play quest; also, talked to Gage, and all he wanted was to join me which I opted out for Ada. My concern is: Have I screwed up the remaining and subsequent quests?
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Showing 1-15 of 31 comments
FALCON Sep 6, 2016 @ 5:05pm 
I had restored the power and found star core #35 above star control. I then went back to Dry Gulch and found star core #36 south of the Giddyup Kid next to two dead traders by a lamp post. So there are actually 36 star cores.
LeftClickHero Sep 6, 2016 @ 5:21pm 
but one of the cores is one top of the tower in the galatic zone, you need power to get up there
Mana Burst Sep 6, 2016 @ 5:26pm 
What you encountered is a glitch/bug that resets the junkyard when you get there with the Hubs, creating an extra star core.
Andromalius Sep 6, 2016 @ 5:32pm 
Some of the collectibles in Nuka World respawn just like in the base game. I think some of the SCAV magazines respawn too.
mfree Sep 6, 2016 @ 5:41pm 
setstage DLC04MQ05 5

That will start Power Play, which usually only kicks in once you have three raider settlements completed and Home Sweet Home ends.

Stomped all over the power plant myself, no issues. I force-started the quest because I don't care to knock off my settlements for a bunch of raiders I'll be 'taking care of' fairly soon anyways.
peacefighter Sep 6, 2016 @ 5:48pm 
Originally posted by PlasticClient:
but one of the cores is one top of the tower in the galatic zone, you need power to get up there

That's my point. I got the 35th one without restoring power, and thus, the one in the tower is still unclaimed. As Falcon indicated, there are 36 cores.
peacefighter Sep 6, 2016 @ 5:59pm 
Originally posted by Mana Burst:
What you encountered is a glitch/bug that resets the junkyard when you get there with the Hubs, creating an extra star core.

Grant it that I had gotten and turned in a 35th core via a glitch, at least, not intentionally. My concern is this going to mess up the rest of the game.
Mana Burst Sep 6, 2016 @ 6:11pm 
I don't think so since the star cores dont seem to actually do anything anywhere else except in Star Control.
Zulu Sep 6, 2016 @ 6:27pm 
Originally posted by PlasticClient:
but one of the cores is one top of the tower in the galatic zone, you need power to get up there
You can get 35 cores before needing power to get to the tower.
mfree Sep 8, 2016 @ 9:20pm 
Having a bit of a problem with mine... actually went to FO4edit and made a list of every single star core reference (27 in panels, 9 loose for 36 total *plus* one in a test cell). Even marked ref ID and XYZ location for each.

I went around and verified that all 36 star cores are not where they spawn. Even went so far as player.moveto for each one outside, since they're the problem. All are gone.

But the mainframe says I have 34/35, and I don't have any cores on my person.

*boggle*. Maybe I'll COC the test cell and see if that one works.
peacefighter Sep 8, 2016 @ 10:48pm 
Originally posted by mfree:
Having a bit of a problem with mine... actually went to FO4edit and made a list of every single star core reference (27 in panels, 9 loose for 36 total *plus* one in a test cell). Even marked ref ID and XYZ location for each.

I went around and verified that all 36 star cores are not where they spawn. Even went so far as player.moveto for each one outside, since they're the problem. All are gone.

But the mainframe says I have 34/35, and I don't have any cores on my person.

*boggle*. Maybe I'll COC the test cell and see if that one works.


Falcon, a commentator of this thread, said he got his extra one at the Dry Gulch. And Mana Burst said that I got mine via a glitch at the Junkyard. It is the general consensus that the 35th one should have been gotten after restoring power to Nuka World; that is, go up the tower at the Star Control center to pick up the last core (restoring power enables you to take the elevator up). So, if you need the 35th core, and do not want rely on a glitch, restore power, go up the tower, and claim the last core.

I am not telling you on how you should play your game. And I admittedly do not understand your methods of identifying and locating the Star Cores. But when all attempts failed, wouldn't it be easier to play the game as it was intended--restore power and get the 35th one in the area where you definitely know its location? Nevertheless, good luck!
mfree Sep 9, 2016 @ 4:26am 
Originally posted by peacefighter:
Originally posted by mfree:
Having a bit of a problem with mine... actually went to FO4edit and made a list of every single star core reference (27 in panels, 9 loose for 36 total *plus* one in a test cell). Even marked ref ID and XYZ location for each.

I went around and verified that all 36 star cores are not where they spawn. Even went so far as player.moveto for each one outside, since they're the problem. All are gone.

But the mainframe says I have 34/35, and I don't have any cores on my person.

*boggle*. Maybe I'll COC the test cell and see if that one works.


Falcon, a commentator of this thread, said he got his extra one at the Dry Gulch. And Mana Burst said that I got mine via a glitch at the Junkyard. It is the general consensus that the 35th one should have been gotten after restoring power to Nuka World; that is, go up the tower at the Star Control center to pick up the last core (restoring power enables you to take the elevator up). So, if you need the 35th core, and do not want rely on a glitch, restore power, go up the tower, and claim the last core.

I am not telling you on how you should play your game. And I admittedly do not understand your methods of identifying and locating the Star Cores. But when all attempts failed, wouldn't it be easier to play the game as it was intended--restore power and get the 35th one in the area where you definitely know its location? Nevertheless, good luck!

Let me rephrase and recount.

I got to where 4 cores were missing, by 'normal' means. That includes taking the core from the top of StarPort. I then made a list of all the game references for star cores, of which there are two kinds (in a panel, and loose). That got me 3 cores. 1 left.

I then printed that list, went out, and verified that I picked up every single one. Hit the location, saw no core or an empty panel (which I could click and verify that it's the right item). No joy.

I then literally told the game to move me to the object I was looking for, on a second pass through the list. Nothing.

I suppose that actually means I'm missing TWO cores, because the list is 37 cores long... one is in a test cell, so there are 36 out in normal game play.

And it gets more odd, because when you place a star core in the mainframe that 'assembly' has a different reference ID number... and there are only 34 of those.

tl;dr I know *exactly* where all 36 playable cores are and none are left to collect, but I have only put 34 in the mainframe. Were two missing before I got there the first time?
CaptainSarcastic Sep 9, 2016 @ 5:18am 
I found a 36th core in the World of Refreshment after I had already turned the power on successfully.
peacefighter Sep 9, 2016 @ 2:22pm 
Originally posted by mfree:
Originally posted by peacefighter:


Let me rephrase and recount.

I got to where 4 cores were missing, by 'normal' means. That includes taking the core from the top of StarPort. I then made a list of all the game references for star cores, of which there are two kinds (in a panel, and loose). That got me 3 cores. 1 left.

I then printed that list, went out, and verified that I picked up every single one. Hit the location, saw no core or an empty panel (which I could click and verify that it's the right item). No joy.

I then literally told the game to move me to the object I was looking for, on a second pass through the list. Nothing.

I suppose that actually means I'm missing TWO cores, because the list is 37 cores long... one is in a test cell, so there are 36 out in normal game play.

And it gets more odd, because when you place a star core in the mainframe that 'assembly' has a different reference ID number... and there are only 34 of those.

tl;dr I know *exactly* where all 36 playable cores are and none are left to collect, but I have only put 34 in the mainframe. Were two missing before I got there the first time?



I may not be able to provide you with any additional insight; and to that end, I apoligize in advance. However, I am fascinated by your methodology; especially, you have a way to quick jump to any location. This is only a suggestion, and most likely does not work: why don't you slow travel to one of the places on your list that you have NOT gone before; and explore the area where the core suppose to be (I am assuming that your list is correct). At this time I begin to suspect the "goodness" of your tools used to locate and ID the Star Cores.

Good luck again.
mfree Sep 9, 2016 @ 2:51pm 
I have been to all the places on the list. I have been to most places twice, the second time being the console player.moveto command instead of just walking and checking my position versus the declared position in the game object.
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Date Posted: Sep 5, 2016 @ 6:56pm
Posts: 31