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I'd left and come back to the alarm dialogue, and did other things for a while and forgot about it. Then I ran into Fritsch in teh Nuka-Cade, who reminded me.
Since in my playthrough I'm apparently 'going soft' and will eventually slaughter all these criminal maniacs, I told Fritsch to set the newcomer free.
Failed: Amoral Combat.
Oh well.
After that, anytime you want to force the quest to trigger you just need to exit the arena back into the gauntlet, and immediately go back into the Arena, and each time you go back out into Nuka Town the quest should trigger.
adjective: amoral
lacking a moral sense; unconcerned with the rightness or wrongness of something.
SetStage DLC04SettlementFF01 10
After a second or two the quest will start and you can repeat it as many times as you want.
Amoral is the lack of Moral, Immoral is the effort to go against Moral.
Imagine it like a value Amoral would be a zero-point and immoral would be a negative Value.
After "Grand Tour" I went back to the Commonwealth for several days, but upon my return, nothing. So I left again, went back to Commonwealth, slept a few days, then came back and ran the Gauntlet. That got it to trigger. I went to the Arena and killed "Sabot" in like 5 seconds. Woooo.
Then I slept a couple days, but no repeat trigger. Walking into Cola Cars Arena and back into the Gauntlet caused it to kick off, so I came back through, talked to loser arcade guy, and came back for the 4 second fight. This is where I should note EVERY TIME YOU MAKE THESE WALKS YOU HAVE TO ENDURE LIKE 6 LOADING SCREENS! Seriously! And I don't know how they make them take this long, I'm on m.2 SSD for Christ's sake.
Next time around though, the walk-through-arena-into-gauntlet doesn't get it done. So I backtrack all the way through, take the monorail, go to a settlement, sleep, come back via monorail and go all the way back through. That made it happen that time...
So then I kill Wrath, Rage and Generalissimo Francisco Bearo...after walking back and forth through the stupid now-dead Gauntlet, sometimes taking the monorail back to the Commonwealth, sleeping in various places, and just generally trying to out-RNG the RNG that doesn't want me to finish this stupid quest. Those 3 fights took maybe 20 seconds of total combat, but hours of stupid walking back and forth and loading screens.
...and that's when Ada dies and disappears.
I was back at the stupid bottle mountain thing, and had just taken the elevator up, then walked through the doors to stupid fizz mountain grill or whatever. And just as I was walking through the door I get "repair your companion." Except instead of the normal result where you get a marker on the map for where that's supposed to happen....I have nothing. Not on the global map, not on the local map. Not inside or outside fizz-fkyrslf-grill. No marker, and searching manually for Ada to try to repair her was fruitless. I went and asked Porter Gage to join me and he obliged, but it didn't offer me a dialog to sent Ada anywhere. My best guess is she ended up at the bottom of the elevator shaft where I can't actually go. Regardless...I'm on a survivor character and have no console recourse....so it's back to the last time I slept...BEFORE THE LAST TWO TIMES I BEAT THIS STUPID QUEST!
So then follows 4 more exercises in walking between Fizzy Grilla, Nuka Cade, Cola Cars Arena, The Gauntlet, The Commonwealth, the monorail and sleeping spots. There seems to be no rhyme or reason whatsoever in getting the thing to trigger. And all of this in service of starting 6 fights where you just shoot somebody in their face in the doorway. The fights are trash and not at all interesting. So I spent 4 hours and a million loading screens for this fancy Aeternus gun. Yeah, it's pretty neat. But I hate whoever scripted this stupid mission with the heat of a supernova.
Go to a robot workbench and select Ada, she should automatically show up in the workbench. I had to use that trick in the Mechanist's lair to un-bug her a few times.
https://www.nexusmods.com/fallout4/mods/58981?tab=description
gives it true infinite ammo